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We know it´s not dead. :D
Keep in the good work mate !:arrgh!: |
Just fixed something pretty annoying.:D If you look at the engine, you will notice weird looking vertical lines on a lot of the shafts, well I fixed em.:yeah: I also went ahead and made the rust on those shafts look more like actual rust.
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Can you post some new screenshots? Last time I saw the mod was like a hospital or office.. clean &neat. No1 so far made an interior with the felling of a battleship where 52 men live.. or die. No putzfrau, no room service :D Is the reason why I still use the AilWhiteInterior mod, most realistic mod so far.
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Oh, it does not look like a hospital anymore. Here are some screens. The trouble with screens, is that they do a bad job of capturing all that I have done. I have made so many small improvements all over the sub, it would take you months of playing to realize all that I have done. Of course, there are the big changes too like completely redone floors, totally cleaned up dials and gauges, etc.
http://img638.imageshack.us/img638/1493/awdy.jpg http://img51.imageshack.us/img51/7629/screen1vh.jpg |
Looking good! :salute:
Are the needles in the motor room going to be yellow in the final release? |
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Huh... Can they be made white? I suppose another less accurate solution is to swap the colors on the guage faces so they are black type on white...
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Well if those shots are any indication it seems like you have most everything else covered.
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@SteelViking
to correct the wrong labels everywhere i had the idea to rename the texture directly in the .dat file (hexedit) since conning tower and other rooms share the same texture for the labels you could separate them this way. |
:salute: HI vickers03
The problem is that this is not one .DAT , but in one .GR2 file :damn: But , if you have a solution for that , i take it immediately :D |
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the file, did that already with no problems. |
I have try to editing a .GR2 ,but that give a checksum error :damn:
and i have no idea how to recalculate :hmmm: |
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Thanks for the input though vickers03, ideas are always welcome. |
you don't have to change that much,
in case of the labels for example i meant to edit the name of the texture in the .GR2 file so that you can add a new texture with that name in the tex folder. Quote:
all you would have to do is search for the texture name string you want to change, like CR9C_2.DDS and rename to CR9C_3.DDS, while keeping the size of the string. |
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