SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter 5 (https://www.subsim.com/radioroom/forumdisplay.php?f=244)
-   -   Silent Hunter 6 (https://www.subsim.com/radioroom/showthread.php?t=169061)

DaDeathProject 04-17-12 05:18 PM

Quote:

Originally Posted by Takeda Shingen (Post 1871699)
Don't want to squash any discussion, but the SH team has been dismantled and most, if not all of the devs have moved on to other companies. There will not be a Silent Hunter 6. There are also no submarine simulators in development, consideration or being discussed in any manner by any professional developers. If there is going to be a new sub sim released anytime in the forseeable future, it will have to come from the enthusiasts themselves.

You're kidding me :wah:

GT182 04-17-12 06:47 PM

IF someone or a group of someones were to make an SH6 simulation, I sure hope they're smart enough to stay away from from any dealings UBI. I for one will NOT buy anything with UBI's name on it.

And if UBI was to put out an SH6 simulation, I'm sure they wouldn't sell very many seeing what they did to the Silent Hunter series.... game wise and copyright protection wise. Going with Steam was the ultimate insult.

sidslotm 04-18-12 11:48 AM

I suppose this all comes down to one simple fact, hard cash. The capital investment must be recouped very quickly on product launch for the investor to enter into profit. I suspect the SH5 returns for Ubi were not very dynamic.

I sometimes wonder how the effect of pirated copies affects the capital outlay. For example, you buy a pack of potatos from the store and they are the cheapest in town, but how many bad spuds in the bag would it take before the cheapest become over priced.

http://hmv.com/hmvweb/displayProduct...;42&sku=292543 I found this SH5 at HMV today, talk about cheap, supply and demand at work I recon.

As a fan of the Silent Hunter series, yes all of em, I cannot help but feel that SH5 as good or bad as it is, from what ever side of the fence your on, lacks in some way. I recently bought a copy of "darkest of days" a fps based around the battle at Antietam during the American civil war, also the battle of Tannenburg in WW1, boy how gaming has moved on. Ubi will have to find a whole new experience in submarine warfare to be the money spinner it has the potential to be. Maybe new blood to head up the managment team to re-think this great sim to a new level of playability.

Sailor Steve 04-18-12 03:51 PM

Quote:

Originally Posted by sidslotm (Post 1872053)
talk about cheap

A little on the high side, I'd say.
http://www.amazon.co.uk/gp/offer-lis...&condition=new

theluckyone17 04-18-12 07:17 PM

Quote:

Originally Posted by mookiemookie (Post 1871710)
It's dead. All these people that say "oh, well the community should do it, we can do it best, we can make a subsim that's hyper realistic, has all the features we want and none of the bugs"....welp, there was your chance. And you see how well that turned out.

It's not quite dead yet. tx2rx modified gun_shell.cpp eight weeks ago, intending to prevent escort ships from being damaged by their own fire. There was a slew of activity about eight months ago.

Looks like a typical niche open source product, from my experience. It's being worked on, but by too few and far too slowly for the general populace. I suppose it depends on your definition of "dead."

mookiemookie 04-18-12 07:48 PM

Quote:

Originally Posted by theluckyone17 (Post 1872202)
It's not quite dead yet. tx2rx modified gun_shell.cpp eight weeks ago, intending to prevent escort ships from being damaged by their own fire. There was a slew of activity about eight months ago.

Looks like a typical niche open source product, from my experience. It's being worked on, but by too few and far too slowly for the general populace. I suppose it depends on your definition of "dead."

I stand corrected. For a while there I was checking in ever so often to see if progress was being made, and I didn't see anything substantial so I just kind of wrote it off.

Takeda Shingen 04-18-12 08:42 PM

Quote:

Originally Posted by DaDeathProject (Post 1871734)
You're kidding me :wah:

I wish I was. Unfortunately, the series is dead.

sidslotm 04-19-12 04:59 AM

Quote:

Originally Posted by Sailor Steve (Post 1872139)
A little on the high side, I'd say.
http://www.amazon.co.uk/gp/offer-lis...&condition=new

Dam, the plastics case must cost as much,

Julhelm 04-22-12 06:47 AM

Quote:

Originally Posted by mookiemookie (Post 1871710)
It's dead. All these people that say "oh, well the community should do it, we can do it best, we can make a subsim that's hyper realistic, has all the features we want and none of the bugs"....welp, there was your chance. And you see how well that turned out.

Yeah, like I said any indie subsim effort would have to be something less ambitious akin to Silent Service. First of all the hyperrealism crowd who posts on forums is much too small an audience to focus on, and second I don't think people realise just how much hyperrealism features suck up dev resources. If UBI's 50+ strong team (that comprises some of the most competent talent)can't get a hyper-realistic sim out on budget and playable, how on earth is any team with less resources going to be able to do so?

The obvious answer is to dial back the simulation fidelity to something that is manageable, even if it makes hardcore simmers butthurt.

Sailor Steve 04-22-12 11:47 AM

Quote:

Originally Posted by Julhelm (Post 1873746)
The obvious answer is to dial back the simulation fidelity to something that is manageable, even if it makes hardcore simmers butthurt.

But we already have Aces Of The Deep. It was more realistic than any of them, and almost twenty years ago. Unless by "realism" you're talking about eye candy. The only need for a new subsim would be to get it right for a change.

PL_Andrev 04-22-12 02:18 PM

I'm so sorry but you're wrong - hard simulations are dead now.

I'll show you what it works:
Our games are not for fun. They are for money only.
Developers pushes only two issues:
1) graphic effects (for kids)
2) simply control (for kids)
This is true because kids are best clients for developers.
Then all 'global' developers are not interested to make game not for kids.
:down:

After spectacular failure of SH5 it will be very hard to produce new sub-sim game.
Other productions like Battlestations, Actuw, PT-Boats or bugged Naval War do not help.
Success is needed.

At second side - game market hates emptiness so we have still a chance.
But do not await more complicated game than World of Tanks...

finchOU 04-22-12 02:30 PM

Quote:

Originally Posted by Sailor Steve (Post 1873823)
But we already have Aces Of The Deep. It was more realistic than any of them, and almost twenty years ago. Unless by "realism" you're talking about eye candy. The only need for a new subsim would be to get it right for a change.


Yeah...what he said...This has been my main complaint of the Genre. We had a great sim in AOTD to pretty much use as "START HERE" when making a uboat sim from scratch. I think too many devoplers are trying to reinvent the wheel or get cute with fluff...and not enough BASIC siming and gameplay aspects. I think its hard for those who have played AOTD to swallow such a pill of these "newer" prettier but less immersive and playable sims. The newer player.....has no basis of comparison. I think its good that initial comparison from SH3 on crack to stock SH5 showed at least a big disparity for more people to realize just how bad it has become. AOTD was damn good out of the box...had maybe two patches and no MODs that I know of. It was a rockstar of immersion. I just wish people would realize that just because it's pretty...doesnt mean it will hold your attention if the gameplay sucks. There were aspects of AOTD that were gamey and not realistic ..but there was so much other good stuff that it really hooked me in and made you feel part of the hunt. I assumed, incorrectly, that once another Uboat sim came out...it would be even more immersive with better graphics.....we are getting there...but its really unbelievable that we were basically taking two steps back for one step forward for soooo long...to now, i think, were I think we have a chance to see something special in overly modded SH5 to maybe a new sim in a couple of years. SH5 stock...is just sooo damn gamey...point and clicky...and cheesy....so much to be desired.

tonibamestre 04-22-12 02:33 PM

This is why my friend...... hardcore simmers from the entire planet need to start collecting a quite good ammount of money, and dedicate it to the only task of developing an ultimate Naval Simulator, born from our multiple ideas and left it over a development team desk.

Gentlemen !!! Lets evolve NAVAL SIMULATION.

Satch93 04-22-12 07:14 PM

my only wish would be a more accurate simulation of the atlantic theatre with maybe more boat types and hopefully less equipped with bugs.

mookiemookie 04-22-12 09:21 PM

Quote:

Originally Posted by tonibamestre (Post 1873912)
This is why my friend...... hardcore simmers from the entire planet need to start collecting a quite good ammount of money, and dedicate it to the only task of developing an ultimate Naval Simulator, born from our multiple ideas and left it over a development team desk.

Gentlemen !!! Lets evolve NAVAL SIMULATION.

Good luck.


All times are GMT -5. The time now is 06:18 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.