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-   Silent Hunter 5 (https://www.subsim.com/radioroom/forumdisplay.php?f=244)
-   -   Patch No.2 - DELAYED 4/20/2010 [Master Thread] (https://www.subsim.com/radioroom/showthread.php?t=167600)

Faamecanic 04-19-10 10:15 AM

Quote:

Originally Posted by SteamWake (Post 1365314)

ROFL.... thats a barge full of cargo containers with all the returned SH5's.... and UBI will blame lack of sales on the "niche" market...must target more 12 yr olds with Playstations.... that will fix it.

Safe-Keeper 04-19-10 10:19 AM

Quote:

Seems that walmario_pl over on the Ubisoft forums has found the reason the patch is late. It was being shipped back from Russia via a very specially escorted convoy:
:rotfl2:

I made a convoy like that for an SHIII single mission once -- think it was a small number of tankers escorted by 13 or so destroyers. In full storm, with zero visibility. Never managed to sink the tankers.

Faamecanic 04-19-10 10:20 AM

Quote:

Originally Posted by Reaves (Post 1364827)
If a game relies on modders in order to make it playable I'd suggest that is an immediate fail.

If a game is released in an unfit state that is also a fail.

:agree:

Well put and simply stated.

I wish I could throw together a game engine, release it as a FULL game...then rely on modders to actually make it work.

Again all I can say is thank GOODNESS for all our talented modders. SH3 = fail without free mods, SH4= fail without free mods, SH5= EPIC FAIL without free mods.... humm I see a trend here.

Faamecanic 04-19-10 10:25 AM

Quote:

Originally Posted by janh (Post 1359563)
This really should not be, and is indicative to me that the thing is already stuck in deep "mud"... A game should be able survive without need for modding to drive sales, since probably less than 20% of casual gamers will use mods anyway. Otherwise it is not a game, but a development plattform...


Good point..... How many of the people that bought this sim will actually use mods (or know subsim and SimHQ exsist)? I can bet its a small number of total sales.

Again my point is each release of SH has been less complete than the last. This reliance on modders is KILLING SH... because the only niche market that will buy the next release is those that know it can and will be modded. UBI is in essance loosing more and more sales by doing this.

Now if UBI just sold the engine and code as such...that would be a different story.

That is a terrible business model.

Faamecanic 04-19-10 10:29 AM

Quote:

Originally Posted by John Channing (Post 1359674)
Ummmm... excuse me?

How do you get that out of...



JCC

Ok my bad.... I need new glasses.

And for the last time...all of you defenders miss my point...

Why should we, the consumer, accept A N Y product sold to us as a complete product, that requires others to FIX it so that it is any where near a complete product.

Put aside the fact that our talented modders WILL make this a playable sim once again (just like SH3 and 4)..... and ask yourself IF YOU DIDNT KNOW ABOUT MODS AND BOUGHT THIS GAME WOULD YOU FEEL LIKE YOU GOT YOUR MONEYS WORTH.

scrapser 04-19-10 10:39 AM

Since it's completely obvious by now that Ubisoft, for whatever the reason, is unable to release a sub simulation without the need for extensive patches and mods, I think it would be to everyone's advantage if they would simply own up to the issue and start working with the community in a proactive manner. Specifically they should establish a liason with modders who want to participate and develop the software so two things will be possible.

1. Develop the software in house to the best their budget allows while...
2. Ensuring the code is available to the modders so they can pick up where the in house development team leaves off and finish the simulation.

During the post-publishing period where patches from the developers are produced and released, Ubisoft and the modders could treat that time frame as a sort of "hand-off" period.

I don't see why they cannot do this. In essence this is what is being done now without overtly stating it is the case. I'm certain modders would be more than willing to make whatever changes are necessary and limit their work to the title at hand to eliminate the fear that the source code would somehow get hijacked. In short, the modders would be doing the work Ubisoft cannot afford to do. Perhaps they could even arrange some form of compensation as part of their development budget that would achieve the ends everyone wants.

Justin Case 04-19-10 10:51 AM

Actually the release date is 04-20-11 ...:smug:

captainprid 04-19-10 10:56 AM

Quote:

Originally Posted by Justin Case (Post 1365364)
Actually the release date is 04-20-11 ...:smug:


2011??

ggregoro 04-19-10 05:13 PM

Modder Liason
 
Quote:

Originally Posted by scrapser (Post 1365355)
Since it's completely obvious by now that Ubisoft, for whatever the reason, is unable to release a sub simulation without the need for extensive patches and mods, I think it would be to everyone's advantage if they would simply own up to the issue and start working with the community in a proactive manner. Specifically they should establish a liason with modders who want to participate and develop the software so two things will be possible.

1. Develop the software in house to the best their budget allows while...
2. Ensuring the code is available to the modders so they can pick up where the in house development team leaves off and finish the simulation.

During the post-publishing period where patches from the developers are produced and released, Ubisoft and the modders could treat that time frame as a sort of "hand-off" period.

I don't see why they cannot do this. In essence this is what is being done now without overtly stating it is the case. I'm certain modders would be more than willing to make whatever changes are necessary and limit their work to the title at hand to eliminate the fear that the source code would somehow get hijacked. In short, the modders would be doing the work Ubisoft cannot afford to do. Perhaps they could even arrange some form of compensation as part of their development budget that would achieve the ends everyone wants.

There are a lot modders out there doing some great work on many different things. It might be a good idea if there were some means of coordinating the effort to avoid duplication. I'm not talking about unique mods that have their own flavors, that's what makes them cool. I'm talking about mods that just fix things that are broken or address issues that are historically inaccurate. Sort of like an open source project or something along those lines. Or, is that approach just unrealistic?

jcmemphis 04-19-10 08:51 PM

Please pardon my noobniss. Am I going to need to disable my mods before I get the patch, or this essentially unknown until breakage occurs. What I mean is, is it a definitive fact that the mods will be incompatible with the patch?

THanks for any help.:up:

kylania 04-19-10 08:54 PM

Quote:

Originally Posted by jcmemphis (Post 1365898)
is it a definitive fact that the mods will be incompatible with the patch?

Yes.

Herodotus 04-19-10 09:26 PM

Quote:

Originally Posted by captainprid (Post 1365367)
2011??

Well at least that's a full year before the world ends in 2012:woot:

mcarlsonus 04-19-10 10:26 PM

Quote:

Originally Posted by Herodotus (Post 1365922)
Well at least that's a full year before the world ends in 2012:woot:

Spoken like a true Australian of the Mayan Persuasion!

gimpy117 04-19-10 10:30 PM

Quote:

Originally Posted by Herodotus (Post 1365922)
Well at least that's a full year before the world ends in 2012:woot:

I'm definitely going to throw an "end of the world party" at my college

might as well be hammered...just in case

kylania 04-19-10 10:31 PM

Quote:

Originally Posted by gimpy117 (Post 1365979)
might as well be hammered...just in case

Words to live every day by! :yeah:


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