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I made a convoy like that for an SHIII single mission once -- think it was a small number of tankers escorted by 13 or so destroyers. In full storm, with zero visibility. Never managed to sink the tankers. |
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Well put and simply stated. I wish I could throw together a game engine, release it as a FULL game...then rely on modders to actually make it work. Again all I can say is thank GOODNESS for all our talented modders. SH3 = fail without free mods, SH4= fail without free mods, SH5= EPIC FAIL without free mods.... humm I see a trend here. |
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Good point..... How many of the people that bought this sim will actually use mods (or know subsim and SimHQ exsist)? I can bet its a small number of total sales. Again my point is each release of SH has been less complete than the last. This reliance on modders is KILLING SH... because the only niche market that will buy the next release is those that know it can and will be modded. UBI is in essance loosing more and more sales by doing this. Now if UBI just sold the engine and code as such...that would be a different story. That is a terrible business model. |
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And for the last time...all of you defenders miss my point... Why should we, the consumer, accept A N Y product sold to us as a complete product, that requires others to FIX it so that it is any where near a complete product. Put aside the fact that our talented modders WILL make this a playable sim once again (just like SH3 and 4)..... and ask yourself IF YOU DIDNT KNOW ABOUT MODS AND BOUGHT THIS GAME WOULD YOU FEEL LIKE YOU GOT YOUR MONEYS WORTH. |
Since it's completely obvious by now that Ubisoft, for whatever the reason, is unable to release a sub simulation without the need for extensive patches and mods, I think it would be to everyone's advantage if they would simply own up to the issue and start working with the community in a proactive manner. Specifically they should establish a liason with modders who want to participate and develop the software so two things will be possible.
1. Develop the software in house to the best their budget allows while... 2. Ensuring the code is available to the modders so they can pick up where the in house development team leaves off and finish the simulation. During the post-publishing period where patches from the developers are produced and released, Ubisoft and the modders could treat that time frame as a sort of "hand-off" period. I don't see why they cannot do this. In essence this is what is being done now without overtly stating it is the case. I'm certain modders would be more than willing to make whatever changes are necessary and limit their work to the title at hand to eliminate the fear that the source code would somehow get hijacked. In short, the modders would be doing the work Ubisoft cannot afford to do. Perhaps they could even arrange some form of compensation as part of their development budget that would achieve the ends everyone wants. |
Actually the release date is 04-20-11 ...:smug:
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2011?? |
Modder Liason
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Please pardon my noobniss. Am I going to need to disable my mods before I get the patch, or this essentially unknown until breakage occurs. What I mean is, is it a definitive fact that the mods will be incompatible with the patch?
THanks for any help.:up: |
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might as well be hammered...just in case |
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