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Should we take a SubSim.com Tally Vote to find out how much interest there is?
I'm in for $100.00 if it looks like we can pull this off. :har:Come on!!! Come on!!!:rotfl2: |
Ill put my money where my mouth is, I am in for $100 also.:salute:
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I don't think that have to buy a licence is a solution. It's Ubi who's responsible for this granny mess and a bugged product. It's a costumer issue.
Plus they know a sim relies on the ability for the player community to expand the content. |
I am not a modder but count me in.
Anything to help the people that will make this game great. |
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I wouldn't doubt that Ubisoft deliberately shipped with almost no ships and made importing ships extremely difficult so that they could sell us more ships via DLC. But then they just abandoned the game. :x |
More Units, both Air and Sea, are being worked on at this moment.
I've also been teaching those who want to know how it's done so that more people can start importing. The more that can do the work? The faster we get new Units! JU-88 has stepped up from just modeling to actually doing the importing himself. Other can do this also. |
I like SH5 and feel that it has the potential of being the best SubSim ever but it is going to take a lot of work by the modding community.
Adding to the current Air and Sea units is part of what needs to be done. The entire Campaing Layer needs a rewrite as well. Most of the time current Air Units do not engage me, even after I shoot and damage them. Current Sea units don't have a clue where I am and randomly pick some place to start dropping depth charges, even when they are right on top of me and I am moving Ahaead Standard. If they do hear me I can just dive to 50 meters Zig-Zag and lose them. We need a Major MOD like TMC, RSRD, FoTRS, OM to make the game challenging enough to call it a SIM. The only MOD'r from the ones mentioned above starting to do anything along these lines is AoTD_MadMax (FoTRS). The others feel it will be a waste of time beause of the hard coded core issue's with the game engine they don't see being fixed any time soon. Then there are the little things like the Recognition Manual for example, not listing Sea Units currently in stock game so where do I get Mast Height and Shep Lengths to determine Range and Speed. If I play arcade style it make no difference but if I want to disable auto targeting completely it makes it hard to determine range to target without cheating. And yes, I consider using the ruler on the map, cheating. I know there are other, more time consuming methods to determine range and speed. Where the ship icon is displayed on the map should by what you as the Kapitan have set the range to be. Bearing is a given, determined from Sonar and Periscope +-1 or 2 degree depending on range. I am ranting... Sorry, I could go on and end up writing a novel about things you all most liekly already know. So I will stop. |
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For us the whole one is a learning process. Day by day a little further. As privateer writes, one will succeed in integrating new unities. A study of the Campaign files allows the end that the campaign can be continued till 1945. But it does not go overnight, this lasts his time. |
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Or is History there logic? How many different ships did move with the convoys? |
As I said, there are many people working on things.
One of JU's Aircraft for example. http://i108.photobucket.com/albums/n...ff/JUs_B25.jpg Imported into a dat already. BBW has some major works in the Campaign area but needs Units or it's wasted. There's other works out there in many areas. |
This makes confident.
Great. Splendidly! :yeah: |
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If you start building it?
They will come. :up: |
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The Type 14 in Game.
http://i60.photobucket.com/albums/h2...od/type14c.jpg http://i60.photobucket.com/albums/h2...od/type14h.jpg http://i60.photobucket.com/albums/h2...od/type14i.jpg That's an AI Sub that Dives added by Modders. It is all being built. Just not tommorrow! :88) |
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