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-   Silent Hunter 5 (https://www.subsim.com/radioroom/forumdisplay.php?f=244)
-   -   You got SH5. You played it. Now RATE it for the rest of us! (https://www.subsim.com/radioroom/showthread.php?t=162709)

Samu* 03-03-10 01:54 PM

Is there any point to even play the campaing if things truly are so bad that after you load a savegame crew morale will be at 0, if you keep timeacceleration on you'll end up dead, destroyers wont depthcharge you etc? Or is these examples still an issue after patch 1.01? :dead:

alx100 03-03-10 01:57 PM

I have bought SH5 which arrived yesterday but so far have not installed it after reading so many posts of issues and bugs with it.

I think i may wait for a further patch to be released by Ubi before starting off with it, as at the moment, it seems abit incomplete, (though the graphics from the screenshots look excellent).

FIREWALL 03-03-10 02:24 PM

Just a headsup...

I tested it on a rig with ...

Intel P4 3.0 hyperthread
2 GB DDR ram
7600GT 512mb
XP Pro SP2

Set SH5 Graphics at medium and it played without a hitch.

btw all compadibility boxes checked green

Nafod81 03-03-10 02:25 PM

I bought it. Can't play more than 15 minutes of a mission after the tutorial though.

DOing some needed cleaning of my PC in the meantime, will give it another go until tonight.

Holding off judgement until I've cleared all possible problems on my end.

Arclight 03-03-10 03:01 PM

Been playing for a bit and I like it.

Buggy, sure, but mainly in the graphics. Gameplay works out fine.

Nice improvements, ship sinking behaviour for example, came across AI sub in canal, lot's of AI surface ships there as well, detailed harbours, etc.

Needs some polish (well, quite a bit), but that I blame on Ubi and too tight of a deadline. Lot's of love went into from the devs. Nice descriptions, little trivia during loads, historic details into the campaign, etc.

Personally I have no problem with the interface or controls, though it is a big switch from SH3/4.

All in all, it's playable out of the box, something that couldn't be said for at least SH4 (was late to the party for SH3). Though I'd like to note I'm only just through tutorial and into 1st patrol, having made contact with unescorted convoy.

For what it lacks, there's a ton of potential to make up for it, and I'm sure the devs will be ironing out some niggles soon enough. Once the modders go to work on this, I believe it will quickly surpass even the mighty GWX (no disrepect intended).

sergei 03-03-10 04:04 PM

Quote:

Originally Posted by flag4 (Post 1290499)
i have read somewhere that if your machine can run sh4 you will be able to run sh5 but a lower level of detail

Yep, my experience exactly.
I can run SH4 with TMO at 1680x1050 with all the nice bells and whistles switched on.
I can run SH5 at 1680x1050 with most bells and whistles switched off, except hi res textures and environments. Shadows seem to be the main FPS killer. Turning them completely off really maxed my FPS.

As you have been told, if you can run Sh4 without struggling, you can probably run this.

CCIP 03-03-10 04:06 PM

Actually there is a pretty negligible difference for me between SHIV and SHV performance. At least for my ATI card, it's very well optimized.

Gato76 03-03-10 04:50 PM

I got the game today,and i been playing for a few hours,so far i don't like it,my main concern was the DMR, is been a none issue so far,the interface is a mess,it will take time for me to get use to it.My main problem is the TDC,what happen to it,there is no tdc,how u setup a quick shot ? the tdc in Sh4 in my opinion was great,you setup a salvo in seconds,measure the distant ,angle of bow and estimate the speed and shoot fast and fun to play with,even the torp holes on the ships look better in sh4,at least the graphics are better than the previous games. :hmmm: oh btw did they recycle the music from Sh4?

Nafod81 03-04-10 11:45 AM

Would vote it as good, but could use improvement.

I really like how they fixed auto TDC. Manual TDC was too tedious for me, but the auto calc in III and IV was super easy. I can no longer hit targets from ridiculously bad angles and ranges, but a proper attack positioning and relatively short range is easy enough.

No morale bug here. C02 levels decrease on the surface as well. Also would like to report I attacked a convoy in the British Coastal Waters area outside Aberdeen and the escorts gave chase.

Control's definitely require some getting used to, and I'd really like #1 A compass to steer my boat, and a viable return to course option (I can't for the life of me get the double click to work).

For Nvidia users I strongly suggest rolling back to driver 9621, as 9675 caused massive problems with my game.

Arclight 03-04-10 02:26 PM

Quote:

Originally Posted by Nafod81 (Post 1293024)
Would vote it as good, but could use improvement.

Agreed. Needs polish, but playable out-of-the-box.
Quote:

Originally Posted by Nafod81 (Post 1293024)
Control's definitely require some getting used to, and I'd really like #1 A compass to steer my boat, and a viable return to course option (I can't for the life of me get the double click to work).

That's probably the biggest switch people will need to make, it's a whole new way to control the game.

Compass is definitely missed, though I manage just fine without. Double-click for RTC doesn't work for me either. :hmmm:


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