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-   -   Surcouf Submarine WIP (https://www.subsim.com/radioroom/showthread.php?t=153513)

keltos01 12-18-10 03:29 AM

the zoom factor on the gun view is not enough

http://img18.imageshack.us/img18/6513/gunview.jpg
at 6500 m I can barely resolve that cargoship...

[edit] was a sampan...


any idea about the telemeter zoom factor on the surcouf ?




CURRENT Surcouf :

D/L Surcouf v 1.7.1 (new torpedo 3d models etc..) :

http://www.mediafire.com/file/4d4v2n...uf%20v1.7.1.7z





patch Surcouf v1.7.1 à v1.7.2 (new loadout torpedo pictures for the French Torpedoes 24v and 26v):

http://www.mediafire.com/file/fca9a7z10oiz...20to%201.7.2.7z





keltos

keltos01 12-18-10 12:14 PM

TBT view :

http://img24.imageshack.us/img24/8895/zoom1p.jpg

same ship viewed from the DG :

http://img259.imageshack.us/img259/4383/zoomt.jpg
zoom factor increased to 16x

:)
download patch deckgun to upgrade Surcouf to version 1.7.3 (from 1.7.2):

http://www.mediafire.com/file/lymrzb...0to%201.7.3.7z

Travis Reed 12-18-10 07:56 PM

Might make it easier to actually hit things at long range... You might try giving it a max zoom level of 32x for shots out to the guns' max range...or whatever range is the max that ships are rendered at...

keltos01 12-19-10 02:39 PM

I don't know that 32x would be very realistic...

regards

keltos

keltos01 12-20-10 04:36 AM

http://img689.imageshack.us/img689/6517/rotation1l.jpg
normals problem ???


the hull is dark when facing the light

the hull is light where there should be a shadow..


:damn:

keltos01 12-20-10 09:01 AM

all fixed now :)

keltos01 12-20-10 09:27 AM

http://img64.imageshack.us/img64/4986/subi.jpg

a midget sub !!!!!

http://img697.imageshack.us/img697/9651/sub2d.jpg

entrance to tokyo bay, harbor to port :

sank one midget sub - no credits but went skyhigh with one 26v torp
sank shokaku
sank a heavy cruiser, one torp went under and hit the maya behind it !


then sank the Maya with 3 more torps set at shallowest depth possible : they went over the heavy cruiser's wreck into the Maya's side !!

went to 20 feet depth, opened up with the 37 mm mle 1925 on a landed H6K while the main battery was firing on a subchaser !

what a boat !!!!

keltos

ps 24v now set at 15° giro


download :

http://www.mediafire.com/file/7zj7oa...uf%20v1.7.4.7z



Stormfly 12-21-10 02:16 AM

WOW, why did i see this fine mod so late :timeout:

...can we expect a Trigger Maru version soon ? :sunny:

keltos01 12-21-10 03:54 AM

Quote:

Originally Posted by Stormfly (Post 1557724)
WOW, why did i see this fine mod so late :timeout:

...can we expect a Trigger Maru version soon ? :sunny:

It's been asked on the french forum too... the thing is I don't know where to start to make a patch, but I'll try

on the other hand if someone were to make such a patch for the Surcouf v 1.7.4 I would be more than happy !!!:up:

the thing is if the mod is nearly done and ok for XMAS on Subsim ;) I won't really have the time to work on the patch in the next few days

http://img526.imageshack.us/img526/3774/gunfight.jpg

Gunfight ! :arrgh!:

in this picture her two aft batteries just spat four shells at me ! the other two are two of mine heading her way ;)


[edit] the log logged only 22 sunk ships when I sank an additionnal two battlehips and one aircraft carrier...



Surcouf v 1.7.5 :

http://www.mediafire.com/file/k5625q33xc1nm57/Surcouf%20v1.7.5.7z

keltos

keltos01 12-22-10 07:05 AM

http://img151.imageshack.us/img151/6775/tokyoe.jpg

keltos

keltos01 12-29-10 11:20 AM

http://img340.imageshack.us/img340/3774/gunfight.jpg

results if a gunfight with 3 jap DDs...

better suited against merchants !

gotta check those torp settings : though the 26v is set to 180° giro I had it run straight when leaving the tubes a few times ....

maybe 135° is the max for straight running torps unlike the accoustic which is set to 180° ?

keltos

Swabbie 12-29-10 03:19 PM

I never fight escorts with Surcouf. She's a splendid commerce raider but not as good of a warship. Too big of a target on the surface and too slow. DDs can close on her to "no miss" range very quickly.
I prefer to battle surface near unsuspecting merchantmen, gun them down and then vanish.

You've been having torpedo troubles too? So have I since updating to 1.7.5. I thought it may have been just me.

keltos01 12-30-10 05:17 AM

Quote:

Originally Posted by Swabbie (Post 1562742)
I never fight escorts with Surcouf. She's a splendid commerce raider but not as good of a warship. Too big of a target on the surface and too slow. DDs can close on her to "no miss" range very quickly.
I prefer to battle surface near unsuspecting merchantmen, gun them down and then vanish.

You've been having torpedo troubles too? So have I since updating to 1.7.5. I thought it may have been just me.

try and copy the torpedo files from an earlier version to see what gives (or delete everything from an earlier version but the torpedo files and enable with jsgme)

I'll try too on my end

and report :salute:

keltos

keltos01 12-30-10 10:32 AM

http://www.mediafire.com/file/cc4h6u...20torpedoes.7z

this version works : the small torpedoes can aim 180 ° !! do not worry about the light being green or anything for those ones !

I had them fire at a ship in front of me !

Swabbie 12-30-10 07:00 PM

I used the torpedo patch and everything works perfectly again.

Today while playing around with this boat. I somehow managed to slice a DD in two with the periscope. :rotfl2:


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