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-   -   [REL] OhioSSBN mod for Silent Hunter IV (https://www.subsim.com/radioroom/showthread.php?t=148682)

thyro 04-09-09 02:03 AM

Excellent info ETR3(SS)

looks like I'll need to release new FX files do correct the placement of the countermeasures launcher ;)

The venting matter revealed a bit complicated to be applied on SH4... because the game doesn't provide info if the sub is diving or surfacing... Defining a certain depth for vents to work won't be ideal scenario because vents would eventually work on both occasions which isn't correct I think.

ETR3(SS) 04-09-09 02:08 PM

Ok have some initial feedback for now. Tested this under 1.4 and it works fine with one exception I noticed on the torpedo screen.

http://yfrog.com/43sh4img20090409113823906p

The best way to describe this I think is...funky. Is there an ideal resolution I should be using to prevent this, or could this be a v1.4 compatibility issue?

Next thing I noticed were the periscopes.


http://img177.imageshack.us/img177/8...9113718984.png

The scope fairings look good, but the scope itself is extending too far beyond the fairing. The black part at the top of the scope should be at the top of the fairing (kinda how I'm pointing with the arrow). Also the observation scope, would it be possible to put it next to the attack scope and make it the same height?

ETR3(SS) 04-09-09 02:17 PM

Quote:

Originally Posted by tomagabriel (Post 1066515)

c) I do not know how to change the CO2 problem at the moment (without doing the realism change). The only workaround without decreasing the realism "number" is to probably change the realism weight of this setting to 0 so that fiddling with it does not change realism. Also don't know how to do this at the moment.

Found it, the path is...

C:\Program Files\Ubisoft\Silent Hunter Wolves of the Pacific\Data\Cfg\GameplaySettings.cfg

Open it in wordpad or notepad. Go all the way to the bottom and you can edit the realism percentage values.

Edit: The file lists it as O2 not as CO2, just took a look at it. Not that it matters, same result in the end.

tomagabriel 04-09-09 03:34 PM

Quote:

Originally Posted by ETR3(SS) (Post 1080899)
Ok have some initial feedback for now. Tested this under 1.4 and it works fine with one exception I noticed on the torpedo screen.

http://yfrog.com/43sh4img20090409113823906p

Could you go in the un-modded version of SH4 v. 1.4
\Silent Hunter 4 Wolves of the Pacific\Data\Menu\Gui\Layout
folder and send me the file US_torpedoes512.dds (or make a screenshot from it)? I want to see how it looks. Perhaps the file in v. 1.4 has a different layout than the one in v. 1.5 (it might be smaller and therefore if I put a taller image it would cut some part from it and compress it vertically thus giving this effect).

The file in v. 1.5 that I've used looks like this:
http://img21.imageshack.us/img21/184...pedos15.th.png
If your file (the v .1.4 file) looks like this:
http://img246.imageshack.us/img246/8...orpedos.th.png
then I know where the problem is :)

Edit:
About the periscopes(I forgot to add), it can be done as you suggested (I'll send some screen for you to see that I've got it right).

ETR3(SS) 04-09-09 07:19 PM

http://img140.imageshack.us/img140/9...does512.th.png

Think this answers the question. :)

Deep_Nukem 04-09-09 10:29 PM

May I make a suggestion/wish?

SHIV has the eye candy.........while Dangerous Waters has the platforms and weapons doctrines, etc..........right?

Instead of trying to put modern subs and systems from (sorta) a modern era sim like dangerous waters into SHIV..........

Seems to me a much easier thing to do would be to simply replace dangerous waters "water/ocean" with SHIV's water/ocean.

Then you have the eye candy of SHIV water in DW.

I know, I'm nuts. I don't know much about it, but I do know that if Falcon 4 can go from direct x 5 to direct x 7 thru modding.......that in theory, it should be possible to do the same to DW.

I have spoken, that is all, carry on.

Kaye T. Bai 04-09-09 10:34 PM

Legal issues aside, is it possible to use code, script, etc from Dangerous Waters in Silent Hunter 4?

tomagabriel 04-10-09 02:14 AM

Quote:

Originally Posted by Deep_Nukem (Post 1081178)
May I make a suggestion/wish?

SHIV has the eye candy.........while Dangerous Waters has the platforms and weapons doctrines, etc..........right?

Instead of trying to put modern subs and systems from (sorta) a modern era sim like dangerous waters into SHIV..........

Seems to me a much easier thing to do would be to simply replace dangerous waters "water/ocean" with SHIV's water/ocean.

Then you have the eye candy of SHIV water in DW.

I know, I'm nuts. I don't know much about it, but I do know that if Falcon 4 can go from direct x 5 to direct x 7 thru modding.......that in theory, it should be possible to do the same to DW.

I have spoken, that is all, carry on.

Quote:

Originally Posted by Kaye T. Bai (Post 1081183)
Legal issues aside, is it possible to use code, script, etc from Dangerous Waters in Silent Hunter 4?

Even if mixing code would be allowed I think it would be an insane amount of work to make it "fly". I myself am a beginner in coding. Only did some play-work in some C++ based graphic engines like Iirlicht or Ogre3D. Maybe we should start from scratch and do a sim-engine!?:O:

For DW one is not allowed to add playable platforms (at least this was the policy when I first checked). So what is doable is to increase the quality of existing ones. Perhaps there is no restriction in improving the visuals, but I do not have very rich experience with DW.

Edit:
ETR3(SS) - noted! :)

Kaye T. Bai 04-10-09 03:09 AM

Thanks for the info.

Pvt. Public 04-10-09 03:54 AM

Quote:

Originally Posted by tomagabriel (Post 1081243)
For DW one is not allowed to add playable platforms

hold on, can you explain this? i find it hard to believe that the creators of a game would try and suppress a modding community (unless its EA) can you point to any official statement on that?

and yes it would likely be impossible to take SH4 materials and import it into DW, it would likely require the source code for both. the chances of that are about as good as the moon deciding it no longer likes a stable orbit and giving the earth a kiss.

and for a minor derail i have a question, how is DW? is it pretty moddable? and whats this about 64x max TC?

tomagabriel 04-10-09 04:32 AM

Well, to go off topic a bit. On subsim/Dangerous Waters forums there are discussions about mods that add playable platforms (RA mod is one of them - if I understand correctly - I did not test it .. yet).

http://www.youtube.com/watch?v=j6o2qVyUHIo

There are long debates there about EULAs 'n stuff and why some mods are legal or not so legal. Somewhere in such a thread I've seen some quotation by some official saying that they reserve the right to add playable platforms to the sim. I am not 100% sure of what i say, but I've seen such discussions several times. Problem is... this sim seems to be dead in the water from further development point of view.:dead: Anyway, mods like RA seem very tempting to both contribute to and also play.

Roger_Becker 04-11-09 03:16 PM

Help me pl
 
Hi guys, I need your help!

I take a movie of the Typhoon, but I do not like the texture of it. Could one of you help me an make an other texture for the Typhoon for me/us? :salute:

http://allwoodships.com/Submarines/R...41,Typhoon.htm

ETR3(SS) 04-12-09 04:19 PM

How are the changes coming? Got more for ya whenever you are ready. :DL

tomagabriel 04-12-09 04:47 PM

People with SH4 v. 1.4 playing the Ohio mod and experiencing weird torpedo loading screens (see one of the above posts of ETR3(SS) ) , download this file and place it in your Ohio mod folder in
\MODS\OhioSSBN\Data\Menu\gui\Layout

The file here:
http://rapidshare.com/files/22059033...rpedoes512.dds

P.S. Backup the original file first! (I did not test the file because I would have to reinstall my SH4 in an un-pached state and I didn't have time for that so far).

ETR3(SS) 04-12-09 07:07 PM

Quote:

Originally Posted by tomagabriel (Post 1082777)
People with SH4 v. 1.4 playing the Ohio mod and experiencing weird torpedo loading screens (see one of the above posts of ETR3(SS) ) , download this file and place it in your Ohio mod folder in
\MODS\OhioSSBN\Data\Menu\gui\Layout

The file here:
http://rapidshare.com/files/22059033...rpedoes512.dds

P.S. Backup the original file first! (I did not test the file because I would have to reinstall my SH4 in an un-pached state and I didn't have time for that so far).

That did it. Works beautifully. :D


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