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-   -   [REL] OLC 'Gold' MkIId (https://www.subsim.com/radioroom/showthread.php?t=147667)

onelifecrisis 05-21-09 12:16 AM

Yeah, that looks like it should do the trick, LGN1.

Edit:
Wait, sorry...
Engage brain before post!
On second thought I'm not sure that's right, and on third thought I'm not even sure that what I said in the other post was right either (about being able to change how map contacts are shown). It's been a while since I looked at it, sorry. I'll take a look later today.

Contact 05-21-09 02:57 AM

I have completely mastered the use of the attack disk. It's just a PITA when you ask a sonar guy the bearing to update position on the true course line and he says "no sound contact" :damn: But the sound of a contact can be heard very well on hydrophone. Incompetent fool! :)

When this happens I do have to takeover a seat of sonar's guy to check the bearing myself. But it's quite annoying everytime this happens. :shifty:

tomfon 05-21-09 04:10 AM

About the latest tweak
 
Judging from the screenshots and only from those, doesn't the tweak affect the sea? In particular, the reflections of the clouds on the surface of the sea?

onelifecrisis 05-21-09 04:28 AM

Quote:

Originally Posted by Contact (Post 1104507)
I have completely mastered the use of the attack disk. It's just a PITA when you ask a sonar guy the bearing to update position on the true course line and he says "no sound contact" :damn: But the sound of a contact can be heard very well on hydrophone. Incompetent fool! :)

Yeah, until you get both guys qualified (a qualified Radioman will make your Sonarman perform better - go figure) and promoted to the rank of UberGod, they can be pretty incompetent. Turning off fatigue in SH3C helps! ;)

Quote:

Originally Posted by tomfon (Post 1104519)
Judging from the screenshots and only from those, doesn't the tweak affect the sea? In particular, the reflections of the clouds on the surface of the sea?

Hi mate.
No, not at all, they're exactly the same as before. Well, actually, thinking about it the reflection right on the horizon (and I mean right on it) will be very slightly different (more "blended in") but that's it.

To anyone else reading:
Thanks to some PM brainstorming with Hitman I'll be following this up with another tweak which will do what the "Horizon Extension" mod did (stop the ships on the horizon from "floating in the fog") except that this version looks better, doesn't hit framerates anywhere near as badly, and doesn't remove the horizon haze. I'm testing it now and it's a huge improvement on the previous OLC horizon IMO. :yeah:

tomfon 05-21-09 04:32 AM

Quote:

Originally Posted by onelifecrisis (Post 1104524)
To anyone else reading:
Thanks to some PM brainstorming with Hitman I'll be following this up with another tweak which will do what the "Horizon Extension" mod did (stop the ships on the horizon from "floating in the fog") except that this version looks better, doesn't hit framerates anywhere near as badly, and doesn't remove the horizon haze.

:o :o :o :o :o

Re.. Re... Rea.... Real... Reaaaaallyy???

:sunny: :sunny: :sunny: :sunny: :sunny:

P.S. Waiting impatiently. I'm going to study now. I'll be back in a few hours. Good luck mate.

onelifecrisis 05-21-09 04:42 AM

Quote:

Originally Posted by tomfon (Post 1104526)
:o :o :o :o :o

Re.. Re... Rea.... Real... Reaaaaallyy???

:sunny: :sunny: :sunny: :sunny: :sunny:

Really. :yep: :sunny:

It even has the effect of making ships go "over" the horizon so that at long range all you can see is the smoke, and without making the ships look like they got sawn in half. TBH, this bit was an unexpected bonus and partly luck.

Thank Hitman for the idea. He suggested a load of ideas I'd previously disregarded, but when I rethunk them (after telling him "no, no, that won't work" :roll:) I realised that a halfway house between what he said and what I tried in the last "Horizon Extension" tweak might work. And it did! :rock:

Now, this version does still hit framerates (in order to prevent certain problems that would otherwise occur) but this FPS hit is not even in the same ballpark as the last one. The tweak is pretty close to the current version of OLC 'Gold' in terms of performance. :DL

UberTorpedo 05-21-09 08:35 PM

OLC

Rapidshare linky no work no more. :cry:

Please upload again?:up:

cheers

onelifecrisis 05-21-09 09:05 PM

I only put it there cos FF was acting up. The new horizon is done and working beautifully, so I'll shortly release a full update with these changes included, plus (if I can get it looking right) a tweak for the searchlights. :)

Alex 05-22-09 04:57 AM

Great news ! :yeah: :yep:

:rock:

Letum 05-22-09 06:33 AM

Quote:

Originally Posted by onelifecrisis (Post 1104480)
I'm getting ready to start a brand new GWX3+OLC+LRT campaign, and I decided to sort out something that had been bugging me: the sky/clouds not looking quite right near the horizon..... If you like the look of it then grab it here


Link is down. Does anyone have another link?

Good work OLC!

onelifecrisis 05-22-09 06:51 AM

Quote:

Originally Posted by Letum (Post 1105233)
Link is down. Does anyone have another link?

Good work OLC!

I'm just testing OLC 'Gold' MkII (:haha:) and then I'll release it in time for the weekend. It contains the change shown above and some other goodies too.

SeaWolf U-57 05-22-09 06:57 AM

Quote:

Originally Posted by onelifecrisis (Post 1105062)
I only put it there cos FF was acting up. The new horizon is done and working beautifully, so I'll shortly release a full update with these changes included, plus (if I can get it looking right) a tweak for the searchlights. :)

Hi OLC if you would be so kind as to Shoot me a P.M with the link for the Horizon mod i will put it up on BtS as well if you like :03:

onelifecrisis 05-22-09 07:01 AM

Quote:

Originally Posted by SeaWolf U-57 (Post 1105241)
Hi OLC if you would be so kind as to Shoot me a P.M with the link for the Horizon mod i will put it up on BtS as well if you like :03:

Will do, thanks. :up:

onelifecrisis 05-22-09 11:05 PM

OLC 'Gold' MkII - RELEASED!
 
OK, it's done! Check post 1 for details.

I have not done a huge amount of testing on this version, but I've not changed anything very critical either so it should be fine. That said, if you do get any problems then of course let me know.

I'm off to start my new campaign! :rock:

cemtufekci 05-23-09 04:01 AM

flat sun fix
 
Does flat sun fix work for settings bigger than 4xAA? It doesn't for me so i want to know if it's normal. Sun glows with 4xAA also without the fix but not with 8 or 16.


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