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People finally I have changed my computer and now I have NVIDIA CARD .I installed this mod and now I can see like here (the 2 sscreenshoot have resolution 1680x1050) and in the file CFG iI have resolution is 1680x1050 do you think that this mod is working now ?please tell me so I can know if I have maked some error!
Thank Desga http://img193.imageshack.us/img193/8...1250876528.jpg http://img38.imageshack.us/img38/623...1250876563.jpg |
Hi mates,
Some anwsers: 1. Yes, I'm not more working on this mod since a long ago, it's a dead project for now. The Sun halo problem, even if a marginal problem, was never fixed. Also the necessary dials and menu 1024 fix never were adjusted (a team is need to do this work) 2. I can't confirm if it work or not on an ATI card just because I don't have one. But some guys here attested that it not work on their ATI cards. But is easy to notice that some guys, even with a nvidia card, have some difficult in make it work too. So, perhaps it's a user end problem about ATI? I really don't know... 3. In the first post and in the readme I wrote a concise walktrough on how to make it work (on nvidia at least). Just set your game to any resolution (even using highres mod) and adjust your monitor to WS mode (not 4:3). Note that the mod generates a streched vertical image (the 3d objects, ships, uboats, crew, etc are in truth elongate vertically by the mod, then when you put this 4:3 vertically elongate image on a physical WS monitor you will have finally a correct proportion on the final image. Hopes that you understand (my limited english...). So, it must work in any WS monitor (with nvidia at least as exposed above). Compare your result with the uboat interior pics that are in the firts post. Also notice that the dials will be horizontally elongate as exposed since the beginning of this mod, only the 3D "world" is fixed by the mod. Cheers! Rubini. |
@Desga,
Your images seems streched to me. So, the mod isn't well activate on your end. Compare them with the ones on the firts post. |
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Thank Rubini after your conclusion I have controlled and I have found the error now I thin that all is ok
prima before http://img22.imageshack.us/img22/837...1250876528.jpg after http://img44.imageshack.us/img44/547...1250973903.jpg http://img44.imageshack.us/img44/532...1250974073.jpg before http://img41.imageshack.us/img41/623...1250876563.jpg after http://img248.imageshack.us/img248/5...1250975068.jpg some other photoes wide screen resolution 1680 x b1050 http://img219.imageshack.us/img219/3...1250974098.jpg http://img219.imageshack.us/img219/5...1250974115.jpg http://img195.imageshack.us/img195/2...1250974103.jpg Rubini I MUST SAY thank you very much!!:yeah::yeah::yeah::yeah: |
Hi Desga,
Good that you have done it. :up: I noticed that your resolution is 1680x1050, WS aspect at 16/10. As you can read on the first post, the mod was made for 16/9, that "magic" parameter at 1.4. You can use it at 1.35 and the final result will be yet better for your 16/10 monitor. Just open your cameras.dat and adjust all viewport section Right parameter from 1.4 (this mod) to 1.35. Also the sun halo problem will be a bit minor (the major this parameter, more sunhalo absence you will have).:cool: Anyway, this is just a suggestion. Cheers, Rubini. |
:cry:
It's a pity this project has been abandoned. For the type of game itself, having a WS (16:10 or 16:9) resolution would add really much to the visual impact. And I mean by using the "hor +" technique, like Rubini explained. Quote:
If there's some hope please let us know in this thread.:) |
Yay Been waiting for something like this:woot::D
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Silent 3ditor or something else?:oops: |
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By setting them at 1.35, will the binocular parameters you fixed be correct? And to summarize what is actually wrong with the actual mod: - The sun halo problem. - Event camera stretched. - All 2d objects stretched (maps, papers, ui, etc..) - Uzo and periscope views stretched. Is it correct? :) |
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BTW, the bino is already fixed (WS aspect but for 16/9)...but I guess that you will not notice any difference here in relation to 16/10. And here the parameters aren't that simple 1.4 or 1.35 as you can see looking at them using s3d.:cool: |
If this works, I will name my first child after you. I can only hope he or she can aspire to such greatness.
Did I mention how awesome you are? |
I'm sorry I kind of bumped this thread, but I have a question:
Using 3ditor, how is it possible to adapt it to my screen resolution to 1280x800? The widescreen mod works (i.e. the res has been changed), but the camera seems way too close. I use it together with the HiRes fix. |
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