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Features?:D
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grr
Just saw this..:doh:
Great news.. Only thing that worries me IS that gwx doesn't become graphic demanding like wac. As I said in one other thread(:rotfl:) many optional mods for gwx let us, players with low end rigs choose the level of detail we like and in the end can play.. That was one of the main qualities of gwx so far, if I understood gwx manual correctly.. I hope it will remain.. When it comes to gameplay(more realistic behaviour of ships, planes, guns, subs) campaigns(to improve it or as I saw the other day, to try to add an optional "no delete on last waypoint" campaign files to test it out - that meaning nondissappearing ships, although it can be done by anyone with sheditor, better to be done by a pro).. :rock: In the end.. Cheers! :rotfl: p.s. who said sh3 is dead? I tried to play iceland mission the other day.. Just for fun I startet shooting on convoy.. 3 destroyers atacked me on 40m depth, with wrecked hydrophone and damaged fwx batteries.. After lot of sweat and work and whispering of my crew, one of destroyers decided to leave(I know that because I used outside camera only for overall observation, 85% on olc ubermod).. Alas 2 more come.. It lasted for 2 hours more, shaking, screaming, kicking, swearing.. :arrgh!: And ofcourse screaming "not yet" and stuff like that.. Then I realized it was 3 am :88).. Jawohl, herr kaleun.. |
I think it fair to say that those at GWX do their level best to ensure the mod is playable for as many people as possible.
A good example would have to be the number of additional mods that come as standard eg: 16km and Merged Campaign mods. Any future additions (should there be any) would always be 'optional' choices for the player and not mandatory. http://www.psionguild.org/forums/ima...ies/pirate.gif Responded to your PM....thanks http://www.psionguild.org/forums/ima...s/thumbsup.gif |
nice to hear that
:up:
Cheers p.s. Just read this, no need for the sexond reply on pm.. :88) |
ships intelligence
i have a small (;)) request and hidden hope....
is there any possibillity to see at gwx3 the ships stop this rediculous zing-zang and back to course behaviour ?? i am just thinking ...loud.... bye |
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LMAO :rotfl: :rotfl: :rotfl: Welcome to GWX!!! :arrgh!: Quote:
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Solution To Over-tonnage!!!
I have figured it out... :up:
To solve the UN-realistic tonnage scores... JUST MAKE THE LITTLE SHIPS WORTH MORE RENOWN!!! Yes, yes,... no need to thank me... :rotfl: :rotfl: :rotfl: :rotfl: |
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@Hanomag :lol: |
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For those that care to know, pressing backspace for pause definatly has a higher polling rate than other keys (such as enter for 1xTC) or prevents further calculations that would otherwise occur. This means that if your computer is sluggish at high TC, pausing and unpausing by holding backspace is more effective than using enter. |
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i have some doupts that this was exactly their behaviour in real life (when i give a shot to the first ship [90-degrees tactic at about 1.5km range] the only thing you have to do then is set the target speed 1-1.3 lower and you got and the others when zig-zag,try it..) bye |
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Don't you think it would have been done by now? The Grey Wolves are not Wizards. They CAN NOT change the standard AI as it is hard coded! Can people change the Hard code? Yes. But you'll not see them doing it for GWX 3 |
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bye |
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I very much doubt that sort of experimental investigation/tweaking will be undertaken for GWX3 prior to its release. Perhaps you'd like to try it yourself and feedback your findings to the community. :sunny: |
WOW....cant believe you GWX guys are still at it.... YOU ALL ROCK :rock:
IF not for the GWX team SH3 would have been off my hard drive YEARS ago, and I know of at least 3 other folks I have shown GWX to that bought the game just to play your mod. UBI should be throwing you guys a banquet in your honor! |
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