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Good to hear, Mav. TBH, it might just be best to start with a clean 1.5 cameras.dat file and incorporate the changes that need to be made while not losing the functionality of any of the camera positions.
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Well, the zones.cfg config is putting up quite a fight. I removed all but a few fire-related entries and went target-practicing on a sitting duck...eeeh...Kongo. Had some slowdown when the torpedoes struck home, but as soon as the splash and explosions settled, frame rates smoothed out...until it was just about to sink, when the damn slowdown hit again! I then noticed that, when I fired on a liferaft, after a while it was engulfed in a very bright flame, and THAT was making all kinds of bad stuff on my FPS! Problem is, I searched for the liferaft in zones, but couldn't find anything relevant (I found a "boat" entry which had a fire effect attached, but removing that effect didn't get rid of the flaming life-raft effect). If you could, send me that WIP you mentioned and I'll take a look.
Now that you got rid of the "beery" effect (where is that guy, really? :D) on the foam, will you include six-packs as an optional install? :rotfl: In Flames...meh...decent music, but I can't stand the vocals. I only tolerate bands with "brutal" vocals if the music is REALLY outstanding...like Turisas. ETA: Found the test file in the thread you created. If you don't have anything newer, that's the one I'll work on, yes? |
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Dive rate mod problem?
I finally switched to version 1.5 and PE2. I enabled the dive rate mod and I'm having a problem with diving. When I'm surfaced and give the Periscope Depth command, I never dive. I even gave the Dive command and then hit the "A" key when I was at periscope depth to see if that would be a work-around, but the boat simply surfaced again.
Is this a 1.5 problem or a dive rate mod problem? |
Hi Letterboy, are you using TM with the diverate mod?
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Now with that mod, you must use the Dive command to get the boat diving. You must let the dive sequence begin and get the boat underwater before specifying a specific depth. Lets hope someone with a better memory than myself chimes in to help! Happy Hunting! |
Could one of you please send me the cameras.dat file from ver. 1.5 - i don't have that yet (being sent from UBI) so in order to make that file compatible for you guys i need it.
mav "at" 87th.org remove the "at" and put a @ Thanks |
I was using the diverate mod that was included as an alternate mod with PE2. I'm not using TM. In any case, I decided to use the ROW Sub Reflections and Rollrate mod instead and now the dive commands work the way I like them.
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Yes I am working on getting the fix and the special effects in the next release, but having some issues to fix with the new sun sets before release.
Would you be interested in testing the "no beer" foam/wakes Monolith? |
Pe 2.1 coming soon
Progress !
- The beerfoam is history. - Fog will be reduced, so you only see fog when it's very foggy, this was an adjustment I had to do, or else it would be foggy to much. - Improved sky and clouds, see the pictures. - Improved just a little on the water colour / reflections. -ROW special effects is allmost finished, so now you will see big oil fires like the picture beneath, (we are still working on this) http://img219.imageshack.us/img219/9972/pe21kl9.jpg http://img233.imageshack.us/img233/4...ke21ok7.th.jpg |
Excellent work, Kriller! I'm looking forward to the beer fix . . . although I agree more with those who say it looks like Mountain Dew. Had it looked like Guiness, I would not have minded.:rotfl:
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Have been absent from SH4 mod workshop for a while and still not installed the add on, though purchased, is PE2.1 for the 1.4, 1.5 or both? |
Hi Carotio,
Soon. I have packed the mod and send it out for testing, but we are working on optimizing the special effects.. Tjek din mail om et minut ;) |
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