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-   SH4 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=219)
-   -   [REL]ROW Pacific Environments 3.3 (https://www.subsim.com/radioroom/showthread.php?t=133365)

LukeFF 04-01-08 04:03 AM

Good to hear, Mav. TBH, it might just be best to start with a clean 1.5 cameras.dat file and incorporate the changes that need to be made while not losing the functionality of any of the camera positions.

DrBeast 04-01-08 04:32 AM

Well, the zones.cfg config is putting up quite a fight. I removed all but a few fire-related entries and went target-practicing on a sitting duck...eeeh...Kongo. Had some slowdown when the torpedoes struck home, but as soon as the splash and explosions settled, frame rates smoothed out...until it was just about to sink, when the damn slowdown hit again! I then noticed that, when I fired on a liferaft, after a while it was engulfed in a very bright flame, and THAT was making all kinds of bad stuff on my FPS! Problem is, I searched for the liferaft in zones, but couldn't find anything relevant (I found a "boat" entry which had a fire effect attached, but removing that effect didn't get rid of the flaming life-raft effect). If you could, send me that WIP you mentioned and I'll take a look.
Now that you got rid of the "beery" effect (where is that guy, really? :D) on the foam, will you include six-packs as an optional install? :rotfl:
In Flames...meh...decent music, but I can't stand the vocals. I only tolerate bands with "brutal" vocals if the music is REALLY outstanding...like Turisas.

ETA: Found the test file in the thread you created. If you don't have anything newer, that's the one I'll work on, yes?

Factor 04-01-08 11:14 AM

Quote:

Originally Posted by Mav87th
Quote:

Originally Posted by LukeFF
Kriller,

Another thing I just noticed is the issue of the camera going to a black screen still exists when trying to go to the sonar display on the U-boats and when trying to click on the officer in the control room of the American subs. Is there a known fix for this?

Hey Luke and Kriller2

I'm currently looking at the cameras.dat file again. Im not sure if the blackscreen issue is a relict from the ROW mod (thats the cameras.dat file im working on top of) if if its from the original. I have not changed anything in either of those two stations, only in the periscope, obs-periscope, binocular and UZO.

i have these issues as well, also, i get a black screen if im at the radar or hydrophone station in a fleet boat and i right click to get back to the conning tower free cam.

letterboy1 04-02-08 09:14 AM

Dive rate mod problem?
 
I finally switched to version 1.5 and PE2. I enabled the dive rate mod and I'm having a problem with diving. When I'm surfaced and give the Periscope Depth command, I never dive. I even gave the Dive command and then hit the "A" key when I was at periscope depth to see if that would be a work-around, but the boat simply surfaced again.

Is this a 1.5 problem or a dive rate mod problem?

kriller2 04-02-08 09:20 AM

Hi Letterboy, are you using TM with the diverate mod?

Wilcke 04-02-08 09:23 AM

Quote:

Originally Posted by letterboy1
I finally switched to version 1.5 and PE2. I enabled the dive rate mod and I'm having a problem with diving. When I'm surfaced and give the Periscope Depth command, I never dive. I even gave the Dive command and then hit the "A" key when I was at periscope depth to see if that would be a work-around, but the boat simply surfaced again.

Is this a 1.5 problem or a dive rate mod problem?

First of all I do not believe that specific version is 1.5 compatible. Someone for RFB Team please correct me if I am wrong.

Now with that mod, you must use the Dive command to get the boat diving. You must let the dive sequence begin and get the boat underwater before specifying a specific depth.

Lets hope someone with a better memory than myself chimes in to help!

Happy Hunting!

Mav87th 04-02-08 01:48 PM

Could one of you please send me the cameras.dat file from ver. 1.5 - i don't have that yet (being sent from UBI) so in order to make that file compatible for you guys i need it.

mav "at" 87th.org

remove the "at" and put a @

Thanks

letterboy1 04-02-08 02:24 PM

I was using the diverate mod that was included as an alternate mod with PE2. I'm not using TM. In any case, I decided to use the ROW Sub Reflections and Rollrate mod instead and now the dive commands work the way I like them.

kriller2 04-02-08 03:57 PM

Quote:

Originally Posted by Mav87th
Could one of you please send me the cameras.dat file from ver. 1.5 - i don't have that yet (being sent from UBI) so in order to make that file compatible for you guys i need it.

mav "at" 87th.org

remove the "at" and put a @

Thanks

Offcause Mav, check your PM :up:

MONOLITH 04-02-08 05:40 PM

Quote:

Originally Posted by kriller2

What do you think, I found out a way to make the sun effect without the beer effect :lol:

Do you plan to release this little fix? Please?

kriller2 04-03-08 03:01 AM

Yes I am working on getting the fix and the special effects in the next release, but having some issues to fix with the new sun sets before release.

Would you be interested in testing the "no beer" foam/wakes Monolith?

kriller2 04-03-08 02:44 PM

Pe 2.1 coming soon
 
Progress !

- The beerfoam is history.
- Fog will be reduced, so you only see fog when it's very foggy, this was an adjustment I had to do, or else it would be foggy to much.
- Improved sky and clouds, see the pictures.
- Improved just a little on the water colour / reflections.
-ROW special effects is allmost finished, so now you will see big oil fires like the picture beneath, (we are still working on this)

http://img219.imageshack.us/img219/9972/pe21kl9.jpg

http://img233.imageshack.us/img233/4...ke21ok7.th.jpg

letterboy1 04-03-08 03:03 PM

Excellent work, Kriller! I'm looking forward to the beer fix . . . although I agree more with those who say it looks like Mountain Dew. Had it looked like Guiness, I would not have minded.:rotfl:

Carotio 04-03-08 04:55 PM

Quote:

Originally Posted by kriller2
Progress !

Any ETA?

Have been absent from SH4 mod workshop for a while and still not installed the add on, though purchased, is PE2.1 for the 1.4, 1.5 or both?

kriller2 04-03-08 05:12 PM

Hi Carotio,

Soon. I have packed the mod and send it out for testing, but we are working on optimizing the special effects..

Tjek din mail om et minut ;)


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