SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH4 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=219)
-   -   [WIP] ROW Sky and Water Controls.... (https://www.subsim.com/radioroom/showthread.php?t=128808)

AVGWarhawk 01-20-08 07:56 AM

Gents,

We have to realize that we are working with two types of cards. ATI or Nvidia. We are also up against the speeds of each of the cards, what they can do concerning full blast graphics as to a tweaked sliders set up so the person can play. The latest file looks great on my card. The only problem I see was some artifacts in the sky (blocky colors). Even so, they were not life threatening and after just checking things out, I went on and patroled. This small artifact in the sky was not even in my mind. The reflections on the water in the evening IMHO is superb. Really Kriller, I could feel the heat of the evening sun! The sun reflecting off the water in the evening is dead on.

SWDW, the aqua color on the horizon, I see it also but IMHO it always looked like the mist you see and particulate in the air experienced visually in RL. I do recall Dave running the colors true from ocean to sky concerning the horizon and it produced jaggy edges. I think the thin aqua color on the horizon helps with that issue. I always thought is was just mist or was attempting to create mist.


So, were am I going with this? Before we send Kriller into a :damn: frenzy, not all cards are going to render the same thing Kriller sees on his rig as compared to what we see on our rig.

I will post up a complete day and what it looks like. I do however use PPF again as it seems to blend the colors better in my minds eye.

kriller2 01-20-08 08:14 AM

Quote:

Originally Posted by skwasjer
Brightened it up a bit (this is without PP):

http://sh4.skwas.net/media/misc/row_final_test.jpg

With PP:
http://sh4.skwas.net/media/misc/row_final_test_pp.jpg

I noticed two things, and I will PM them to you in the next day or so. It's way past my bedtime now...

[edit] Ah lol, notice my goddamn mousepointer :rotfl:

Hi skwasjer,

Will you PM the 2 things please :yep: Try the mod with PPF on it helps on the colours, because I made the textures for that mode.

...and remove of that mousepointer it's spoiling the moment! :lol:

kriller2 01-20-08 08:20 AM

Quote:

Originally Posted by swdw
Sky's great.

Sun rises and set's great.

I don't notice any flickering of the water under several weather conditions.

Do have 2 items- this may be limited to the HD series of ATi cards, but the color on the horizon at dusk and dawn is off. It's almost an aqua color. This will even make land look bluish at a distance during dusk and dawn, even when the light is behind the land and should be a shadow, so I think it's the fog color, but don't quote me on that;) Could be something else. Happens with PPF on and off. If this is not a problem on any other series of cards, I'll work on a fix for it.

cropped images of horizon- banding in the sky is due to the jpeg compression, so ignore it.

http://www.kickinbak.com/posts/test/fog1.jpg

http://www.kickinbak.com/posts/test/fog3.jpg

http://www.kickinbak.com/posts/test/fog4.jpg

Also, used the lifeguard war patrol and when the storm kicked in close to sunset, the waves were moving so fast psat the boat, it made it look like the sub was doing a back emergency instead of a standard bell.

Hi Swdw,
Is there fog on the pictures? - it's the rendering engine way of transitioning the colour from the sky to the ocean, me and Dave have used ALOT of time trying to get rid of it, but it happens when you have 2 different colours for sky and ocean, especialy when it's foggy.

If haven't seen the difference you posted here, but will take a closer look at it later today.

EDIT:
Swdw I think I found a solution for this see bottom of this thread.

Quote:

Also, used the lifeguard war patrol and when the storm kicked in close to sunset, the waves were moving so fast psat the boat, it made it look like the sub was doing a back emergency instead of a standard bell.
This is the rendering engine going nuts! and a known issue, go to your nav map and pause the game for a few seconds and go back to bridge then it should be gone.

Kriller2

AVGWarhawk 01-20-08 08:27 AM

http://i133.photobucket.com/albums/q...081139_562.jpg
http://i133.photobucket.com/albums/q...081246_828.jpg
http://i133.photobucket.com/albums/q...081309_203.jpg
http://i133.photobucket.com/albums/q...081343_828.jpg
http://i133.photobucket.com/albums/q...081412_171.jpg
http://i133.photobucket.com/albums/q...081509_000.jpg
http://i133.photobucket.com/albums/q...081020_359.jpg


This is how it is rendered on my card. I do recall the ATI card making that thin line of aqua color on the horizon. Perhaps Nvidia blends a bit better....who knows. The last shot is the artifacts in the sky. Really no issue for me. I do not spend my time bird watching:D

kriller2 01-20-08 08:34 AM

Quote:

Originally Posted by AVGWarhawk
Gents,

We have to realize that we are working with two types of cards. ATI or Nvidia. We are also up against the speeds of each of the cards, what they can do concerning full blast graphics as to a tweaked sliders set up so the person can play. The latest file looks great on my card. The only problem I see was some artifacts in the sky (blocky colors). Even so, they were not life threatening and after just checking things out, I went on and patroled. This small artifact in the sky was not even in my mind. The reflections on the water in the evening IMHO is superb. Really Kriller, I could feel the heat of the evening sun! The sun reflecting off the water in the evening is dead on.

SWDW, the aqua color on the horizon, I see it also but IMHO it always looked like the mist you see and particulate in the air experienced visually in RL. I do recall Dave running the colors true from ocean to sky concerning the horizon and it produced jaggy edges. I think the thin aqua color on the horizon helps with that issue. I always thought is was just mist or was attempting to create mist.


So, were am I going with this? Before we send Kriller into a :damn: frenzy, not all cards are going to render the same thing Kriller sees on his rig as compared to what we see on our rig.

I will post up a complete day and what it looks like. I do however use PPF again as it seems to blend the colors better in my minds eye.

Hi Hawk,
Yes you are right about that "frenzy" ;),but it looks like must of us think we are allmost there, the question of modding is "when to step back" in time before modding the things that was good to something worse and say "Hey this ain't going to be better with this rendering-engine", if it was a Crysis engine we could turn this thing in to a realy nice enviroment :hmm: , but we have pushed the engine so far with higher resolution textures, more level of detail in the scene, more sun light reflecting more objects etc. etc. that I think we have hit the wall where it's just not possible to get more out of this engine without getting more jiggly water, strange smoke and other weird things happening...

Thanks for your review it makes me happy :D

About the blocky sky seen on the last picture:
Again it's because the rendering engine is transitioning the textures, f.ex. in sun rise it will slowly blend the colours with colours of the texture for dusk and so on, so it's not an easy task to make it smooth.

Kriller2

ReallyDedPoet 01-20-08 08:43 AM

I am going to get to the latest this afternoon guys, sorry for being a little slack here .
By the way, go Packers :yep::up:

Go easy on Mush today-tonight, it is going to be a difficult one for him :oops::oops:


RDP

AVGWarhawk 01-20-08 08:44 AM

Quote:

Originally Posted by kriller2
Quote:

Originally Posted by AVGWarhawk
Gents,

We have to realize that we are working with two types of cards. ATI or Nvidia. We are also up against the speeds of each of the cards, what they can do concerning full blast graphics as to a tweaked sliders set up so the person can play. The latest file looks great on my card. The only problem I see was some artifacts in the sky (blocky colors). Even so, they were not life threatening and after just checking things out, I went on and patroled. This small artifact in the sky was not even in my mind. The reflections on the water in the evening IMHO is superb. Really Kriller, I could feel the heat of the evening sun! The sun reflecting off the water in the evening is dead on.

SWDW, the aqua color on the horizon, I see it also but IMHO it always looked like the mist you see and particulate in the air experienced visually in RL. I do recall Dave running the colors true from ocean to sky concerning the horizon and it produced jaggy edges. I think the thin aqua color on the horizon helps with that issue. I always thought is was just mist or was attempting to create mist.


So, were am I going with this? Before we send Kriller into a :damn: frenzy, not all cards are going to render the same thing Kriller sees on his rig as compared to what we see on our rig.

I will post up a complete day and what it looks like. I do however use PPF again as it seems to blend the colors better in my minds eye.

Hi Hawk,
Yes you are right about that "frenzy" ;),but it looks like must of us think we are allmost there, the question of modding is "when to step back" in time before modding the things that was good to something worse and say "Hey this ain't going to be better with this rendering-engine", if it was a Crysis engine we could turn this thing in to a realy nice enviroment :hmm: , but we have pushed the engine so far with higher resolution textures, more level of detail in the scene, more sun light reflecting more objects etc. etc. that I think we have hit the wall where it's just not possible to get more out of this engine without getting more jiggly water, strange smoke and other weird things happening...

But! you are right about the textures for dusk is a little blocky and I am working on it at the moment..

Thanks for your review it makes me happy :D but again it's because the rendering engine is transitioning the textures, f.ex. in sun rise it will slowly blend the colours with colours of the texture for dusk and so on, so it's not an easy task to make it smooth :)

Kriller2


Well Kriller, I see you falling into the same deal Dave was getting into, continue tweaking and tweaking. Yes, at some point, you have to say this is it. As far as the blending in the sky, it is a tough call because as you blend more, FPS seems to suffer some. BTW, if it helps you to lessen some of the work, it is just the blue texture for the sky that needs a bit of smoothing in transition. All the other textures look good to me! I have never played Crisis so I can not comment on that engine. I was fortunate to play this game with a ATI card. I can see what the other fellas are talking about with the rendering and I believe you use the ATI card as well. Nivida seems to render a bit better to my eye. I went and purchased the Nvidia card so I could see what Dave was seeing on his rig. So, yeah, it is tough for you at present because of the two different cards. All in all, this last file is going in the right direction:up:

kriller2 01-20-08 08:47 AM

Quote:

Originally Posted by reallydedpoet
I am going to get to the latest this afternoon guys, sorry for being a little slack here . By the way, go Packers :yep::up:

Go easy on Mush today-tonight, it is going to be a difficult one for him :oops::oops:


RDP

Hi RDP.

I know you are a busy man with kids, so test when you have time and enjoy the new scenery. Mush Martin's name is in the readme now so is CaptainHaplos and all my colleagues from the main ROW thread :oops: and will be included in the final mod.

AVGWarhawk 01-20-08 08:49 AM

Quote:

Originally Posted by kriller2
Quote:

Originally Posted by reallydedpoet
I am going to get to the latest this afternoon guys, sorry for being a little slack here . By the way, go Packers :yep::up:

Go easy on Mush today-tonight, it is going to be a difficult one for him :oops::oops:


RDP

Hi RDP.

I know you are a busy man with kids, so test when you have time and enjoy the new scenery. Mush Martin's name is in the readme now so is CaptainHaplos and all my colleagues from the main ROW thread :oops:


I have two kids! I give the $20.00 each to go find somthing to do for a few hours:rotfl: Then they show back up to play Webkinz on my rig:o . Got to love internet clutter:roll:

kriller2 01-20-08 08:51 AM

Quote:

Originally Posted by AVGWarhawk
Quote:

Originally Posted by kriller2
Quote:

Originally Posted by reallydedpoet
I am going to get to the latest this afternoon guys, sorry for being a little slack here . By the way, go Packers :yep::up:

Go easy on Mush today-tonight, it is going to be a difficult one for him :oops::oops:


RDP

Hi RDP.

I know you are a busy man with kids, so test when you have time and enjoy the new scenery. Mush Martin's name is in the readme now so is CaptainHaplos and all my colleagues from the main ROW thread :oops:


I have two kids! I give the $20.00 each to go find somthing to do for a few hours:rotfl: Then they show back up to play Webkinz on my rig:o . Got to love internet clutter:roll:

:rotfl: That's the easy part, the hard part is what you say to the misses so that she will both be happy and leave you alone modding in the middle of the nights :o :rotfl:

ReallyDedPoet 01-20-08 09:07 AM

Quote:

Originally Posted by AVGWarhawk
I have two kids! I give the $20.00 each to go find somthing to do for a few hours:rotfl:

:roll::hmm::yep:


RDP

kriller2 01-20-08 01:15 PM

Found something new...!
 
I just found a new way to control the colours !! You have to see this testers! I found a way to control what colour of the reflections and how much of the sky should be reflected according to the daytime! Will send a new file out in a sec...

See this for pitures of the new reflection work:
http://www.subsim.com/radioroom/show...9&postcount=13

kriller2 01-20-08 01:52 PM

Quote:

Originally Posted by Will-Rommel
Great work !

It would be so nice if we managed to increase the ''splash'' size in front of the submarine in fool weather! Twice it's actual size could be a great eye candy.

I don't know a heck about modding, but i guess that if we managed to get a walking camera inside the sub, this proposition could be worked on!

Hi Will,

Thanks, I am still learning how the different files Dave worked with affect , so I don't know what to look for to increase the size of the splash, anyone else outthere have an idea about that?

Mush Martin 01-20-08 02:14 PM

Data\Misc\

and then either bow waves (varioius)
or
caustics ( I dont know as you can tell by this statement)
or
Bowwake

p.s. I think :88)

kapitan_zur_see 01-20-08 02:51 PM

wow!
looks splendid to me! :cool:


All times are GMT -5. The time now is 11:25 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.