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High Skookum,
good job. Thanks a lot. I will translate it to German and replace my Manual http://www.9teuflottille.de/phpBB2/v...?p=75505#75505 by yours. Is the doc Version still online ? It is better to rework a doc than a pdf. |
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Here's the link to the .doc version again. The old one is dead. The .PDF link in my last post is fine. Just give credit where credit is due and you can do what you want with the file and its contents.
http://files.filefront.com/OLC+GUI+Q.../fileinfo.html @Castout OLC purposly didn't include the range/AOB finder in the UZO because it wasn't historically realistic. The real UZO's were literally just a pair of binoculars mounted to a pedistal on the conning tower. All calculations were done using the attack scope. |
I can't seem to find a nomograph with the OLC-mod. Is it in there at all, or am I overlooking it?:doh:
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UPDATED LINKS
For Version 1.1.3 OLC_GUI_113_for_SH3_1.4b.rar OLC_GUI_113_for_GWX_1.03.rar NEW 1.1.4 version in post below.... |
Nice work skookum! I've put a link to it in the first post of the thread :up:
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Hello everyone,
don't know if you already know it, I think there's a problem with the new OLC GUI 1.13 for GWX... I installed it, and there was it - this magic white "trķangle" and the framerate goes down! So I installed a complete new original SHIII + GWX 1.03 + JSGME 1.0.1.102 (newest one)... without any other mods. But the same problem happened again. Than I installed the version 1.1.1 for GWX - and now it works great!! Please check your newest version of the mod, before other become desperate :-) http://schorschisoftware.gmxhome.de/Subsim.gif |
Hi!
I have read the last tutorial of skookum and I have a doubt. In the inner ring there are two marks and through these marks you make some measurements, why? Somebody can explain it to me? I would like to understand it :know: Thank you very much to all :up: and sorry for my english. http://static1.filefront.com/images/...h.thumb500.jpg |
Hi OLC, that's trully a wonderful mod!
now, I have one question on the only issue that disturbs me a little using it- can you tell me (or make a simple fix resolving it) how to get rid of the ship's name, which is displayed in the middle of the scope when you identify it? It seems to be too much "modern fighter like reflection HUD" for me and in my eyes takes a bit of the immersion. I would be grateful for any hint how to change it. Then again, a great mod! Thank you very much for this one! greets mihoo |
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Last night I was PMing a chap with this issue and, eventially, we found a fix! So I'll release 1.1.4 tonight. Cheers OLC |
oh sounds good!
thank you for your fast reply. |
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Easy Intercept!!!!
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The first one, at 58 degrees (under 30 on the moveable wheel in your picture), is used in the bow-to-stern speed measurement. While the scales of the chrono give you a good indication of how many knots the target is moving, I noticed it didn't give all the speeds you might encounter (and not accurate enough for my taste :know: ). So I tried to find a more universal way with the Range/AOB finder. It's a calculator anyway, so why not?! The 58 degrees works as a conversion factor to convert meters/second (which you calculate by aligning the right length and time numbers on the wheel) to knots on the scopemark scale. There is a formula behind it (that I explained in the same thread as Friedl9te's walkthrough). It has nothing to do with AOB itself. I'm only using the mark for calculation because it's easy there. It probably wasn't done historically like this, just a smart idea I had. Well, I think. So I suggested it be added as a 'customization' by the Kaleun on the boat. Atleast I would have on my periscope. The other mark at just under 15 degrees is there because of a similar reason, except now only to do a multiplication by 4 for the 1.5x scope magnification settings. That mark represents 1/4th (of 1) so with any scopemark number opposite to it results in "4 times that scopemark" to be above 90 degrees. Again, there is a formula behind it. It's all based on sliderulers and the features of logarithms and sines. Allright, I hope that makes sense because I've come up with a 3rd calculation trick. Be prepared for, ... The easiest and simplest way to come up with an Intercept course (provided you have this or the other Ujagd mod) Anyway, no need to make those strange 'circle-on-top-of-target-speed-vector-intersecting line-to-target' drawings with this. (Which I love, BTW! Don't get me wrong.) For this I assume you allready have a reliable intell or good guess on target speed and AOB (the angle between target course and a line to your Uboot). Which are available from reading the contact report, and drawing a protractor on the map; centered on the target with one leg along target course, and the other over your Uboot. The angle shown is AOB. So you don't need to use the scope itself to look at the target. You will only be using the wheel on it to do a calculation. Determining an intercept course is mostly done before visual contact anyway. But can be done at long range visual too if you wish after you have done the proper visual AOB and speed measurements. Just be aware intercepting means 'closing distance as fast as possible'. The target may see you before you realise it. We will use the Range/AOB wheel to calculate the intercept angle, which is the angle between the line-to-target and your bow during the intercept. You obviously need to lead the target so it's in the direction the target is moving. See the image. (dirty, sorry) If you used the correct speed and AOB the intercept angle will stay constant while you are intercepting and you can expect to find the target at that port/starboard bearing. http://ricojansen.nl/image/intercept_angles2.JPG Steps: 1: Set your speed (maximum, depending on weather or choice or whatever) on the scopemark scale against the target AOB (on AOB scale). If the target is moving away (and so AOB>90 degrees) use 180-AOB. 2: Read intercept angle (on AOB scale) under target speed (on scopemark scale). To memorize it you can think of it as like: 'your speed' to 'his angle' (on bow) ... then 'his speed' is 'your angle' (intercept). But to be certain IF you can actually catch it check the following: 1. Any target moving at a speed that is extending to the left of 90 degrees is impossible to reach. It is simply moving to fast on that course. And since you cannot do anything about that, tough luck! 2. If the target's speed is faster than yours but still slower than what's on the 90 degree mark, the target must come to you. Moving away means "forget about (h)it". 3. If target is slower than you even if it is moving away you are GO for the kill. Well,... set course and close first! Example: My Uboot speed=13 knots (max of a Type II-a) AOB= 60 degrees Target speed = 5 kts Result: Intercept angle= 20 degrees (mathematically using sine-theoreme: 19.5 degrees) http://ricojansen.nl/image/AOBfinder_Intercept.jpg p.s. :hmm: Did I overdo on the bold text? |
v1.1.4 released
As I write this, v1.1.4 is uploading to my FF page. New in this update is a fix for the problem pictured below which happens (for reasons unknown) on some machines. I don't know why the fix works but it does. :-?
Also, for SH3 Commander users, this version fixes the Single Tube Selection dial on the Attack Map. :up: Cheers OLC http://schorschisoftware.gmxhome.de/Subsim.gif |
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