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-   -   [REL] Natural Sinking Mechanics (https://www.subsim.com/radioroom/showthread.php?t=120269)

chopped50ford 08-23-07 02:13 AM

Again, thanks for the hard work.

DL now.

tater 08-23-07 08:29 AM

Bump, in my sleepiness last night I missed this!

tater

Rattail 08-23-07 09:08 AM

Thanks Mate! Please tell me one thing though... must I be in harbour to load this, or can I still be out on patrol?

Thanks again!:up:

WernerSobe 08-23-07 09:49 AM

Quote:

Originally Posted by Rattail
Thanks Mate! Please tell me one thing though... must I be in harbour to load this, or can I still be out on patrol?

Thanks again!:up:

It should work on patrol, but its highly recomended to change mods only in harbor to avoid unexpected problems.

Rattail 08-23-07 10:26 AM

Thanks! Will do!

Bluesub 6 08-23-07 12:13 PM

Thanks Werner:ahoy:

Digital_Trucker 08-23-07 12:57 PM

Nice work, Werner.:rock: Thanks.:up:

Wokcus 08-23-07 04:00 PM

Thanks!
 
Werner, thanks for your hard work on this newest version. I'll download it an try it out as soon as I can.

WernerSobe 08-24-07 01:34 PM

ok bad news. Smoke bug still accurs and it triggered for me finely.

Looks like its triggered when loading a saved game after being damaged. It doesnt make sence, absolutely. I have not touched anything dealing with the sub itself, only shipfiles. :damn:


Ive now looked at subfiles, they seem to be alright. They are using only sub zones which i didnt touch. And it acts very strange. There is no source, the smoke seems to be dropped from the sub and remains on surface until its maximum visual range is reached. Then its dropped again. So wtf is that? :doh:

wovik 08-24-07 01:45 PM

Quote:

Originally Posted by WernerSobe
ok bad news. Smoke bug still accurs and it triggered for me finely.

Looks like its triggered when loading a saved game after being damaged. It doesnt make sence, absolutely. I have not touched anything dealing with the sub itself, only shipfiles. :damn:


Ive now looked at subfiles, they seem to be alright. They are using only sub zones which i didnt touch. And it acts very strange. There is no source, the smoke seems to be dropped from the sub and remains on surface until its maximum visual range is reached. Then its dropped again. So wtf is that? :doh:

I can't answer this but are you and others who have this problem using any other mod which might do this? There are some out there that changed the smoke. Perhaps this is related some how?

Rattail 08-24-07 01:47 PM

Hi Werner
I noticed the following: I was blasting away at a junk with my deck gun (well, the gun crew was!). At that time, there was no smoke. As soon as the "enemy destroyed message" appeared, the smoke appeared of my port stern.

If it helps....


cheers!

tater 08-24-07 01:51 PM

Drops in the water, then you drive away and it stays there... like an oil burning effect some ships have? They sink, and there is fire/smoke on the surface.

I know you didn't mod the effects. but perhaps the sub calls a certain damage effect that links to something else?

Did you look at all the conning tower zones? what about deck guns? Any of those share stuff with ships?

tater

wovik 08-24-07 01:56 PM

Quote:

Originally Posted by tater
Drops in the water, then you drive away and it stays there... like an oil burning effect some ships have? They sink, and there is fire/smoke on the surface.

I know you didn't mod the effects. but perhaps the sub calls a certain damage effect that links to something else?

Did you look at all the conning tower zones? what about deck guns? Any of those share stuff with ships?

tater

You know, you might have something here. If his fuel tank is leaking it would still be leaking later but how is it igniting again?

Digital_Trucker 08-24-07 02:30 PM

Quote:

Originally Posted by wovik

You know, you might have something here. If his fuel tank is leaking it would still be leaking later but how is it igniting again?

Check to see if the smoking lamp was lit when it reignited?

leovampire 08-24-07 02:32 PM

Just a sugestion as I said once before
 
The SHZoneEditor that is in the games main root directory is the problem and what we need is a program that opens and alows you to adjust an ACT file wich is what it is. If you alter the Zon's on just the correct ship that is situated next to the sub damage file in that Editor program it effects the next zone sector sometimes or the one before it.

The only thing I can sugest is seeing if with a Hex editor you can find out what ship is placed in there right next to the zone's for the subs then put that 1 ship back to normal and see if it solves the problem.


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