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-   -   [WIP] Buoy reworked (https://www.subsim.com/radioroom/showthread.php?t=118207)

Alex 07-28-07 04:15 AM

And our friend BBW is giving life to all harbours........................... http://www.crypticmadness.com/Forum/...iles/pray2.gif
Can't wait to see these buoys enlighting Scapa ! :D

:sunny:

bigboywooly 07-28-07 06:22 AM

Unfortunately it takes so long to add the buoys I am only doing player ports
And maybe a couple of enemy ones

I have other stuff to do too ya know
lol

Jimbuna 07-28-07 10:25 AM

Quote:

Originally Posted by bigboywooly
Unfortunately it takes so long to add the buoys I am only doing player ports
And maybe a couple of enemy ones

I have other stuff to do too ya know
lol

So what ya doin yabberin on here then ? :x

Row faster....Caesar wants to go water skiing :lol:

Alex 07-28-07 10:31 AM

Quote:

Originally Posted by bigboywooly
Unfortunately it takes so long to add the buoys I am only doing player ports

@ BBW : PM.

bigboywooly 07-28-07 11:28 AM

Thanx Alex
Have responded

Now my little Geordie moose :hmm:

Not only does it take ages to place them
but takes as long to test each port
Damn AI avoidance routine kicks in and the escorts go everywhere

So tis load
Adjust
Load again

Rinse and repeat as necessary :roll:

Alex 07-28-07 11:46 AM

@ BBW : please could you also tell me how to start a mission in the middle of nowhere but near the american east coast, also near north & south Africa, cause in case I have to cross the atlantic ocean each time I want to test buoys in a port... It's going to take me a lot of time, indeed. :lol: :rotfl:

bigboywooly 07-28-07 12:57 PM

Quote:

Originally Posted by Alex
@ BBW : please could you also tell me how to start a mission in the middle of nowhere but near the american east coast, also near north & south Africa, cause in case I have to cross the atlantic ocean each time I want to test buoys in a port... It's going to take me a lot of time, indeed. :lol: :rotfl:

You have PM

Alex 07-28-07 01:35 PM

Thank you. :up: ;)



:rock:

_Seth_ 08-11-07 04:03 AM

@ DivingDuck (and those who have participated): :rock::rock::rock::rock: I bow my head in sincere respect! Absolutely EXCELLENT work!!! The community should be proud to have you as contributors!

Klaus_Doldinger 08-26-07 03:28 PM

Will these buoys and DivingDuck´s debris be included in GWX 1.04? It would be nice!

TarJak 08-26-07 10:08 PM

Read the threads above carefully and make your own conclusions...:hmm:

WilhelmSchulz. 08-27-07 01:05 AM

Is it possible to port this to SHIV? :D

DivingDuck 08-28-07 11:32 AM

Moin,

I´m actually reworking the buoys mod. See my site (www.divingduck.de) for further info. And yes, there will be an SHIV version too, but later.

Regards,
DD

DivingDuck 09-03-07 06:45 PM

V2.0 released
 
Buoy_Mod_V2.0 released.

!!! DISABLE OLDER VERSIONS BEFORE USE !!!


What´s new:
  • changed to external textures
  • removed all steady light buoys
  • adjusted flashing pattern - 2sec return - 1sec on / 1 sec off
  • light turns off between the cycles
  • added optional top signs for "Gary"-buoys
  • added DD_Numbers.dat (needed to attach numbers and/or top signs to "Gary-buoys"
Download: here (ca 4.07MB)


Regards,
DD

Alex 09-04-07 04:04 AM

http://img455.imageshack.us/img455/3427/headbangcy8.gif :arrgh!: http://img455.imageshack.us/img455/3427/headbangcy8.gif :sunny: http://img455.imageshack.us/img455/3427/headbangcy8.gif :up: http://img455.imageshack.us/img455/3427/headbangcy8.gif


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