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-   -   [REL] Trigger Maru 1.7.6 (Updated 24Jan08) (https://www.subsim.com/radioroom/showthread.php?t=115258)

Axlwolf 07-25-07 01:49 PM

:damn:
I love the old s-class...
I hope it will be fixed soon...
Anyway...really GREAT work!
:up:

chopped50ford 07-25-07 04:48 PM

do the destroyers in Tmaru come with the side throwing depth charges mod? I see it was mentioned before, but cant quite differentiate if they are added or not.

Is there a separate mod? if so, anyone got a link?

thanks

switch.dota 07-25-07 04:50 PM

Depending on DD type, they will have either aft-launching or side launching DC racks.

chopped50ford 07-25-07 05:04 PM

One more question: I read in your description of the mod that it has slower sinking ships...is this the "realistic sinking" mod that WernerSobe put together?

I am currently using this mod on Tmaru 1.3a and like it...will it conflict anything in Tmaru 1.4 if I need to add it back?

Ducimus 07-25-07 05:31 PM

Quote:

do the destroyers in Tmaru come with the side throwing depth charges mod? I see it was mentioned before, but cant quite differentiate if they are added or not.
I left them alone for now. They are at stock settings. Depends on ship, and year of war if they have Y or K guns.


Quote:

I read in your description of the mod that it has slower sinking ships...is this the "realistic sinking" mod that WernerSobe put together?
I increased the flooding time on various ship components by their stock flooding time, multplied by 3. The time to sink is much slower then stock, but it wont take hours to sink either. As an aside I think i called this "slightly more realistic" , not authoritvly "realistic", id never deliberatly make such a claim ;)

PULSEOX 07-26-07 12:11 AM

I seem to have a problem getting the game to run with TM 1.4. It worked fine with 1.3 (it was my favorite mod). First after I dl'd it I deleted TM1.3 via JSGME and enabled TM 1.4
The game crashes on startup.
So I did a uninstall/reinstall-made sure I erased everything in my doc's, etc.
Patched to V1.3
Stock game runs well.
Enabled CBS radio mod-no problem.
Enabled TM 1.4-crash on startup.

Am I doing something wrong?

Ducimus 07-26-07 12:35 AM

Try deleting the 0KM movie files from the mod. Thats been known to cause issues for some people. (their point is to disable the startup movies)

chopped50ford 07-26-07 01:16 AM

is the "Ship Pack #2" Mod included in TM1.4? I tried to add the original mod, but it says the flags have already been modified by TM1.4.

__________________________________


see:

"Thumbs.db" has already been altered by the "MAP_TABLE_MOD_1,3" mod.
"CovFlagAmerican.dds" has already been altered by the "REL_Trigger_Maru_GFX_PAK_1" mod.
"CovFlagAustralian.dds" has already been altered by the "REL_Trigger_Maru_GFX_PAK_1" mod.
"CovFlagBrasil.dds" has already been altered by the "REL_Trigger_Maru_GFX_PAK_1" mod.
"CovFlagBritish.dds" has already been altered by the "REL_Trigger_Maru_GFX_PAK_1" mod.
"CovFlagCanadian.dds" has already been altered by the "REL_Trigger_Maru_GFX_PAK_1" mod.
"CovFlagFrance.dds" has already been altered by the "REL_Trigger_Maru_GFX_PAK_1" mod.
"CovFlagFreeFrench.dds" has already been altered by the "REL_Trigger_Maru_GFX_PAK_1" mod.
"CovFlagGerman.dds" has already been altered by the "REL_Trigger_Maru_GFX_PAK_1" mod.
"CovFlagGreece.dds" has already been altered by the "REL_Trigger_Maru_GFX_PAK_1" mod.
"CovFlagIndia.dds" has already been altered by the "REL_Trigger_Maru_GFX_PAK_1" mod.
"CovFlagItalian.dds" has already been altered by the "REL_Trigger_Maru_GFX_PAK_1" mod.
"CovFlagJapan.dds" has already been altered by the "REL_Trigger_Maru_GFX_PAK_1" mod.
"CovFlagMerchants.dds" has already been altered by the "REL_Trigger_Maru_GFX_PAK_1" mod.
"CovFlagNetherlands.dds" has already been altered by the "REL_Trigger_Maru_GFX_PAK_1" mod.
"CovFlagNewZealand.dds" has already been altered by the "REL_Trigger_Maru_GFX_PAK_1" mod.
"CovFlagNorway.dds" has already been altered by the "REL_Trigger_Maru_GFX_PAK_1" mod.
"CovFlagPoland.dds" has already been altered by the "REL_Trigger_Maru_GFX_PAK_1" mod.
"CovFlagRomania.dds" has already been altered by the "REL_Trigger_Maru_GFX_PAK_1" mod.
"CovFlagRussia.dds" has already been altered by the "REL_Trigger_Maru_GFX_PAK_1" mod.
"CovFlagSouthAfrica.dds" has already been altered by the "REL_Trigger_Maru_GFX_PAK_1" mod.
"CovFlagSweden.dds" has already been altered by the "REL_Trigger_Maru_GFX_PAK_1" mod.

Marko_Ramius 07-26-07 01:21 AM

Hi Ducimus,

What the file called :"NoiseStatic.dds" for ?

JsGME say it is used by "Krillers terrain and harbour apgrade" that i use, and like it.


Can i delete it from TMgfx with no issue ?

Ducimus 07-26-07 02:06 AM

Quote:

Originally Posted by chopped50ford
is the "Ship Pack #2" Mod included in TM1.4? I tried to add the original mod, but it says the flags have already been modified by TM1.4.

That i beleive is part of the new Recongnition manual by Oakgroove in the GFX pak.



Quote:

Originally Posted by Marko_Ramius
Hi Ducimus,

What the file called :"NoiseStatic.dds" for ?

JsGME say it is used by "Krillers terrain and harbour apgrade" that i use, and like it.


Can i delete it from TMgfx with no issue ?

That is part of Oakgrooves textures. You can probably delete the one file with no ill effects. After disabeling the mod , Try moving that file to the mods support directory first (as a backup), then renable. Should work fine.

chopped50ford 07-26-07 02:17 AM

is the 1.4 mod running the same diesel soundpack as 1.3a?

The sound seems to be lower in decibles and I also cannot not hear the diesels while in the boat like before.

I did change from the USS Spearfish to USS Drum...would the (2) boats put off different engine sounds since the shape and modeling is different?

EDIT: i found that a different sound pack was used for diesel engines. I put the 1.3a sound pack in my sound folder so im good now. The sound from 1.3a just gives me a better warm fuzzy when the motor is bangin', especially at full speed.

Lopo 07-26-07 02:40 AM

Wake?
 
Hi Ducimus,

Thanks a lot for your mod... he's beautiful!!! And he works fine!!!
I have just a little question: I was docked at Wake during December '41 and the base was taken by Japanese (normal) but I didn't see any TF... and I was still docked at an enemy base! So? Is it a bug from the stock SH4? Can a brilliant modder as you do something?
I will follow my career and enjoying your mod...

Regards

Lopo

Marko_Ramius 07-26-07 03:46 AM

Thanks Ducimus for the tip, it seem to work without problem so far.


One of the big improvement of the mod is, for me, the map contact update change you made :up: It was hard for me to play without it, while it gived too much info. Good work !

thehiredgun 07-26-07 04:17 AM

trigger maru 1.4
 
just installed this mod a few hours ago & wanted to ask a few questions ! Where is the Bungo Straights ? Ive not found them on the map ! I remember them from the movie ! Also i wanted to know if i have this installed correctly. In a picture of this mod it shows the eye piece from the periscope being assessable in the sonar station ! All i see in my set up is the two shafts of both scopes! Does this mod truly do the the fuel conservation at 2/3 rds speed ? Ive had "before this mod" instantances of arriving at midway running on fumes and/or battererys & this running mostly on 1/3 speed when on top charging batterys and mostly under water the majority of the trip !How do you know if you have the correct perescope on not as i see no difference the the standard issue scope even though i downloaded the perescope mod that was said to be necessary for this mod !

idf 07-26-07 05:43 AM

Quote:

Originally Posted by thehiredgun
just installed this mod a few hours ago & wanted to ask a few questions ! Where is the Bungo Straights ? Ive not found them on the map ! I remember them from the movie ! Also i wanted to know if i have this installed correctly. In a picture of this mod it shows the eye piece from the periscope being assessable in the sonar station ! All i see in my set up is the two shafts of both scopes! Does this mod truly do the the fuel conservation at 2/3 rds speed ? Ive had "before this mod" instantances of arriving at midway running on fumes and/or battererys & this running mostly on 1/3 speed when on top charging batterys and mostly under water the majority of the trip !How do you know if you have the correct perescope on not as i see no difference the the standard issue scope even though i downloaded the perescope mod that was said to be necessary for this mod !

1. Bungo Suido - should be the straights between Kyushu and Shikoku
2. Periscope - if you installed Anvart's brilliant periscope mod on top of TM 1.4 you should be able to see the eye-piece of the attack periscope when you fully raise it in the conning tower. Same for the observation periscope when in the "Zentralle". Anvart's mod has to be installed on top of TM 1.4 in order for the periscope animations to work, though.
3. Fuel conservation - 2/3 speed setting in TM 1.4 definitely works as the fuel efficient one. No probs getting to and going back from Honshu from Pearl, especially if you refuel at Midway. Plenty of fuel left for patrolling, too.


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