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-   -   *** Patch 1.2 info from Ubisoft *** (https://www.subsim.com/radioroom/showthread.php?t=111630)

Jungman 04-16-07 11:07 PM

Quote:

Originally Posted by Akinesis
I have no staged stressed-hull sounds when I dive, and when I approached crush-depth there are no sounds with the glass being smashed or the electics fizzing. Is this to do with the sound levels being ignored? All other sounds are fine. And while I'm on the subject, my crew don't get worried like they did in SH3 when I approach crush-depth. Is this normal?:-?

I have no sound either. The 'Diving too Deep, Sir' is only played at the old SH3 depth level which is much deeper than the US Sub could dive. The creaks are also tied to the old SH3 depth levels, which you will never experience unless you are crash diving to your death too deep. Then they play (lucky you get two to play). They need to be adjusted for Sh4.

I neither hear the water pipe breaking, glass, electric sparks, etc. Nothing.

joea 04-17-07 03:32 AM

Quote:

Originally Posted by Jungman
Quote:

Originally Posted by Akinesis
I have no staged stressed-hull sounds when I dive, and when I approached crush-depth there are no sounds with the glass being smashed or the electics fizzing. Is this to do with the sound levels being ignored? All other sounds are fine. And while I'm on the subject, my crew don't get worried like they did in SH3 when I approach crush-depth. Is this normal?:-?

I have no sound either. The 'Diving too Deep, Sir' is only played at the old SH3 depth level which is much deeper than the US Sub could dive. The creaks are also tied to the old SH3 depth levels, which you will never experience unless you are crash diving to your death too deep. Then they play (lucky you get two to play). They need to be adjusted for Sh4.

I neither hear the water pipe breaking, glass, electric sparks, etc. Nothing.

Now that is just great. :nope:

dzoulias 04-17-07 03:52 AM

Quote:

Originally Posted by Werewolf13
Why are they wasting time on eye candy like AA and not fixing real issues like the chronometer and the crew wounding bug when bridge damaged :damn: (yeah, yeah maybe 5 fixes that but I wouldn't bet on it - tuning damage model doesn't sound like fixing crew damage/wounding bug to me - too many optimists here).

There was no mention of the uncontrollable dive into hell/crush depth bug either.

Fixing the A key crash - just keep your fingers off the A key. :doh: Spend the time spent on that on a real problem...

1.2 looks like they went after the low hanging fruit. :nope:

The real fixes are yet to come.

They did not waste time in eye candy only.

They did something for everyone. They corrected bugs for us simulation fans, and they corrected eye candy for power users who take interest in the graphics first and simulation 2nd.

Instead of completely satisfying one part of the community and neglecting the other...they partially satisfied both.

Good decision.

Jungman 04-17-07 04:05 AM

Of course, but it would be a simple thing to 'readjust' in the code where the sounds kick in due to triggers ( if sub > 250 feet then play creak2.wav) or (If water pipe breaks--> play water burst.wav) all the sounds are there from SH3.

They do mention in the patch 1.2 they fixed 'Sound Volume levels that were not playing correctly' which just maybe that.

But yes, for this patch 1.2, something for all. Maybe more gets fixed next time. SH3 got to patch 1.4b before they gave up the ghost.

d@rk51d3 04-17-07 04:13 AM

Quote:

Originally Posted by DURUK
Can anyone tell me if the fact that the hydrophones not working at PD is a bug or is a feature?? In case that was a bug i was looking forward of its sollution in the comming patch but.. alas.. :nope:

I don't think they're supposed to work at PD, at least not very well. I thought you needed to dive a bit deeper, to get away from environmental interference.

Ducimus 04-17-07 04:18 AM

All the people complaining about hydrophones not working at periscope depth, i have to wonder if they have their periscope up at the same time.

Jungman 04-17-07 06:41 AM

You can make the hydrophones to work at a bit shallower depth. I did. I just changed the three variables in Sensors_US.sim from -6, -6, -9 to -5, -5, -8. Now you can get the hydrophones to work at about 43 feet instead of the previous 54 feet depth.

The values are for the Max_Sensors_Height -6 to -300 for Min_ (not Min_Elevation)

Easy to do. I was going to release it as a Mod (anyone can make the chages easy enough) but not really worth it until the patch 1.2 is out due to changes in that file.

I do not know if it is 'cheating' to do this. I just thought it would be nice to have the passive sonar to work at the same depth as periscope, instead of having to go down about 9 more feet to pick up the sounds again.

Faamecanic 04-17-07 07:48 AM

Quote:

Originally Posted by joea
Quote:

Originally Posted by Jungman
Quote:

Originally Posted by Akinesis
I have no staged stressed-hull sounds when I dive, and when I approached crush-depth there are no sounds with the glass being smashed or the electics fizzing. Is this to do with the sound levels being ignored? All other sounds are fine. And while I'm on the subject, my crew don't get worried like they did in SH3 when I approach crush-depth. Is this normal?:-?

I have no sound either. The 'Diving too Deep, Sir' is only played at the old SH3 depth level which is much deeper than the US Sub could dive. The creaks are also tied to the old SH3 depth levels, which you will never experience unless you are crash diving to your death too deep. Then they play (lucky you get two to play). They need to be adjusted for Sh4.

I neither hear the water pipe breaking, glass, electric sparks, etc. Nothing.

Now that is just great. :nope:

Same here....I was wondering why I only had the Stage 1 hull creaking sounds as I was passing well below the crush depth of my Tambor class.

This is really Garbage guys.... Im sorry. Just like SH3 there are errors that are not even CODE related that were not fixed. By saying not "code related" I mean items that modders can fix in .cfg files that do not require a sdk. This is UNEXCUSEABLE.

I really hope they will fix 99% of the bugs...but with the unfinished state that SH3 was left in after 4 patches.... I seriously doubt SH4 will be fixed. :down:

Uber Gruber 04-17-07 07:59 AM

Why not try the 1.2 patch yourself, it might answer your questions. Get it from: ftp://download23.gamershell.com/pub/...nter_4_1.2.zip

ReallyDedPoet 04-17-07 08:32 AM

Nice:up:

micky1up 04-17-07 09:22 AM

is that the official 1.2 patch or a duff one?

Arrowhead2k1 04-17-07 09:29 AM

I'm 99% sure that it's official. It works great!

HornetsHelm 04-17-07 09:31 AM

Cool:|\\


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