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I neither hear the water pipe breaking, glass, electric sparks, etc. Nothing. |
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They did something for everyone. They corrected bugs for us simulation fans, and they corrected eye candy for power users who take interest in the graphics first and simulation 2nd. Instead of completely satisfying one part of the community and neglecting the other...they partially satisfied both. Good decision. |
Of course, but it would be a simple thing to 'readjust' in the code where the sounds kick in due to triggers ( if sub > 250 feet then play creak2.wav) or (If water pipe breaks--> play water burst.wav) all the sounds are there from SH3.
They do mention in the patch 1.2 they fixed 'Sound Volume levels that were not playing correctly' which just maybe that. But yes, for this patch 1.2, something for all. Maybe more gets fixed next time. SH3 got to patch 1.4b before they gave up the ghost. |
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All the people complaining about hydrophones not working at periscope depth, i have to wonder if they have their periscope up at the same time.
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You can make the hydrophones to work at a bit shallower depth. I did. I just changed the three variables in Sensors_US.sim from -6, -6, -9 to -5, -5, -8. Now you can get the hydrophones to work at about 43 feet instead of the previous 54 feet depth.
The values are for the Max_Sensors_Height -6 to -300 for Min_ (not Min_Elevation) Easy to do. I was going to release it as a Mod (anyone can make the chages easy enough) but not really worth it until the patch 1.2 is out due to changes in that file. I do not know if it is 'cheating' to do this. I just thought it would be nice to have the passive sonar to work at the same depth as periscope, instead of having to go down about 9 more feet to pick up the sounds again. |
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This is really Garbage guys.... Im sorry. Just like SH3 there are errors that are not even CODE related that were not fixed. By saying not "code related" I mean items that modders can fix in .cfg files that do not require a sdk. This is UNEXCUSEABLE. I really hope they will fix 99% of the bugs...but with the unfinished state that SH3 was left in after 4 patches.... I seriously doubt SH4 will be fixed. :down: |
Why not try the 1.2 patch yourself, it might answer your questions. Get it from: ftp://download23.gamershell.com/pub/...nter_4_1.2.zip
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Nice:up:
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is that the official 1.2 patch or a duff one?
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I'm 99% sure that it's official. It works great!
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Cool:|\\
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