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-   -   GWX's "uber" AI demystified (https://www.subsim.com/radioroom/showthread.php?t=104377)

CaptainAsh 04-27-07 10:18 AM

Actualy, a lot of ship in GWX are still going down with just one torpedo but it s taking a long time. Often more than an hour and sometime you don t get credit for the kill. It looks like there is a lot of factor to decide if you get credit or not such as where you are when the ship went down, the weather, etc...
It looks like the harder the weather is, the more often you don t get credit. Maybe it s because the weather is adding damage to your own and then the weather is credited for the kill. I dunno :hmm:

Jimbuna 04-27-07 11:42 AM

Ships in GWX no longer sink only based on damage, but also flooding. To obtain credit you need to stay within approximate area of the vessel.
Bad weather is treated by the game engine as damage. :arrgh!:

sth128 04-27-07 11:52 AM

Well most cargos go down after one fish. I'm an impatient man so if the ship doesn't go down after five minutes I just hit it again in a different spot...

I wonder, what would happen if I turn on the "realistic sinking time" option in difficulties with GWX installed? Will ships all never sink until WWII is over?

They should adjust the formula to accomadate for impatient players... Not that I'm ungrateful for GWX, it's 99.999% perfect as is... I just... have ADD...

Kaleu. Jochen Mohr 04-27-07 03:31 PM

ah ok.... good to know. :up:

does ramming a ship results damage to the ship or just to your sub ?

Kpt. Lehmann 04-27-07 07:51 PM

Quote:

Originally Posted by Kaleu. Jochen Mohr
ah ok.... good to know. :up:

does ramming a ship results damage to the ship or just to your sub ?

Both. :arrgh!:

P_Funk 04-27-07 11:24 PM

Quote:

Originally Posted by Kpt. Lehmann
Quote:

Originally Posted by Kaleu. Jochen Mohr
ah ok.... good to know. :up:

does ramming a ship results damage to the ship or just to your sub ?

Both. :arrgh!:

Trust me. You get the worst of it.

sth128 04-27-07 11:49 PM

Quote:

Originally Posted by P_Funk
Quote:

Originally Posted by Kpt. Lehmann
Quote:

Originally Posted by Kaleu. Jochen Mohr
ah ok.... good to know. :up:

does ramming a ship results damage to the ship or just to your sub ?

Both. :arrgh!:

Trust me. You get the worst of it.

Yeah... Trying to damage their ship... That's what I was trying to do...
*shifty eyes*

http://img221.imageshack.us/img221/1461/beer1he0.th.jpg
http://img221.imageshack.us/img221/1820/beer2ba3.th.jpg

Kaleu. Jochen Mohr 04-28-07 07:19 AM

Quote:

Originally Posted by sth128
Quote:

Originally Posted by P_Funk
Quote:

Originally Posted by Kpt. Lehmann
Quote:

Originally Posted by Kaleu. Jochen Mohr
ah ok.... good to know. :up:

does ramming a ship results damage to the ship or just to your sub ?

Both. :arrgh!:

Trust me. You get the worst of it.

Yeah... Trying to damage their ship... That's what I was trying to do...
*shifty eyes*

http://img221.imageshack.us/img221/1461/beer1he0.th.jpg
http://img221.imageshack.us/img221/1820/beer2ba3.th.jpg

i think thats becouse bernard is in your engine room messing with the controls :rotfl:
happent to me to :shifty: i got stuck INSIDE the ship and sank with it

cunnutazzo 04-29-07 07:02 AM

played GWX for 2 campaigns and it is enough for me, I went back to the vanilla version of SH3 plus some eye candy mods. I liked the challenging AI DD ability, but I didn't like some few particulars: why some bullets from gun's planes reduced my hull at 76% very easily, and why my guns are so weak agaisnt enemy boats and merchants? Also the vanilla version of the ocean has a better appearance on my monitor. Playing the vanilla SH3 I'm missing the escorted merchants.

Kaleu. Jochen Mohr 04-29-07 09:38 AM

Quote:

Originally Posted by cunnutazzo
played GWX for 2 campaigns and it is enough for me, I went back to the vanilla version of SH3 plus some eye candy mods. I liked the challenging AI DD ability, but I didn't like some few particulars: why some bullets from gun's planes reduced my hull at 76% very easily, and why my guns are so weak agaisnt enemy boats and merchants? Also the vanilla version of the ocean has a better appearance on my monitor. Playing the vanilla SH3 I'm missing the escorted merchants.

yea thats tru.

i always liked to blast them to smitherines with the deck gun...

but there is a mod (a bit cheating) called UBERBOOT wich can destroy enemy ships in 10 seconds.
and if you hit a destroyer in his side he is dead imediatly...

i played with uberboot 1 mission and look what my kill's were
http://img408.imageshack.us/img408/6...oggbookos8.jpg
http://img408.imageshack.us/img408/5...ggbook2lp4.jpg
http://img409.imageshack.us/img409/5...ggbook3dk0.jpg

the only bad thing is... it doesnt work with SH3commander :shifty:

cunnutazzo 04-29-07 10:18 AM

uberboot could be good, but it is too "uber" for my taste, I wish my boat a bit stronger and not almost sink for some bullets hits. :lol:

Kpt. Lehmann 04-29-07 10:43 AM

Quote:

Originally Posted by cunnutazzo
played GWX for 2 campaigns and it is enough for me, I went back to the vanilla version of SH3 plus some eye candy mods. I liked the challenging AI DD ability, but I didn't like some few particulars: why some bullets from gun's planes reduced my hull at 76% very easily, and why my guns are so weak agaisnt enemy boats and merchants? Also the vanilla version of the ocean has a better appearance on my monitor. Playing the vanilla SH3 I'm missing the escorted merchants.

Because the U-boat hull is a pressure hull... not an armored hull. There is an enormous difference between the two concepts.

U-boats could take very little in the way of direct-fire projectile damage. You will find no "Tiger Tank U-boats" in GWX.

Gentlemen lets stay on topic please.

Kaleu. Jochen Mohr 04-29-07 12:42 PM

Quote:

Originally Posted by cunnutazzo
uberboot could be good, but it is too "uber" for my taste, I wish my boat a bit stronger and not almost sink for some bullets hits. :lol:

beleve me it isnt that uber...
got killed in the 2cond mission with uberboot...

sank 10 ships and got destroyed by a elco torpedo boat (who fired 2 torpedo's)

joea 04-29-07 02:40 PM

Quote:

Originally Posted by Kaleu. Jochen Mohr
Quote:

Originally Posted by cunnutazzo
uberboot could be good, but it is too "uber" for my taste, I wish my boat a bit stronger and not almost sink for some bullets hits. :lol:

beleve me it isnt that uber...
got killed in the 2cond mission with uberboot...

sank 10 ships and got destroyed by a elco torpedo boat (who fired 2 torpedo's)

What game are you playing? SHIII doesn't have Elcos or anything other than the player's sub that fires torpedos!! :shifty:

Kaleu. Jochen Mohr 04-29-07 03:25 PM

Quote:

Originally Posted by joea
Quote:

Originally Posted by Kaleu. Jochen Mohr
Quote:

Originally Posted by cunnutazzo
uberboot could be good, but it is too "uber" for my taste, I wish my boat a bit stronger and not almost sink for some bullets hits. :lol:

beleve me it isnt that uber...
got killed in the 2cond mission with uberboot...

sank 10 ships and got destroyed by a elco torpedo boat (who fired 2 torpedo's)

What game are you playing? SHIII doesn't have Elcos or anything other than the player's sub that fires torpedos!! :shifty:

with mods it does :shifty:...
there is a mod wich allows torpedo boats to fire torpedo's i just forgot the name...
il take a look at my mods and il tell you when i found it


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