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-   -   **Released** Longer Repair Times v1.31 plus v1.31 LITE (https://www.subsim.com/radioroom/showthread.php?t=102438)

NiKuTa 02-18-07 03:55 AM

How to restore a crew efficiency and the green bar in this mod ???

BTW when will be avaible a new version of this mod ?? :)

Myxale 02-18-07 05:07 AM

Quote:

Originally Posted by NiKuTa
How to restore a crew efficiency and the green bar in this mod ???

BTW when will be avaible a new version of this mod ?? :)

1. No the green bars remain gone! It's the way of the mod.

2. Drifter is workin on some other stuff atm. But he'll be back.

02-18-07 05:47 AM

Quote:

Originally Posted by Myxale
Quote:

Originally Posted by NiKuTa
How to restore a crew efficiency and the green bar in this mod ???

BTW when will be avaible a new version of this mod ?? :)

1. No the green bars remain gone! It's the way of the mod.

2. Drifter is workin on some other stuff atm. But he'll be back.

Yes, there will be another version of LRT released. But right now I am taking a small vacation from modding.

NiKuTa 02-19-07 01:02 AM

Quote:

Originally Posted by nvdrifter
Quote:

Originally Posted by Myxale
Quote:

Originally Posted by NiKuTa
How to restore a crew efficiency and the green bar in this mod ???

BTW when will be avaible a new version of this mod ?? :)

1. No the green bars remain gone! It's the way of the mod.

2. Drifter is workin on some other stuff atm. But he'll be back.

Yes, there will be another version of LRT released. But right now I am taking a small vacation from modding.

How long ???


Could you tell me what is that???

[COMPARTMENT]
NumberOfCrew0=15
Interval1_0=7.1 <- Interval and number
I
nterval2_0=9.6
Interval3_0=19.7


NbComp=9
Comp0=0; Tower Watch
Nb0=5
Subs00=AttackPeriscope
AttackPeriscope=0; E_AttackPeriscope <- this bold number ?
TimeRecovery00=1 <- This time and number ?
Subs01=ObservationPeriscope
...


And Nvdrifter could you tell me how do you disable crew efficiency?

02-19-07 11:43 PM

Quote:

Originally Posted by NiKuTa
Quote:

Originally Posted by nvdrifter
Quote:

Originally Posted by Myxale
Quote:

Originally Posted by NiKuTa
How to restore a crew efficiency and the green bar in this mod ???

BTW when will be avaible a new version of this mod ?? :)

1. No the green bars remain gone! It's the way of the mod.

2. Drifter is workin on some other stuff atm. But he'll be back.

Yes, there will be another version of LRT released. But right now I am taking a small vacation from modding.

How long ???


Could you tell me what is that???

[COMPARTMENT]
NumberOfCrew0=15
Interval1_0=7.1 <- Interval and number
I
nterval2_0=9.6
Interval3_0=19.7


NbComp=9
Comp0=0; Tower Watch
Nb0=5
Subs00=AttackPeriscope
AttackPeriscope=0; E_AttackPeriscope <- this bold number ?
TimeRecovery00=1 <- This time and number ?
Subs01=ObservationPeriscope
...


And Nvdrifter could you tell me how do you disable crew efficiency?

To disable crew efficiency, make all the crew efficiency lines in the Sensors.cfg say false. For example:

Visual uses crew efficiency=false

TimeRecovery00=1
has nothing to do with crew repair times. It's for in port repairs only.

Interval1_0=7.1 is the number that sets the level of crew efficiency for each compartment to run at maximum efficiency.

I don't know when the next version of LRT will be released. I only check this forum once in a while, so don't be surprised if I don't always post replies.

NiKuTa 02-20-07 03:44 AM

and what about this other 2 lines

Interval1_0=7.1
I
nterval2_0=9.6 <- Interval and number
Interval3_0=19.7 <- Interval and number


Nvdrifter you desable a crew efficiency in your mod. But I want to turn on this crew efficiency. I want use your mod and have a crew efficiency back :). I dont want to turn off what is turn off :). So tell me what i have to do to have back crew efficiency. :)

02-20-07 06:43 AM

Quote:

Originally Posted by NiKuTa
and what about this other 2 lines

Interval1_0=7.1
I
nterval2_0=9.6 <- Interval and number
Interval3_0=19.7 <- Interval and number


Nvdrifter you desable a crew efficiency in your mod. But I want to turn on this crew efficiency. I want use your mod and have a crew efficiency back :). I dont want to turn off what is turn off :). So tell me what i have to do to have back crew efficiency. :)

You can't have both in the same mod. Crew efficiency was greatly decreased to get the longer repair times. This was the only way to get longer repair times.

NiKuTa 02-20-07 03:46 PM

tell me how to turn on crew efficiency - i want know only this.

Myxale 02-20-07 04:11 PM

Quote:

Originally Posted by NiKuTa
tell me how to turn on crew efficiency - i want know only this.

Just remove the LRT mod!

Lanzfeld 02-22-07 05:41 PM

LRT and LRT Lite seem great!

Are they GWX 1.02 safe?

I read in the readme that there may be some unintended bad consequences when you ust the full version with GWX (maybe the Lite version too?). Is there any updated news with this after some weeks of testing? I am very interested in the non-lite version is it ok with GWX?

So much more real with LRT.

Samwolf 02-22-07 06:20 PM

Quote:

Originally Posted by Lanzfeld
LRT and LRT Lite seem great!

Are they GWX 1.02 safe?

I read in the readme that there may be some unintended bad consequences when you ust the full version with GWX (maybe the Lite version too?). Is there any updated news with this after some weeks of testing? I am very interested in the non-lite version is it ok with GWX?

So much more real with LRT.

I've been running LRT lite with GWX since it came out. No problems. Using it with GWX 1.02 but haven't been heavily damaged yet, took some light strafing damage and it seemed to work fine.

Lanzfeld 02-22-07 06:42 PM

Thanks Samwolf.

I enabled the non-lite mod and went to torpedo traing and rammed a few ships at flank to see this damage mod in action.

I didnt take any real damage. No flooding at all.

Hmmmmm........

Can anyone else chime in if you have used this mod for awhile?

Any GWX guys know if this mod will become official in the future?

Samwolf 02-22-07 07:03 PM

Quote:

Originally Posted by Lanzfeld
Thanks Samwolf.

I enabled the non-lite mod and went to torpedo traing and rammed a few ships at flank to see this damage mod in action.

I didnt take any real damage. No flooding at all.

Hmmmmm........

Can anyone else chime in if you have used this mod for awhile?

Any GWX guys know if this mod will become official in the future?

That strafing I took caused some light flooding in the stern torpedo room, it was fixed easy though.

Lanzfeld 02-24-07 08:41 PM

Quote:

Originally Posted by Lanzfeld
LRT and LRT Lite seem great!

Are they GWX 1.02 safe?

I read in the readme that there may be some unintended bad consequences when you ust the full version with GWX (maybe the Lite version too?). Is there any updated news with this after some weeks of testing? I am very interested in the non-lite version is it ok with GWX?

So much more real with LRT.

What do you say NVDRIFTER? Were there any hidden issues in using this mod or is it 100% ok with 1.02?

Thaanks

02-24-07 09:47 PM

Quote:

Originally Posted by Lanzfeld
Quote:

Originally Posted by Lanzfeld
LRT and LRT Lite seem great!

Are they GWX 1.02 safe?

I read in the readme that there may be some unintended bad consequences when you ust the full version with GWX (maybe the Lite version too?). Is there any updated news with this after some weeks of testing? I am very interested in the non-lite version is it ok with GWX?

So much more real with LRT.

What do you say NVDRIFTER? Were there any hidden issues in using this mod or is it 100% ok with 1.02?

Thaanks

I have been hearing different things from different players regarding the unstoppable flooding problems in LRT v1.31. Some players experience it, others don't. I have personally experienced it a few times when playtesting LRT v1.31, but not a lot. I really don't know what causes this. I looked and looked for the cause, but couldn't fix it. As far as the GWX 1.02 update is concerned, LRT v1.31 and Longer Wakes mods are probably not compatible with this GWX update. I say probably not because the GWX update is a .exe installer, so I'm not sure which files it overwrites. But there is a good chance the GWX update overwrites some of the same shared LRT files. As of now, I don't have the time to go through all of the files that were possibly changed, investigate what was changed, then re-edit them all over again. But there will be a new LRT v1.32 sometime later. I already had the majority of LRT v1.32 tested and finished (based on the older GWX version files), but now with this new GWX update release, I will have to redo all of those files based on the new GWX files. But I might go ahead and release an LRT LITE v1.32 soon, because that wouldn't require too much work. But as far as the full version release of LRT v1.32, I can't say when.


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