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-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   [REL] Water Stream for Uboats!(Updated:April 9, 2008) (https://www.subsim.com/radioroom/showthread.php?t=133541)

Rubini 03-28-08 03:24 PM

Quote:

Originally Posted by CapZap1970
Rubini:
Please make some room in your PM box... it's full :yep:
CapZap

It's ok now!

CapZap1970 03-28-08 08:15 PM

Rubini:
Thanks a lot for your help. I got the 3 features working like a charm, the smoke, the stream and the fix!!! :rock:
Once again, thanks a million, Maestro!!! :up:
http://i156.photobucket.com/albums/t...enshots/BW.jpg

CapZap

Jimbuna 03-29-08 07:18 AM

Quote:

Originally Posted by CapZap1970
Rubini:
Thanks a lot for your help. I got the 3 features working like a charm, the smoke, the stream and the fix!!! :rock:
Once again, thanks a million, Maestro!!! :up:


CapZap

All you need to do now is find a fix for those jaggies http://imgcash3.imageshack.us/img412...uplargeon1.gif

Phoenix3000 03-29-08 04:27 PM

Great work ! :up:

I tested this earlier and it looks very good, but I had to uninstall OLC's Environment mod to try it out.

When I then re-installed OLCE I tried to add the stream effect mod but it says it conflict's with OLC's materials.dat file.

Anyone know if it's a major change to be avoided, or it simply uses the same file and is OK to overwrite?

Thanks,

Px3000

Rubini 03-29-08 05:12 PM

Quote:

Originally Posted by Phoenix3000
Great work ! :up:

I tested this earlier and it looks very good, but I had to uninstall OLC's Environment mod to try it out.

When I then re-installed OLCE I tried to add the stream effect mod but it says it conflict's with OLC's materials.dat file.

Anyone know if it's a major change to be avoided, or it simply uses the same file and is OK to overwrite?

Thanks,

Px3000

OLC already have the compatible file. I guess that he is just testing it before release.;)

Wolfehunter 03-29-08 05:29 PM

Quote:

Originally Posted by Rubini
Quote:

Originally Posted by Phoenix3000
Great work ! :up:

I tested this earlier and it looks very good, but I had to uninstall OLC's Environment mod to try it out.

When I then re-installed OLCE I tried to add the stream effect mod but it says it conflict's with OLC's materials.dat file.

Anyone know if it's a major change to be avoided, or it simply uses the same file and is OK to overwrite?

Thanks,

Px3000

OLC already have the compatible file. I guess that it is just testing it before release.;)

Thanks Rubini I believe I speak for most when I say We appreciate it.:up:

Rubini 03-29-08 06:53 PM

I'm uploading a new video with the new water stream controller for holes above water. In some minutes on the tech thread.:up:

sh3rules 03-29-08 07:01 PM

Quote:

Originally Posted by Rubini
Quote:

Originally Posted by sh3rules
Since not many play with the XXI I guess that means no water :(

It will the last one but will have water stream too.:yep:

Great news, thanks! :D

Rubini 03-29-08 07:33 PM

Youtube video of the new water stream over water controller in action here:
http://www.subsim.com/radioroom/showthread.php?t=134055

A6Intruder 03-30-08 01:37 AM

Hi Rubini,
did you realise conflicts with other "Particle-Mods"? My thoughts are one Racerboys effectsmod. I tried both and after that i got white ugly smoke. Maybe it is possible to integrate your great mod in RB particles dat if it is technical possible. :hmm:
Kind regards

sh3rules 03-30-08 02:38 AM

Speaking of particles.dat. could someone be so kind to tell me where I could find an original GWX2 file?

Butzis 03-30-08 03:32 AM

Muchas Gracias, Thank You, Rubini.
Congratulations from den Komandanten from 24. Flotilla.
Good luck, buena suerte y gute Jagd !

Rubini 03-30-08 09:03 AM

Quote:

Originally Posted by A6Intruder
Hi Rubini,
did you realise conflicts with other "Particle-Mods"? My thoughts are one Racerboys effectsmod. I tried both and after that i got white ugly smoke. Maybe it is possible to integrate your great mod in RB particles dat if it is technical possible. :hmm:
Kind regards

As RB's Materials.dat is a tweaked copy of SH4 materials.dat, it already have the necessary particle into it. So, just delete the materials.dat from my mod or enable RB's FX after this mod and they will be compatible.:up:

A6Intruder 03-30-08 09:06 AM

Quote:

Originally Posted by Rubini
Quote:

Originally Posted by A6Intruder
Hi Rubini,
did you realise conflicts with other "Particle-Mods"? My thoughts are one Racerboys effectsmod. I tried both and after that i got white ugly smoke. Maybe it is possible to integrate your great mod in RB particles dat if it is technical possible. :hmm:
Kind regards

As RB's Materials.dat is a tweaked copy of SH4 materials.dat, it already have the necessary particle into it. So, just delete the materials.dat from my mod or enable RB's FX after this mod and they will be compatible.:up:

Great news, will give it a try!!:rock: :rock: :rock: :rock: :rock: :rock: :rock:
Kind regards and many thanks

onelifecrisis 03-30-08 06:07 PM

There's now a patch for OLCE which makes it compatible with Rubini's mod - thanks to Rubini
:rock:

See here:
http://www.subsim.com/radioroom/show...&postcount=318


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