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-   -   [No Threads Allowed - Post Suspension] Cold Waters Epic Mod 2.12 (https://www.subsim.com/radioroom/showthread.php?t=245304)

NeonsStyle 12-06-20 06:20 PM

Quote:

Originally Posted by SkulSS (Post 2706786)
Hi! Change language in Main menu - Options

This will show you how to change the languages in the 2nd part of the intro where I start talking about epic mod update.


https://www.youtube.com/watch?v=aHpYd9Zoxcw

NotLindemann 12-08-20 08:50 PM

Just wanna ask, can you fire the rbu-6000? If yes what is the key binds.

Aktungbby 12-08-20 09:37 PM

welcome aboard!
 
NotLindemann!:Kaleun_Salute:

steel shark 12-09-20 02:40 PM

Yes you can
 
you can change your keys in options

i think these are the default mapped ones tho for extra weapons


Toggle Guns=Return

Toggle RBU=LeftShift+Return

Deploy Chaff=Delete


Steel Shark

dmav522 12-09-20 05:25 PM

I just installed Epic Mod and when I try to create a new save it doesnt let me continue from the naming screen no matter how hard I click
Help?

SkulSS 12-10-20 05:23 AM

Quote:

Originally Posted by dmav522 (Post 2712620)
I just installed Epic Mod and when I try to create a new save it doesnt let me continue from the naming screen no matter how hard I click
Help?

game version in main menu?

dmav522 12-10-20 08:58 AM

1.15g

Griviues 12-12-20 09:00 AM

Quote:

Originally Posted by dmav522 (Post 2712620)
I just installed Epic Mod and when I try to create a new save it doesnt let me continue from the naming screen no matter how hard I click
Help?

Same issue here. The list of save games is completely empty, no matter how many times I try to save during the campaign.

Tucker 12-14-20 01:48 PM

Instantaneous Detection
 
Hey yall, I've got a quick question about the mod, what are the setting for detection range? Because it seems like every time I start a scenario my sub is already detected. This even applies to quick missions where I spawn in at 5 knots and am already getting pinged and fired upon right out of the gate.

Is this how it is supposed to play out every single time? Or is there a way to change the ranges etc? This would be especially helpful in the campaigns so you don't spawn in right in front of a battlegroup and within active sonar range. This has happened quite a few times to me.

whiskey111 12-19-20 07:30 AM

I have installed new version 2.26 and noticed that so called "dark of depth" is much darker. Personally, I prefered the one made for 2.24 which was much lighter. Does anyone know how to change "dark of depth" to be much lighter than now?

steel shark 12-19-20 10:04 AM

on / off
 
well for now if its not to your liking just switch it off

go to config look for

//Use the underwater darkening or not
UseUnderwaterDarkening=TRUE

change to


//Use the underwater darkening or not
UseUnderwaterDarkening=FALSE

this will disable it

======REMEMBER TO REMOVE THEN relaunch the mod via manager after changes tho =======================


as and like i think you mean restoring it to what it was before you need to C,sharp edit


ive not looked at all at the new depth darkness settings


but on my next tweaks i could make optional C,sharp change files with my own depth mods so :


Depth & SnS Comp Hide + Lighter at depth mod



50 ft on arrows

100 ft on arrows


&


50 ft on arrows & lighter at depth

100 ft on arrows & lighter at depth



or



50 ft on arrows + SnS Comp Hide

100 ft on arrows + SnS Comp Hide


&


50 ft on arrows + SnS Comp Hide & lighter at depth


100 ft on arrows + SnS Comp Hide & lighter at depth




this is assuming that they dont give you that option anyways in next mod version


it dose get dark fast tho in real life


Steel Shark

steel shark 12-19-20 10:17 AM

answer for range
 
Tucker


if you look in the config you can add range but


BUT DONT ADD TOO MUCH !!!


or units might spawn out of game area


in the config text look for


//Flat distance in kiloyards that will be added upon entering combat by pressing "All hands man Battlestations". "Close to" button is not affected.
//Making it negative works, but is't tested, so use it on your own risk
CombatStartDistanceIncreace=1

//Flat distance in kiloyards that will be added over CombatStartDistanceIncreace upon entering combat by pressing "All hands man Battlestations" for player's surface vessel. "Close to" button is not affected.
//Making it negative works, but is't tested, so use it on your own risk
CombatStartDistanceIncreaceSurface=0


add larger numbers after=

id go in slow increments till to find your desired perfect range


REMEMBER THO TO REMOVE THEN RE ADD THE MOD AFTER k


hope this helps



normal path to find config file is :


usually C:drive but might be different per computer types

Cold Waters\MODS\1. Основной мод - Epic Mod 2.26 (Main Mod)\ColdWaters_Data\StreamingAssets\override


then look for config text file so :

config.txt




Steel Shark

whiskey111 12-19-20 05:02 PM

Quote:

Originally Posted by steel shark (Post 2714604)
well for now if its not to your liking just switch it off

go to config look for

//Use the underwater darkening or not
UseUnderwaterDarkening=TRUE

change to


//Use the underwater darkening or not
UseUnderwaterDarkening=FALSE

this will disable it




Steel Shark


Thanks, I have edit config file as you suggested but darkening is still active.

steel shark 12-20-20 05:11 PM

your right
 
ive turned it off my self with only epic mod on and yes it wont disable


so no idear it was suppose to disable on false i mean if not why have they stuck the option to turn it off in the config


so guess its plan B time a C-sharp edit like i said


when i get more time ill look in to that for you k m8


Steel Shark

whiskey111 12-21-20 03:03 AM

Thanks a lot ! It could be very nice to have this option installed via ModEnable as "optionally" :)


Does anyone know if developers are planning to make onboard Helicopters (on playable ships) somehow controlled by a player?


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