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-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   [TEC] SH5.exe patches to fix bugs and add functionality (https://www.subsim.com/radioroom/showthread.php?t=181433)

MiTon 03-31-11 10:22 AM

Quote:

Originally Posted by SashaKA001 (Post 1632177)
Men here everything is clear and simple.:har: Choosing a protractor choose the color you want, make it true.:yeah: You also have to have all chewed only remaining swallow,:yep: and all. it is not clear?:timeout:


It's no question how to chose different colors. I can do that!
It was just an idea for a "nice to have feature"

I addmit I have no tallent finding nicely corresponing colors for my taste that give a good readability for me.
And since SH5 startup takes a lot of time, it would be cool to see how your new colors will look ingame.


Greets

MiTon

Magic1111 03-31-11 12:41 PM

Quote:

Originally Posted by Magic1111 (Post 1632051)
Hi Folks!

I´ve a question: Can we change the color for the plotting line with the SH5-Patcher Tool?

I mean, when i click with left mouse key on my sub-icon on NavMap to plot the course, this color of line I would change in another color (because the line is too thin, hard to see) ?

Mean "compass" from the above quote these plotting line ? And when yes, I doesn´t find the right setting in the SH5-Patcher-Tool ? Which "change Number" is for the compass ?:hmmm:

Best regards,
Magic

For more clearify my above post here a screenshot:

http://img862.imageshack.us/img862/9...0331193059.jpg


I would have the plotting line (see the arrows) in another color ! Is this possible ?

Best regards,
Magic

SashaKA001 03-31-11 03:35 PM

Quote:

Originally Posted by Magic1111 (Post 1632300)
For more clearify my above post here a screenshot:

http://img862.imageshack.us/img862/9...0331193059.jpg


I would have the plotting line (see the arrows) in another color ! Is this possible ?

Best regards,
Magic

but it is not right for you?:yeah:

Church's NavMap - Red Lines

Magic1111 03-31-11 03:59 PM

Quote:

Originally Posted by SashaKA001 (Post 1632451)
but it is not right for you?:yeah:

Church's NavMap - Red Lines

Sure, I know the MOD, but the red color appear only after plotting course (when I click with right mouse button to confirm the course).

I mean, when I click on sub-icon or waypoint-icon to plot an course, this line (as see in my screenshot) for draw/plot the course is not in red or another color ! And in my opinion this line is too tiny and hard to see !!!

As I described, only when I´m ready with course plotting and I click the right mouse button, then the line appear in red INSTEAD of the big-stock-blue Line (from Stock game).

You know what I mean ?:hmmm:

Best regards,
Magic

SashaKA001 03-31-11 04:14 PM

Quote:

Originally Posted by Magic1111 (Post 1632477)
Sure, I know the MOD, but the red color appear only after plotting course (when I click with right mouse button to confirm the course).

I mean, when I click on sub-icon or waypoint-icon to plot an course, this line (as see in my screenshot) for draw/plot the course is not in red or another color ! And in my opinion this line is too tiny and hard to see !!!

As I described, only when I´m ready with course plotting and I click the right mouse button, then the line appear in red INSTEAD of the big-stock-blue Line (from Stock game).

You know what I mean ?:hmmm:

Best regards,
Magic

Yes, I understand what you mean, then it should:ping: do and look:ping: TheDarkWraith:shucks::shucks::shucks:

Magic1111 04-01-11 02:34 AM

Quote:

Originally Posted by SashaKA001 (Post 1632489)
Yes, I understand what you mean, then it should:ping: do and look:ping: TheDarkWraith:shucks::shucks::shucks:

Yes, would be nice if he would help here !!! :yeah:

Alky 04-01-11 01:21 PM

I couldn't hack my way out of a paper bag!
 
I tried the hex editor thing with "HexEdit" and the "XVI32" also mentioned in a post in this thread. I either wasn't allowed to change the bytes or couldn't find them in a search. Thank you TDW for the patcher, it solved all my hacking short-comings :DL
At least I think so. I ran the hydrophone patch and it chaned the date and time so I assume it worked, I haven't had time to try the game. Now I have to locate the Real Navigation mod I think. :hmmm:

stoianm 04-01-11 01:25 PM

Quote:

Originally Posted by Alky (Post 1633409)
I tried the hex editor thing with "HexEdit" and the "XVI32" also mentioned in a post in this thread. I either wasn't allowed to change the bytes or couldn't find them in a search. Thank you TDW for the patcher, it solved all my hacking short-comings :DL
At least I think so. I ran the hydrophone patch and it chaned the date and time so I assume it worked, I haven't had time to try the game. Now I have to locate the Real Navigation mod I think. :hmmm:

it is in the same mod with the New ui by tdw:

http://www.subsim.com/radioroom/show...69&postcount=1

regards

Obelix 04-04-11 04:21 AM

Hi TheDarkWraith!
Does not appear to you at the expanse of the sh5.exe system damage and repair the boat? I think everybody knows that the system damage and repair the boat does not hold water. Is there any progress on this issue?

Obelix 04-05-11 05:41 PM

I do not understand what is written or just do not really have an answer?:06:

Obelix 04-06-11 08:12 PM

And hello again, TheDarkWraith
I want to put the puzzle before you, it concerns the sound of diesel engines.
Can you make an extra controller, which will receive signals from the engine telegraph and post-processing of signals received from the telegraph to issue a command to launch the audio file corresponding to the current turnover of diesel engines? Stock sound file can be replaced by zero, or disable it in Sh.sdl. I'm sure so you can solve the problem of changing the sound of diesel engines is not on the volume. So it is possible to realize the adjustment of the sound frequency.
What do you think?
Perhaps it could be some sort of additional scripts.
In general, I imagine it like this:
need to write a script that will intercept the command of throttle and convert them into commands to start the necessary audio files. But it already you know best how to implement it and whether it is possible (I am sure that is possible)

Dignan 04-12-11 06:52 AM

Can the SH5Patcher be used to install patch 1 (hydro fix)?

MiTon 04-12-11 12:22 PM

Quote:

Originally Posted by Dignan (Post 1641051)
Can the SH5Patcher be used to install patch 1 (hydro fix)?

Hi Dignan!

Yes it can, that's what TDW built it for! (and to apply patch 2 and 3).
Just take a look at the first post and you'll find this!


http://www.subsim.com/radioroom/pict...pictureid=3851


regards


MiTon

Dignan 04-12-11 01:22 PM

Quote:

Originally Posted by MiTon (Post 1641249)
Hi Dignan!

Yes it can, that's what TDW built it for! (and to apply patch 2 and 3).
Just take a look at the first post and you'll find this!


http://www.subsim.com/radioroom/pict...pictureid=3851


regards


MiTon

Thanks for the reply. :up:

wokelly 04-21-11 10:51 PM

TheDarkWraith directed me here so I can fix the colours on the tactical map because I can't see the grey against the blue background. I got a hex editor, but I can't find the lines specified. I don't know how to find things like 0x197A4A, or even 197A4A.

http://img860.imageshack.us/img860/5136/cantsee.jpg[/URL]

Can someone point out the areas on the left and top I am suppose to be looking at?


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