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Ooh ooh ohh can i guess ;) :rotfl:
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That skin above - submarine looks hike a huge jigsaw puzzle ;)
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It may be stupid to use G7a's during the day but it looks ominous...http://img.photobucket.com/albums/v4...210-161031.png
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This is from my first patrol using manual targetting, no map update and realistic sensors. I got a contact report, plotted an intercept, then picked him up on my hydrophones. It was pouring with rain and visibility was about 200m, the merchant was travelling faster than I could while submerged, but of course no hydrophones on the surface...
I ended up charging around at flank and submerging every 10 minutes to get a bearing but I still didn't find him till the weather cleared a bit. It was too rough to get an accurate fix on his range so I fired a full spread by eyeball from about 500m (hey, I didn't want to miss...) Must have been loaded with ammo, he went up like a roman candle Most satisfying SH3 kill yet, This game rocks. :cool: p.s. isn't GWX ready yet? http://img142.imageshack.us/img142/9...5445937kk3.jpg |
Nice shot
PS Yes :rotfl: |
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http://img206.imageshack.us/img206/300/111fh9.jpg http://img85.imageshack.us/img85/3458/222is3.jpg http://img85.imageshack.us/img85/5358/1222qd6.jpg http://img206.imageshack.us/img206/726/1111lg3.jpg and they seem to work just as good. ;) :) Wolfy |
The T2 G7e's don't have long enough range. For me it's either T1 G7a's or T3 G7e's.
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U-997 lost with all hands |
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"T2 Torpedo Range Mod - Changes the range of the T2 from 1800m to a more realistic 5000m. By Clive Bradbury" Download: http://www.subsim.com/subsim_files/p...T2RangeMod.rar |
A tribute to AG124 & Anvart...
http://img186.imageshack.us/img186/8...ghtshipxk2.jpg |
Nice pic Seth:yep: :up:
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The thing I´m wondering is, if Stabiz was in the beta team even without Seth giving him his position... :rotfl:
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