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Icefield automatically generated. Very low impact on the FPS. If each iceberg was a sea unit, my game would crash...
https://i.imgur.com/FWdeUEX.png |
:Kaleun_Cheers:FUBAR295:salute:
I like camerawork screens; ..:up::yeah: :Kaleun_Applaud: https://i.ibb.co/pbpcnwt/sh3-2024-11-20-14-17-38-23.jpg |
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Also, it would be a real pain to place all these icebergs manually in the Mission Editor... !!! |
:arrgh!:
Polygons would be the same. :Dno I think the ship represents a more detailed structure and the animations (script) therefore more calculation... |
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You don't get the point. I'm comparing individual icebergs to this automatic icefield which is actually one single unit. |
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:yep:I like your idea of an ice field to cross for a special mission... why not conduct operations in hostile areas..:up: |
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As these icebergs are not sea or land units, they don't have any collision sphere, so they are harmless for you. But we could add a few real icebergs (sea unit) inside the field, so you will never know in advance if the iceberg in front of your bow is a true or a fake iceberg... forcing you to avoid all of them. |
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But I would be delighted to have special missions like the far north of Greenland with ice fields to cross |
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If there is desire for it, I will open a proper thread. :03: |
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:salute: |
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