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Maybe but earier versions in my opinion weren't complete for playing.
In my community some players (include me) tested early versions of RA and we decided to stay with LwAmi. My first tested version was 1.33 and in my opinion was too buggy. First posts on RedRodgers are from december of 2008 |
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ATM I will go over both forums to see what can I find, but by all means I would love to ask for some informations from your downloads P7p8. Or anyone else for that matter. I am mainly interested in evolution of changes - so I need changelogs but also I do like to see changes in Doctrine files. BTW: That Quote:
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Not all changes were described in changelogs. Between main versions were many "beta" (not published) versions for testing.
In manual folder you will find !DWX_RA_1_49_OPFOR_INFO.TXT with list of changes since RA 1.32 If you are interested of doctrines from specific version i can upload them. BTW why you need to check doctrines? |
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For self-learning I am using Notepad++ to compare versions, which gives quite a clear picture of the changes. https://i.ibb.co/h8ZfJGx/notepad-7-ZBL8-BFVSg.png Edit: looking at the original Doctrine files one can see how they are commented out, but RA version is no more with comments. |
Keep in mind that sometimes rather than changing a doctrine, they just created a new one and pointed the object(s) to that.
So check the database on each version to see if a specific doctrine is still in use. |
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16x RA consequence?
I use 16x sometimes and i didn't find obvious error, and i can't distinguish that bug is caused by RA or its natural bug. I remember RA 16x bug is about MK48 but I cant find the tip. Could somebody tell me?
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tomahawk disappear in RA 1.49
tomahawk disappear in RA 1.49,when you launch it ,it fly about 50 nm and disappear, who else have the same bug?Really annoying.
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For launch it is necessary to nominate number of a point in which the target is (It sets the point in what a sensor of missile be switched on). For example player has established a point number 2 on the target - then it is necessary to specify in “Destruct Range” number of a point - 2. The launch from Nav map is launch with one point - this mode number 1 (ONE) is established as default. There is a mode number 5 - missile enables a sensor in each waypoint. If the target is found out -missile kills it. If there is no target - then the missile switch off own sensor and run to the next way point and makes search there (for all four waypoints subsequences). Gameplay Note: For successful in-game launch of this missile Ownship depth must be 150 feet or less. Speed must be 6 knots or less. The target must be minimum at 5 nautical miles away. It is recommended that the first waypoint be at least 2000 yards from OS and all next waypoints at least 5000 yards apart. Hint: Good idea - To ensure entrance of a TLAM Missile on land through shallow coastal water area. |
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for those who want the latest 1.49, heres link
https://drive.google.com/file/d/1dBN...ew?usp=sharing |
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