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-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

reaper7 05-06-10 05:43 PM

:rock: Oh yeah. This was my only real gripe with SH5.

Excellent work on figuring this one out. :up:

Edit: Would it be possible to make the Mast value box in the Notepad a user Imput box like whats in the XO Dialog Page for range , AOB etc. That way you could imput the value direct to notepad without use of dial. See, Ya give us an inch and we want a mile.

SeamanStaines 05-06-10 05:45 PM

Quote:

Originally Posted by kylania (Post 1383789)
Did you edit the TheDarkWaithOptions.py file to indicate you were using All Dials instead of Minimal Dials?

at first i hadn't touched this file. No dials appear in game.

went and looked in the file later, it had Minimal set by default. I changed to AllDials (even though it says to use None or Minimal only at this stage). No dials appear in game.

Have changed it back to Minimal again in the .py file.

Seriously..i just want to play with AllDials: Is it supposed to be as simple as copying the 2.1.0 mod in, enable it in jsgme, then enable the AllDials mod? Fire up sh5. No other settings in game or files to configure???

TheDarkWraith 05-06-10 05:47 PM

Quote:

Originally Posted by reaper7 (Post 1384375)
:rock: Oh yeah. This was my only real gripe with SH5.

Excellent work on figuring this one out. :up:

I wish it would automatically update the mast height but I haven't figured out how to do that yet........so for now there is an extra step to do: once you identify the ship, read off the mast height and set the mast height dial to that value. Then you can take your range readings.

TheDarkWraith 05-06-10 05:49 PM

Quote:

Originally Posted by SeamanStaines (Post 1384381)
at first i hadn't touched this file. No dials appear in game.

went and looked in the file later, it had Minimal set by default. I changed to AllDials (even though it says to use None or Minimal only at this stage). No dials appear in game.

Have changed it back to Minimal again in the .py file.

Seriously..i just want to play with AllDials: Is it supposed to be as simple as copying the 2.1.0 mod in, enable it in jsgme, then enable the AllDials mod? Fire up sh5. No other settings in game or files to configure???


that's all you have to do. Enable the main mod, don't mess with the options file if you want SH5 Enhanced mode and any dial mode, then enable one of the add-on TDC dial modes (via JSGME) and you should be good to go.

reaper7 05-06-10 06:07 PM

Quote:

Originally Posted by TheDarkWraith (Post 1384385)
I wish it would automatically update the mast height but I haven't figured out how to do that yet........so for now there is an extra step to do: once you identify the ship, read off the mast height and set the mast height dial to that value. Then you can take your range readings.

:up:. Will see if they Fix it fully in the Patch. If not I have an idea for a Dial much like the current stadimeter. So it'll be a Vertical linear slider dial rather that rotary.
Will wait till the 11th and see before photoshoping one up. :up:
But as is its excellent.

Krauter 05-06-10 06:15 PM

Are you gonna throw this up in a quick fix? Or do we have to wait until after the 11th :wah:

McHub532 05-06-10 06:19 PM

Quote:

Originally Posted by Krauter (Post 1384415)
Are you gonna throw this up in a quick fix? Or do we have to wait until after the 11th :wah:

I stopped waiting for Ubisoft to do anything... so stopped trying to keep up with the Patch thread. We really believing that a patch is coming out on the 11th? Is that the scuttlebutt?

7thSeal 05-06-10 06:36 PM

Excellent work DW, just throwing this out there to consider... maybe have the mast height dial located to the left of the speed dial? Having them bundled together there in one area would be nice for those using the dials manually. :)

TheDarkWraith 05-06-10 07:01 PM

Quote:

Originally Posted by 7thSeal (Post 1384442)
Excellent work DW, just throwing this out there to consider... maybe have the mast height dial located to the left of the speed dial? Having them bundled together there in one area would be nice for those using the dials manually. :)

Hey I'm a manual targeter also :yep: Why do you think I've been working so hard on this? I wanted a working stadimeter by god!!

TheDarkWraith 05-06-10 07:22 PM

Quote:

Originally Posted by Krauter (Post 1384415)
Are you gonna throw this up in a quick fix? Or do we have to wait until after the 11th :wah:

no it's going to be part of v2.2.0 which I'm finishing up now :D

Krauter 05-06-10 07:51 PM

:D wait pre patch or post patch

TheDarkWraith 05-06-10 07:58 PM

Quote:

Originally Posted by Krauter (Post 1384489)
:D wait pre patch or post patch

I don't wait for patches......they'll probably renig on the date they set again anyways :yep:

kylania 05-06-10 07:59 PM

Quote:

Originally Posted by TheDarkWraith (Post 1384493)
I don't wait for patches......they'll probably renig on the date they set again anyways :yep:

The real question is if Ubisoft can release a patch before TDW makes the patch obsolete!

McHub532 05-06-10 08:23 PM

Quote:

Originally Posted by TheDarkWraith (Post 1384493)
I don't wait for patches......they'll probably renig on the date they set again anyways :yep:

Yes.. a man in this world that still is a man.

Like John Wayne toilet paper, "Rough tough and takes crap from nobody."

TheDarkWraith Rocks!!

SteelViking 05-06-10 10:25 PM

I am seeing a problem with the 2.1.0 SHIII UI, and I am wondering if anyone else has the same thing going on or if it is just on my end. When I use the officer bar to issue a silent running order (obviously while submerged) I am still having torps load.


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