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leovampire 11-21-07 10:03 PM

your welcome everyone
 
Got to love the little add on LukeFF did on the interior ambiant sound! I got the Sh*t scared out of me. I am usualy alone in the office playing just the dog's. Then suddenly there is a caugh in the rear suround sound speakers I almost fell off the chair wasn't expecting it! I am so use to hearing just the sub sound's it was the last thing I expected to hear and man oh man did it catch me off guard being all alone in the room playing.

:rotfl: :rotfl:

Thanks for adding that LukeFF to the sound effect's add on work's great! :rock:

LukeFF 11-21-07 10:06 PM

Quote:

Originally Posted by leovampire
Got to love the little add on LukeFF did on the interior ambiant sound! I got the Sh*t scared out of me. I am usualy alone in the office playing just the dog's. Then suddenly there is a caugh in the rear suround sound speakers I almost fell off the chair wasn't expecting it!

:rotfl: :rotfl:

Thanks for adding that LukeFF to the sound effect's add on work's great! :rock:

Cool! I'm glad you like it. The nice thing about the interior ambiance sound is that it picks up from the last point it was playing, so the player gets to hear the full length of the sound, even if he's not in the conning the tower the whole time length of the audio track.

leovampire 11-21-07 10:26 PM

Quote:

Originally Posted by LukeFF
Quote:

Originally Posted by leovampire
Got to love the little add on LukeFF did on the interior ambiant sound! I got the Sh*t scared out of me. I am usualy alone in the office playing just the dog's. Then suddenly there is a caugh in the rear suround sound speakers I almost fell off the chair wasn't expecting it! I am so use to hearing just the sub sound's it was the last thing I expected to hear and man oh man did it catch me off guard being all alone in the room playing.

:rotfl: :rotfl:

Thanks for adding that LukeFF to the sound effect's add on work's great! :rock:

Cool! I'm glad you like it. The nice thing about the interior ambiance sound is that it picks up from the last point it was playing, so the player gets to hear the full length of the sound, even if he's not in the conning the tower the whole time length of the audio track.

Yep you did a great job on that one no doubt about it but then again you did a great job on a TON of the sound effect's. Time to give you a sound man avatar that is for shure!

letterboy1 11-21-07 11:10 PM

Thanks for all that great stuff!

BTW Leovampire, just wanted to make sure I understand about the Depth Charge Shake mod . . . you say it's ROW compatible? What exactly does that mean? Do I need one of the ROW camera mods before using the Depth Charge Mod? I am not using any of the ROW camera mods so I want to be sure I don't screw something up. Thanks.:up:

ReallyDedPoet 11-21-07 11:17 PM

Quote:

Originally Posted by letterboy1
Thanks for all that great stuff!

BTW Leovampire, just wanted to make sure I understand about the Depth Charge Shake mod . . . you say it's ROW compatible? What exactly does that mean? Do I need one of the ROW camera mods before using the Depth Charge Mod? I am not using any of the ROW camera mods so I want to be sure I don't screw something up. Thanks.:up:

letterboy1, I just asked LV the same question in a PM a few minutes ago, his response:

Yes NVDrifter enhanced the movment force of the bomb's and depth charges. They do not add to damage just make's the sub move a lot more from the force of the explosion. I did not add those file's as they are part of his mod I just made the camera changes he sugested to see the effect inside of the sub cam's.

So you need both for the full effect, I added mine like this:

ROW Camera vs_1a
ROW Compatable Depth Charge Shake from NVDrifter

Edit: Just saw you are not using any Camera Mods, so I am not sure if that makes a
difference :hmm: I am thinking it does not. This should be fine:
ROW Compatable Depth Charge Shake from NVDrifter


RDP

leovampire 11-22-07 12:52 AM

Okay to clairify this on the NVDrifter depth charge shake mod
 
You need both the new Camera Mod I did for ROW just one of them will do.

And you need the compatable ROW Depth Charge Shake by NVDrifter to get the effect's.

All I did to the ROW camera mod's is add the changes NVDrifter made manualy to our camera's so you can have great effect's without losing anything from our camera mod's.

And in the seperate download I meade for NVDrifetr's stuff is the Actual Bomb and Depth Charge tweek file's.

So one of these:


#2a ROW_Camera_vs_2a With turning angle sway. Now with Depth Charge shake from NVDrifter also added. posted on 11/21/07


#2b ROW_Camera_vs_2b With out turning angle sway thanks Canonicus for info on this. Now with Depth Charge shake from NVDrifter also added. posted on 11/21/07


#2c ROW_Realistic_Camera_vs_2c This camera limit's the ability in using the TBT to only a 90 deg angle instead of a full 360 deg. Also turning angle sway is removed. Now with Depth Charge shake from NVDrifter also added. Posted on 11/21/07


With this:

Also here is an ROW compatable NVDrifter depth charge mod with just the Depth Charge file and Bomb file.
It is JSGME ready.


ROW_Depth_Charge_Shake_Mod_by_NVDrifter


And you will get a nice in game effect with all the benift's of the ROW camera mod's as well.

letterboy1 11-22-07 01:07 AM

Thanks. I'll try vs2b wth a shake . . . and fries. Oh, do you have to be in port?

leovampire 11-22-07 01:09 AM

Nope you don;t have to be in port to add any of these.
 
Quote:

Originally Posted by letterboy1
Thanks. I'll try vs2b wth a shake . . . and fries. Oh, do you have to be in port?

Also check out the small add on for the sound pack a couple new add on's and a fix for the creak's even better than the last. You can hear the crew caugh and sneeze once in a while is part of the add on.



http://files.filefront.com/ROW+sound.../fileinfo.html

ryanwigginton 11-22-07 01:14 AM

Leo,

Just wondering why the realistic camera has turning sway removed. I thought this would have been a realism if anything. Or maybe I'm wrong and subs don't sway at all when they turn. :hmm:

letterboy1 11-22-07 01:16 AM

Oh yeah, I already snatched up the sound addon and will try it out in a few minutes (even though it's late).

So what about NVdrifter's mod? That one you have to be in port for, right?

leovampire 11-22-07 01:19 AM

Because most did not like that effect for one thing
 
Quote:

Originally Posted by ryanwigginton
Leo,

Just wondering why the realistic camera has turning sway removed. I thought this would have been a realism if anything. Or maybe I'm wrong and subs don't sway at all when they turn. :hmm:

Second the Realistic one wasn't included with the second release of the mod because most haited the limited UZO rotation and use. When Bill Nichols asked me to post the camera mod with the update's I didn't think about what way I should do it just got it out there with the adjustment's needed.

The original camera mod only got 5% download's out of all the camera file download's so figured it wasn't worth it applying the effect's to the realistic one.

I might do one in the future if it is wanted I just get people confused enough with the choices of download's for their game.

leovampire 11-22-07 01:21 AM

nope it only effect's 2 small file's and not ship's or sub's
 
Quote:

Originally Posted by letterboy1
Oh yeah, I already snatched up the sound addon and will try it out in a few minutes (even though it's late).

So what about NVdrifter's mod? That one you have to be in port for, right?

Nor does it effect the campaign layers so it is okay to add it at any time just like the sound effect's and the camera mod. I added it to my game with no ill effect's at all.

ryanwigginton 11-22-07 01:30 AM

Quote:

Originally Posted by leovampire
Quote:

Originally Posted by ryanwigginton
Leo,

Just wondering why the realistic camera has turning sway removed. I thought this would have been a realism if anything. Or maybe I'm wrong and subs don't sway at all when they turn. :hmm:

Second the Realistic one wasn't included with the second release of the mod because most haited the limited UZO rotation and use. When Bill Nichols asked me to post the camera mod with the update's I didn't think about what way I should do it just got it out there with the adjustment's needed.

The original camera mod only got 5% download's out of all the camera file download's so figured it wasn't worth it applying the effect's to the realistic one.

I might do one in the future if it is wanted I just get people confused enough with the choices of download's for their game.

I must have been in the special 5%! :smug:

I like the sway and the UZO restriction. :yep: If I have to fire an aft torpedo on the surface, usually a snapshot, I just pop up the periscope and use that. It's right that you can't look back through all that metal that makes up the conning tower. Also, love the way you have to walk about on the bridge now to get a good view with your binos. For me if it feels more real, it's good.

leovampire 11-22-07 01:39 AM

tell ya what not today or tomarrow but I will work on one
 
Quote:

Originally Posted by ryanwigginton
Quote:

Originally Posted by leovampire
Quote:

Originally Posted by ryanwigginton
Leo,

Just wondering why the realistic camera has turning sway removed. I thought this would have been a realism if anything. Or maybe I'm wrong and subs don't sway at all when they turn. :hmm:

Second the Realistic one wasn't included with the second release of the mod because most haited the limited UZO rotation and use. When Bill Nichols asked me to post the camera mod with the update's I didn't think about what way I should do it just got it out there with the adjustment's needed.

The original camera mod only got 5% download's out of all the camera file download's so figured it wasn't worth it applying the effect's to the realistic one.

I might do one in the future if it is wanted I just get people confused enough with the choices of download's for their game.

I must have been in the special 5%! :smug:

I like the sway and the UZO restriction. :yep: If I have to fire an aft torpedo on the surface, usually a snapshot, I just pop up the periscope and use that. It's right that you can't look back through all that metal that makes up the conning tower. Also, love the way you have to walk about on the bridge now to get a good view with your binos. For me if it feels more real, it's good.

That put's the sway into the realistic cam and post it when it is done. I will give you and Bill a PM to let you both know if your interested in it.

Maybe this weekend it will be ready.

Original camera download numbers before now:

#1= 175 with sway

#2= 865 without sway

#3= 450 realistic

ryanwigginton 11-22-07 02:01 AM

Quote:

Originally Posted by leovampire
Quote:

Originally Posted by ryanwigginton
Quote:

Originally Posted by leovampire
Quote:

Originally Posted by ryanwigginton
Leo,

Just wondering why the realistic camera has turning sway removed. I thought this would have been a realism if anything. Or maybe I'm wrong and subs don't sway at all when they turn. :hmm:

Second the Realistic one wasn't included with the second release of the mod because most haited the limited UZO rotation and use. When Bill Nichols asked me to post the camera mod with the update's I didn't think about what way I should do it just got it out there with the adjustment's needed.

The original camera mod only got 5% download's out of all the camera file download's so figured it wasn't worth it applying the effect's to the realistic one.

I might do one in the future if it is wanted I just get people confused enough with the choices of download's for their game.

I must have been in the special 5%! :smug:

I like the sway and the UZO restriction. :yep: If I have to fire an aft torpedo on the surface, usually a snapshot, I just pop up the periscope and use that. It's right that you can't look back through all that metal that makes up the conning tower. Also, love the way you have to walk about on the bridge now to get a good view with your binos. For me if it feels more real, it's good.

That put's the sway into the realistic cam and post it when it is done. I will give you and Bill a PM to let you both know if your interested in it.

Maybe this weekend it will be ready.

Original camera download numbers before now:

#1= 175 with sway

#2= 865 without sway

#3= 450 realistic

Leo, there was no need but thanks anyway. If you try and please everyone's personal little preferences you may as well be on the quest for the holy grale! You gotta draw the line at some point and 'say this is my work, download it if you want it and don't if you don't' I'm sure I'll live with the sway and no restriction -I can just pretend I have a restricted UZO :lol:).


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