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-   -   [WIP] IRAI (Intelligent Random AI) (https://www.subsim.com/radioroom/showthread.php?t=171973)

Doomlad 02-26-12 10:20 PM

Thanks!
 
As if we didn't have it hard enough! :) Many Thanks!

misha1967 02-26-12 10:28 PM

Quote:

Originally Posted by Dignan (Post 1844467)
I've also lowered my MAX difficulty levels to something less than 100. I think I have my max difficulty at 95 b/c I agree, sometimes the escorts have ridiculous sonar and hydrophone skills. Don't get me wrong, this mod made the game worth playing but when an escort can hear my cook fart from 3,000 meters away while I'm submerged at 145 meters on silent running...it's too hard. That's why we can adjust it. :up:

:har:

Yep. As I recall, that seems to have been a problem with all previous versions of Silent Hunter too. Those escorts that just never, ever made a mistake and never, ever lost sight of where you were. No fooling them at all. If Bernard took his hat off at 6,000 yds submerged, they'd all come racing to you and, once locked on to you, you could pretend to run away in their baffles, creep silently along the ocean floor, shut down everything and pretty much sit on the bottom for a whole day, spit decoys in every conceivable direction and they would not as much as think about being deceived by your primitive wiles. :damn:

And the solution, in all the previous versions as well as this one, was always the talented, tireless modders working night and day to fix it. :up:

THE_MASK 02-27-12 12:47 AM

Keep the AI at 100 in IRAI .
Apply the Depth charge water disturbances after IRAI
http://www.subsim.com/radioroom/show...t=depth+charge

There is a mod to fix nearly everything .

schweini63 03-21-12 09:00 AM

Hi there,

I did apply the 'IRAI_0_0_30_ByTheDarkWraith' (after MO and TDW's UI's as recommend) and then the 'IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_ spotting' when I was in the bunker yesterday evening.

On Campain then, I approched a Merchant on Periscopedepth but I could'nt hear anything in Hydrophone? Diving to 40m -> the same.....

Where is my mistake?

What does the Mod 'IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_ spotting' exactly do?

...thanks

Echolot 03-21-12 09:48 AM

Hello schweini63.

Put the IRAI mod between MO and NewUIs, use the No hydrophone on surface mod from TDWs Addon mods 1.1.0 (put after NewUIs).

Regards.

Echol:hmmm:t.

schweini63 03-21-12 10:06 AM

Quote:

Originally Posted by Echolot (Post 1858383)
Hello schweini63.

Put the IRAI mod between MO and NewUIs, use the No hydrophone on surface mod from TDWs Addon mods 1.1.0 (put after NewUIs).

Regards.

Echol:hmmm:t.

...hmmm, I'm a little bit confused about that!
TDW recommend the IRAI-Mod's to be installed after his UI's? See first Page.

Are you sure?

My Mod-List from yesterday evening:

Magnum_Opus_v0_0_1
Magnum_Opus_v0_0_1 patch2
Shadow Improvement Mod
nVidia missing lights
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys DBSM SH5 v1.3 optional louder engine sounds
Stormys DBSM SH5 v1.3 optional No Magic Skills mod german dialogs
Stormys DBSM additional creaks and noises 1.0
NewUIs_TDC_6_9_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_6_9_0_AltAdvSpeedGraphics_by_naights
NewUIs_TDC_6_9_0_ByTheDarkWraith
NewUIs_TDC_6_9_0_Das_Boot_Crew_Mod_by_Illyustrator
NewUIs_TDC_6_9_0_ERM_Reaper7_NightVision
NewUIs_TDC_6_9_0_jimimadrids_map_tools
NewUIs_TDC_6_9_0_New_radio_messages_German
NewUIs_TDC_6_9_0_WWIIInterface_by_naights
OPEN HORIZONS II_full v1.7
OHII v1.7 patch1
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
Accurate German Flags
IRAI-Mod'S
DEUTSCHMOD_1.0.4

Echolot 03-21-12 12:47 PM

Quote:

Magnum_Opus_v0_0_1
Magnum_Opus_v0_0_1 patch2
Shadow Improvement Mod
nVidia missing lights
IRAI
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3 Not needed, because it's already in additional crew sounds
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys DBSM SH5 v1.3 optional louder engine sounds
Stormys DBSM SH5 v1.3 optional No Magic Skills mod german dialogs Not needed, because it's already in Deutschmod
Stormys DBSM additional creaks and noises 1.0
NewUIs_TDC_6_9_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_6_9_0_AltAdvSpeedGraphics_by_naights
NewUIs_TDC_6_9_0_ByTheDarkWraith
NewUIs_TDC_6_9_0_Das_Boot_Crew_Mod_by_Illyustrator
NewUIs_TDC_6_9_0_ERM_Reaper7_NightVision
NewUIs_TDC_6_9_0_jimimadrids_map_tools
NewUIs_TDC_6_9_0_New_radio_messages_German
NewUIs_TDC_6_9_0_WWIIInterface_by_naights
TDW Addon Mod No Hyd on Surface No aircraft spotting
OPEN HORIZONS II_full v1.7
OHII v1.7 patch1
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Shallow Waters V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
Accurate German Flags
DEUTSCHMOD_1.0.4
I am not 100% shure, but 98%. :hmmm:

Try it out.

flostt 03-21-12 01:33 PM

...and install "Accurate German Flags" after "DeutschMod" if you want to see certain symbols....

schweini63 03-21-12 02:14 PM

:yeah: ...thank you, guys...

I'm going to patrol now ...let's see what happen!

This is my Mod-List now:

Generic Mod Enabler - v2.6.0.157
[G:\Silent Hunter 5\MODS]

Magnum_Opus_v0_0_1
Magnum_Opus_v0_0_1 patch2
Shadow Improvement Mod
nVidia missing lights
IRAI_0_0_30_ByTheDarkWraith
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys DBSM SH5 v1.3 optional louder engine sounds
Stormys_DBSM_additional_creaks_and_noises_1.0
NewUIs_TDC_6_9_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_6_9_0_AltAdvSpeedGraphics_by_naights
NewUIs_TDC_6_9_0_ByTheDarkWraith
NewUIs_TDC_6_9_0_Das_Boot_Crew_Mod_by_Illyustrator
NewUIs_TDC_6_9_0_ERM_Reaper7_NightVision
NewUIs_TDC_6_9_0_jimimadrids_map_tools
NewUIs_TDC_6_9_0_New_radio_messages_German
NewUIs_TDC_6_9_0_WWIIInterface_by_naights
TDW_No_Hydrophone_On_Surface_No_Aircraft_Spotting_ 1_1_0
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
OPEN HORIZONS II_full v1.7
OHII v1.7 patch1
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
DEUTSCHMOD_1.0.4
Accurate German Flags

Echolot 03-21-12 02:31 PM

Quote:

Magnum_Opus_v0_0_1
Magnum_Opus_v0_0_1 patch2
Shadow Improvement Mod
nVidia missing lights
IRAI_0_0_30_ByTheDarkWraith
If you want to update IRAI to 0.0.31 put it here
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys DBSM SH5 v1.3 optional louder engine sounds
Stormys_DBSM_additional_creaks_and_noises_1.0
NewUIs_TDC_6_9_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_6_9_0_AltAdvSpeedGraphics_by_naights
NewUIs_TDC_6_9_0_ByTheDarkWraith Put this before NewUIs_TDC_6_9_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_6_9_0_Das_Boot_Crew_Mod_by_Illyustrator
NewUIs_TDC_6_9_0_ERM_Reaper7_NightVision
NewUIs_TDC_6_9_0_jimimadrids_map_tools
NewUIs_TDC_6_9_0_New_radio_messages_German Not needed, because it's already in Deutschmod
NewUIs_TDC_6_9_0_WWIIInterface_by_naights
TDW_No_Hydrophone_On_Surface_No_Aircraft_Spotting_ 1_1_0
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
OPEN HORIZONS II_full v1.7
OHII v1.7 patch1
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
DEUTSCHMOD_1.0.4
Accurate German Flags
Regards.

Echolot.

7Infanterie19 03-21-12 04:43 PM

Quote:

Originally Posted by schweini63 (Post 1858384)
...hmmm, I'm a little bit confused about that!
TDW recommend the IRAI-Mod's to be installed after his UI's? See first Page.

Are you sure?

Hi schweini63, I asked a similar question in the mod loadout thread. Here's a confirmation from Magic111, who said he was "1000000%" sure :D:

http://www.subsim.com/radioroom/show...postcount=1051

As an aside, for me, for the no hydrophone on the surface mod to work, I have to put it after all the other TDW mods. That's the regular one, not the no aircraft spotting one, though, which I don't use. I'm mentioning it in case the two behave similarly.

Hope that helps. :yeah:

Bilge_Rat 04-01-12 08:01 AM

Finally got around to testing v31. This is the best version yet, IMHO, tough, but it is possible to escape.

Sea_Wolf 04-15-12 07:00 PM

I am wondering if I have installed the mod correctly, I did as instructed and when I go to JGSME to enable the mod it takes its time loading then it moves to the right side... Now when I am playing in my campaign which is October 1939, the enemy aircraft will not attack me at all. Also when I found a group of transports about 2 of them, there were 2 destroyers accompanying them. I dived to periscope depth and fired torps at the transports and made a quick dive to 90meters and cut the motors. The destroyers finally started circling and one turned on his sonar and depth charged me but his depth charges were set too high. After that they both circled for about a good 20 mins and then left... They never used their sonar again, I am guessing the AI thought I was a goner... Now I am wondering if the AI is set to be a little easier earlier in the war or are they supposed to be more difficult? I honestly thought I was going to have a harder time than what I did...

TheDarkWraith 04-23-12 01:06 AM

v0.0.33 released. See post #1

I would regard this version as an experimental one. Let me know what you all think of the new sub and ship AI :yep:

:|\\

THE_MASK 04-23-12 01:27 AM

The file that goes after v33 , is that the right one ? It says v31


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