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-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

SeaWolf U-57 05-06-10 11:51 AM

Quote:

Originally Posted by Monte (Post 1383856)
I know it when I click on my moving officer to open the dialog window. In the top right corner theres a red text 'wounded' and the orders are greyed out (I´m not able to chose an order). I thought that the officer icon would change when this happens.


This maybe a stupid question but are you using version 2.0.0 or above
aren't you ???
Just wondering if you have missed out on a versions change you may have blinked
and didn't realise we are upto 2.1.0 now :03:

TheDarkWraith 05-06-10 11:57 AM

makman94 pointed out to me that the stadimeter in the notepads of the UZO, attack, and obs still aren't working correctly in v2.1.0. He sent me a test mission and I used it to figure out why. Yes, I have a solution :D:rock:

I added another dial to the TDC that is for mast height. The game defaults to a mast height of 20m (I verified this) and you can see it on the new dial added. When you identify a contact this value does not change - game bug! But using the new dial you set the mast height to the correct value and now you're range readings will be accurate :rock:

Now what I need is someone to make me a new dial graphic for mast height. I used the speed dial's one for testing currently and it needs to be replaced with something much better. What's the highest mast height we have on the ships in this game? What should we set the highest mast height to? I ask because I have to setup the new dial to the graphic the person makes.

Here is a screenshot of the new mast height dail with the game default setting of 20m:
http://www.subsim.com/radioroom/pict...pictureid=2006

Here I've selected the target and identified it. You'll notice that the new mast height dial did not change! You have to manually set it to the mast height of the ship for your range readings to be accurate:
http://www.subsim.com/radioroom/pict...pictureid=2007

I haven't added the code to update the mast height value in the notepads yet. I will do that next.

reaper7 05-06-10 01:14 PM

Sure no Problem, will knock something up any Idea on the Max Mast Height needed - will go with 60M for now.

This is Prob the same bug as the stock stadimeter, wonder will this fix that also?

reaper7 05-06-10 01:35 PM

Was wondering what type of dial to create, when it dawned on me why not use the Notepad as the dial (Recreate the Pic as a dial).

Here's the concept:
http://i236.photobucket.com/albums/f...et/Concept.jpg

So I created the Dial face and needle and have done the dial cfg for you to add to the Mod. If you could tie the Current val to the Mast: value thats displayed on the notepad - so the value would update onscreen as you dragged the needle. :DL

Just anchor the following on top of the stadimeter page so that it is on top of the corresponding image - Dial is transparent bar ship Image so page background colour will show through.

http://i236.photobucket.com/albums/f...imeterDial.jpg

Sending you a PM with link to created files. :up:

Linavitch 05-06-10 01:36 PM

Quote:

Originally Posted by reaper7 (Post 1384025)
any Idea on the Max Mast Height needed - will go with 60M for now.

The highest mast I could find in the ERM was the Nelson at 55m so it looks like 60 will be good.

Regards

reaper7 05-06-10 01:40 PM

Quote:

Originally Posted by Linavitch (Post 1384055)
The highest mast I could find in the ERM was the Nelson at 55m so it looks like 60 will be good.

Regards

Excellent, 60 I went with. :)

conus00 05-06-10 02:03 PM

@TheDarkWraith
I know that you have better (or worse ) stuff to worry about but I'm curious if you got my email with the updated compass graphics.
Let me know if you like it better.

TheDarkWraith 05-06-10 04:45 PM

Quote:

Originally Posted by reaper7 (Post 1384052)
Was wondering what type of dial to create, when it dawned on me why not use the Notepad as the dial (Recreate the Pic as a dial).

Here's the concept:
http://i236.photobucket.com/albums/f...et/Concept.jpg

So I created the Dial face and needle and have done the dial cfg for you to add to the Mod. If you could tie the Current val to the Mast: value thats displayed on the notepad - so the value would update onscreen as you dragged the needle. :DL

Just anchor the following on top of the stadimeter page so that it is on top of the corresponding image - Dial is transparent bar ship Image so page background colour will show through.

http://i236.photobucket.com/albums/f...imeterDial.jpg

Sending you a PM with link to created files. :up:

the problem with this is precision and range. You have only a limited arc to give the mast height for. The dial provides greater precision and range. Remember that the mouse is 'controlling' the height value - the mouse works in screen pixels and thus the more area it can cover (or sweep) the better the precision and range available. The idea is great but not the way I want to take this. I want to go the dial route.
And yes this will more than likely fix the stock stadimeter problem also.

EDIT:

just confirmed that it fixed the stock stadimeter bug also. You have to set the correct mast height in the mast height dial first and then you can use either the notepads stadimeters or the stock XO stadimeter to get range readings.

reaper7 05-06-10 05:19 PM

Quote:

Originally Posted by TheDarkWraith (Post 1384281)
the problem with this is precision and range. You have only a limited arc to give the mast height for. The dial provides greater precision and range. Remember that the mouse is 'controlling' the height value - the mouse works in screen pixels and thus the more area it can cover (or sweep) the better the precision and range available. The idea is great but not the way I want to take this. I want to go the dial route.
And yes this will more than likely fix the stock stadimeter problem also.

EDIT:

just confirmed that it fixed the stock stadimeter bug also. You have to set the correct mast height in the mast height dial first and then you can use either the notepads stadimeters or the stock XO stadimeter to get range readings.


Thats ok, yes the range is a bit limited - basically 2 feet to the degree.
If you want I can redo it to have a greater range 180 degrees would give 1 meter every 3 degrees.

TheDarkWraith 05-06-10 05:27 PM

Here is what I've come up with (and this wouldn't be possible without the work reaper7 did to the images used for the ships in the XO TDC dialog box. He put one key bit of info on them: the mast height!):

http://www.subsim.com/radioroom/pict...pictureid=2009

and most importantly it works :rock::D

Defiance 05-06-10 05:34 PM

Hot Dawg guys

Sensational work both of you :salute:

Just done a fresh OS install (W7 Ultimate, and of course a nice fresh SH5 install (still gotta do both sh3 and sh4 though lol)) so i will hover waiting for a release before firing my sub diesels up :P

Can't wait he he

Cheers for all the long hours and possible wife/partner nagging ;)

TheDarkWraith 05-06-10 05:36 PM

Quote:

Originally Posted by Defiance (Post 1384355)
Hot Dawg guys

Sensational work both of you :salute:

Just done a fresh OS install (W7 Ultimate, and of course a nice fresh SH5 install (still gotta do both sh3 and sh4 though lol)) so i will hover waiting for a release before firing my sub diesels up :P

Can't wait he he

Cheers for all the long hours and possible wife/partner nagging ;)

should be available for release here soon.......

Linavitch 05-06-10 05:38 PM

Quote:

Originally Posted by TheDarkWraith (Post 1384345)
and most importantly it works :rock::D

Crack on then :03:

Seriously, you may have just solved the biggest bug in the whole game! :yeah:

Regards

TheDarkWraith 05-06-10 05:39 PM

Quote:

Originally Posted by Linavitch (Post 1384363)
Crack on then :03:

Seriously, you may have just solved the biggest bug in the whole game! :yeah:

Regards

there is no may about, I did solve it ;)

Linavitch 05-06-10 05:41 PM

Quote:

Originally Posted by TheDarkWraith (Post 1384366)
there is no may about, I did solve it ;)

Lol, good reply!

And much kudos to you for it!

Regards


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