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Plus remember everyone the attack can be plotted by taking speed with the nomograph, and bearing and range with the sonar. If there are DD's in the area, plug in the O'kane method. O'kane and the Tang were successful because O'kane used alternative targeting methods to generate a solution, you should all try doing the same. Quote:
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Any answers to the question I asked previously about the periscope's horizontal centerline missing, and how or what tick mark do we place at the waterline of the target to obtain range?
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Thanks for the reply Luke! Love the mod:yep::up:
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Thanks Luke, though I like realism I will revert back to the stock 1.5 map as the new colors are "disturbing" me.
Now I know it's easy - just replace RFB1.52 /Terrain/Pal/gradient.tga with stock file Quote:
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Environmental 5 fixes superstucture shimmering in periscope view
RFB 1.52 is great, no doubt.:up: Thank you & congrats.
I'm puzzled, however, by following visual oddity: when looking through the periscope at capital warships, their superstructures keep shimmering constantly, Yamato is worst. In free cam, non-periscope view there is no shimmer, superb graphics at maxed out graphical settings. I tried changing graphic settings in both the game and nVidia driver options - the periscope view shimmer persisted. I also tried alternative periscope mods - the shimmer remained.:shifty: I then installed (despite mod conflict warning) Environment 5.0 incl. patch 1.0 on top of RFB 1.52 and the shimmer was gone.:D No problems, glitches whatsoever so far in a few historical battles and a couple campaign hours. For me RFB 1.52 and EE 5.0 seem to work flawlessly together. Hopefully possible mod conflicts won't turn up later.:-? A 2nd visual glitch: Yamato for some reason shows both the huge & ugly stock portholes as well as the retextured smaller portholes from Kriller2's improved warship textures in PE.:88) I fixed this glitch by running Kriller2's original standalone texture mod on top of RFB, and no more ugly giant portholes.:smug: |
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Spread your hits out along the length of the ship and you will have much better results. |
I made a fresh install today as following.
http://i108.photobucket.com/albums/n...erblue/1-1.jpg On top of this I installed the SH3 keyboard layout cfg. Now I have a couple of questions. I read the manual, I downloaded the key layout, but it's not all very clear to me. What exactly is the Hogan Alley, and how do I make use of it ? Is it some sort of relaxing compartment ? How do I rig the boat for depth charging ? Am I supposed to fill in every free slot with a man before leaving port ? When I sound the general quarters, why is it that the crew does not man the flak and deck gun ? What's the shortcut key for general quarters ? How do I browse the stern tubes (in TMO it was the E key) ? Thank you, and please do not let yourselves bothered by the questions of an old and expired skipper ;) |
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TO THE RFB 1.52 designer folks:
Download it. Had a little problem un-compressing it, got over that after I figured out I was the dummy... Tried a few short missions - fell in love with it - love the new map colors and the vague navigation map updates. I have trashed all my RFB 1.5 saved version games - shame since I wanted to see how the war ends in RFB 1.5 - was in April, 1945 with manual targeting for all 16 missions. Anyway, my purpose is aside from thanking you, I think and EQUAL amount of thanks should go to your "testers". I seem to think Rockin Robbins was one of them - just bowing in your direction and saying thanks to the "testers", too. I am in S-18 on my first mission in January, 1942. DAMN Good MOD! DAMN GOOD! No complaints ... should give me MONTHS of TOTAL fun! guys ...................................... THANK YOU! |
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In case of interest pls PM me video file mailing instructions. |
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A couple of noob questions, does this take away auto targeting? I am still very new and learning to shoot torpedos but sometimes i hit a game just to see some nice explosions and such so i just use the auto targeter. I've noticed that alot of mods take the auto targeting feature off cause its not true to real life, thefore making them hard to learn and enjoy for myself.
Second question is does this change any keymapping? I have recently found shSpeech2.54 for silent hunter 4 but it has conflicts with mods that change keymaps like Trigger Maru and such. I would like to try your mod but have gotten way to used to using voice commands. Does anyone here use the voice software and know if it works in conjunction with this mod? |
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