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@ Trevally
I've now run both Full and Base versions and haven't found anything but incredible improvements, runs like a charm.
It's just amazing and stable. Thanks again to all of you involved in the development of OHII :salute: |
I can only echo what everyone else has been saying about OH II , stunning peace of work , well done all
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Thanks for the great comments guys:salute:
Would really like to hear from anyone who started a new career and has finished the Scapa mission. How did it go, how was fps, any ctds etc:up: |
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Wish me good luck :D |
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Try to finish the mission before v.1.6 should be released by Trevally, otherwise leaving port for Scapa (each time the new campaign-start is needed) should be our destiny:Kaleun_Salute: |
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But so far, things are looking great, no ctd, fps constant 60 (as always, but I have a high-end pc). I did see 2 ships with frozen flags (Swedisch merchants), though...not sure if that has anything to do with your mod. |
Travelly, did you add something like graphic-wise to this mod? I'm getting the fps lag when I'm in the bunker and out of the bunker.
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reduced tonnage requirements
Does this mod include reduced tonnage requirements in the campaign? The original tonnage targets were daftly unrealistic. Is this mod compatibile with the Reduced Tonnage mod?
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screens are very realistic ! I enjoy to put this mod on my SH5 !
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Only the ship upgrades and new shader for better caustics. Have you tried antilag:06: Quote:
No - it does have an addon to increase tonnage requirements.:D It is not like the stock campaign - try it and see Quote:
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I think the tonnage requirement missions should be completely removed. Just a patrol order or some other mission types (spy insertion etc.) should be left in, to make it more realistic.
I'd also like to know how you're supposed to hunt in a wolfpack. I have no map contacts so I don't know when there is a wolfpack nearby. Shouldn't there be some kind of a message that tells me to be somewhere at a certain time in order to link up with a pack? |
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It would require the removal of the star/cross achived syatem and be replaced by date only. I will have a think if this could be done Quote:
With no map contacts - do you not still get radio contacts:06: I am testing a new layer where when you enter a map zone a trigger is created. This will cause a few events to occur. Radio message Spawn wolfpack Spawn convoy Spawn convoy shadow (u-boat following the convoy) Progress is slow:nope: |
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the antilag fix doesn't seem much help. However, here's my mod list:
http://i103.photobucket.com/albums/m...atomodlist.png |
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