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-   -   [REL] Open Horizons II (old thread) (https://www.subsim.com/radioroom/showthread.php?t=182964)

Silent Steel 11-17-11 02:43 AM

@ Trevally
 
I've now run both Full and Base versions and haven't found anything but incredible improvements, runs like a charm.
It's just amazing and stable.

Thanks again to all of you involved in the development of OHII :salute:

binzy62 11-17-11 03:03 AM

I can only echo what everyone else has been saying about OH II , stunning peace of work , well done all

Trevally. 11-17-11 12:57 PM

Thanks for the great comments guys:salute:


Would really like to hear from anyone who started a new career and has finished the Scapa mission.

How did it go, how was fps, any ctds etc:up:

Silent Steel 11-17-11 01:14 PM

Quote:

Originally Posted by Trevally. (Post 1789383)
Thanks for the great comments guys:salute:


Would really like to hear from anyone who started a new career and has finished the Scapa mission.

How did it go, how was fps, any ctds etc:up:

Leaving port for Scapa now.
Wish me good luck :D

vlad29 11-17-11 02:56 PM

Quote:

Originally Posted by Silent Steel (Post 1789393)
Leaving port for Scapa now.
Wish me good luck :D

Good luck, SilentSteel:salute:
Try to finish the mission before v.1.6 should be released by Trevally, otherwise leaving port for Scapa (each time the new campaign-start is needed) should be our destiny:Kaleun_Salute:

Trevally. 11-17-11 03:20 PM

Quote:

Originally Posted by vlad29 (Post 1789488)
Good luck, SilentSteel:salute:
Try to finish the mission before v.1.6 should be released by Trevally, otherwise leaving port for Scapa (each time the new campaign-start is needed) should be our destiny:Kaleun_Salute:

:har: :up:

Paajtor 11-17-11 04:32 PM

Quote:

Originally Posted by Trevally. (Post 1789383)
Thanks for the great comments guys:salute:


Would really like to hear from anyone who started a new career and has finished the Scapa mission.

How did it go, how was fps, any ctds etc:up:

ah to bad, started the tonnage-mission. :O:

But so far, things are looking great, no ctd, fps constant 60 (as always, but I have a high-end pc).
I did see 2 ships with frozen flags (Swedisch merchants), though...not sure if that has anything to do with your mod.

SgtPotato 11-17-11 08:34 PM

Travelly, did you add something like graphic-wise to this mod? I'm getting the fps lag when I'm in the bunker and out of the bunker.

Forensicman101 11-18-11 06:05 AM

reduced tonnage requirements
 
Does this mod include reduced tonnage requirements in the campaign? The original tonnage targets were daftly unrealistic. Is this mod compatibile with the Reduced Tonnage mod?

bidou1958 11-18-11 09:25 AM

screens are very realistic ! I enjoy to put this mod on my SH5 !

Trevally. 11-18-11 12:40 PM

Quote:

Originally Posted by SgtPotato (Post 1789626)
Travelly, did you add something like graphic-wise to this mod? I'm getting the fps lag when I'm in the bunker and out of the bunker.

Hi SgtPotato:salute:
Only the ship upgrades and new shader for better caustics.
Have you tried antilag:06:

Quote:

Originally Posted by Forensicman101 (Post 1789711)
Does this mod include reduced tonnage requirements in the campaign? The original tonnage targets were daftly unrealistic. Is this mod compatibile with the Reduced Tonnage mod?

Hi Forensicman:salute:
No - it does have an addon to increase tonnage requirements.:D
It is not like the stock campaign - try it and see

Quote:

Originally Posted by bidou1958 (Post 1789779)
screens are very realistic ! I enjoy to put this mod on my SH5 !

Thanks Bidou and welcome to subsim:salute:

Sartoris 11-18-11 12:49 PM

I think the tonnage requirement missions should be completely removed. Just a patrol order or some other mission types (spy insertion etc.) should be left in, to make it more realistic.

I'd also like to know how you're supposed to hunt in a wolfpack. I have no map contacts so I don't know when there is a wolfpack nearby. Shouldn't there be some kind of a message that tells me to be somewhere at a certain time in order to link up with a pack?

Trevally. 11-18-11 01:05 PM

Quote:

Originally Posted by Sartoris (Post 1789887)
I think the tonnage requirement missions should be completely removed. Just a patrol order or some other mission types (spy insertion etc.) should be left in, to make it more realistic.

Yes that would be good - but hard to do
It would require the removal of the star/cross achived syatem and be replaced by date only.

I will have a think if this could be done

Quote:

I'd also like to know how you're supposed to hunt in a wolfpack. I have no map contacts so I don't know when there is a wolfpack nearby. Shouldn't there be some kind of a message that tells me to be somewhere at a certain time in order to link up with a pack?
try looking in my profile - I have made a thread with pics how this is done.
With no map contacts - do you not still get radio contacts:06:

I am testing a new layer where when you enter a map zone a trigger is created.
This will cause a few events to occur.
Radio message
Spawn wolfpack
Spawn convoy
Spawn convoy shadow (u-boat following the convoy)

Progress is slow:nope:

Sartoris 11-18-11 01:28 PM

Quote:

Originally Posted by Trevally. (Post 1789897)
Yes that would be good - but hard to do
It would require the removal of the star/cross achived syatem and be replaced by date only.

I will have a think if this could be done



try looking in my profile - I have made a thread with pics how this is done.
With no map contacts - do you not still get radio contacts:06:

I do, I forgot about that, sorry.

Quote:

Originally Posted by Trevally. (Post 1789897)
Progress is slow:nope:

But the work is more than appreciated!:up:

SgtPotato 11-18-11 06:11 PM

the antilag fix doesn't seem much help. However, here's my mod list:

http://i103.photobucket.com/albums/m...atomodlist.png


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