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I will test this mod in my modlist and install it after TDW NewUIs and OH2, taking out the Menu folder, sh.sdl file in the sound folder to not interfere with DBSM or other sound mods.
The Submarine and Sea folder are problematic: they could interfere with good torpedo handling set by TDW in this FX mod and break other important mods that correct game bugs, or: the files just get overwritten by them... This will likely be a very nice mod for a personal modlist if you install it selectively, but all this is surely not compatible with TWoS and will break it, unless you purge WoS from all the DynEnv files first and make a minimal install, keeping only what really changes sea and weather, and not interfere with submarine type files, ship type files, or other sim files :hmmm: Nice waves, weather and sea effects are very good, but the game must still be playable with my main mods...Let's see... |
great job!! I will work this mod in my TWOS 2.2.9. thanks!!!
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Environmental MOD M
Good work! Big!
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A Warm Welcome To The Subsim Community > U-190
Subsim <> Make A Donation <> See The Benefits <> Support The Community SH3 – 4 - 5 Tutorials > Downloads > Other Useful Information > See Links in My Signature Below |
The best! :up:
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Much excitment!
W_Clear!!
I can't wait to see your work again and so happy you are here. Respect |
W_Clear! - the best of the best!
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Quote:
Regards. Fitzcarraldo :Kaleun_Salute: |
I do not recommend using this mod. It will inevitably lead your game to CTD.
Unreadable characters are present in environment color configuration files. The game engine tries to read them and this leads to a global error. Here is a piece of code from this modification. The author left notes in the margins: Code:
WaterLightColor=001C4F00 |
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