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The games not even officially out yet and UBU's candy store is doing great business. Heck even I want the game, but from what I've seen so far is the candy has been on the shelf to long and is getting sour. I'll wait till' they add more sugar to it and poison OSP/DRM. :arrgh!: Wonder if I'll live that long? :doh: Meantime heave-ho SHIV, on the other ocean, more Japanese ships to sink.:up: |
Here's what will happen:
1) SHV is cracked and on pirate bay about a week after release 2) Due to people boycotting the DRM, SHV does not sell very well 3) Ubisoft will blame pirating as the reason why the game did not sell well 4) SHVI will have an even more insane DRM scheme. A viscous cycle ... :cry: |
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But if SH5 doesnt get crack then OSP will be here to stay.:nope: Which would prob mean no patch to remove OSP from SH5, as this patch could open up OSP to being cracked. |
...I think its really not sell too well... Amazon.de show it on place 47, just make it into top 50.
Maybe it will catch up on release day, but I be in doubt. Andreas |
Online DRM will kill the modding community, that's for sure.
Like many other people here I'll probably buy it later, when it hits the bargain bin... |
Posting in a +100 DRM thread!
:rock: |
OK...thinking hats on people!
Iv'e framed this argument in a snappy single paragraph before, but here is the full version: Quote:
pirates. I do not want to appear to defend them from the things that they are rightly to blame for. That said, it really does not make good sense to blame pirates for poor and increasingly invasive DRM systems. From my understanding, your argument runs like this: Premise 1) Piracy causes the need for more intrusive DRM systems. Premise 2) If you cause the need for something, then you are to blame for it. Conclusion: Therefore, piracy is to blame for more intrusive DRM systems. On the face of it, that looks like a good argument. Premise 1 is clearly true because if there was no piracy, there would be no DRM. Premise 2 looks like it is true, so we will accept that. And the conclusion defiantly follows from the premises. However, this kind of argument can cause absurdities in more than one way. I'm only going to look at the first way absurdity can arise, because the second way is a little more complex and I don't want to get to bogged down too much. The first way is that it can be used for things like this: Premise 1) Merchant shipping causes the need for submarine warfare against merchant shipping. Premise 2) If you cause the need for something, then you are to blame for it. Conclusion: Therefore, merchant shipping is to blame for more submarine warfare against merchant shipping. Again, Premise 1 is clearly true because if there was no merchant shipping, there would be no submarine warfare against merchant shipping. Premise 2 looks like it is true, so we will accept that. And the conclusion defiantly follows from the premises. However, in this case the conclusion is ridiculous. How can that be if the form of the argument is the same as in the piracy argument and the premises both appear to be true? We must have gone wrong somewhere, but where? To find out we will have to look at all the aspects of the argument carefully. Could it be that the very form the argument takes is faulty? Well, the argument takes the form: Quote:
As long as premise 1&2 are both true, the conclusion is defiantly also true. It must be either premise 1 or 2 that are at fault. So what about premise 1 from the piracy argument; is that true? Quote:
utterly insurmountable. The two problems are as follows:1) The first problem with premise 1 is that it's not clear that piracy causes a need for intrusive DRM systems. It no doubt causes a desire for DRM systems, but is that desire a "need"? Having a "need" is when you have no other option and it's clear that games companies have at least one other option; they could go out of business. It could also be argued that there are other options that don't include going out of business OR invasive DRM. Perhaps we should change the argument to: Quote:
That said, going out of business is not much of an option(!) and even if there are other options, other than invasive DRM open to games companies, that isn't certain. So even tho I think that even if the word "need" isn't strictly true, I don't think it's outrageous. Arguments could be made for and against it, but I'm willing to give you the benefit of the doubt and leave it as it is. 2) The second problem with premise 1 is that it's not clear that piracy does cause the need for intrusive DRM systems because although all companies suffer from piracy, not all of them have intrusive DRM systems. Then again, maybe those companies that don't have intrusive DRM systems are all about to go out of business because they do need it, they just don't know it yet. I'm sure you will agree that good arguments could be made one way and the other. I might argue one way, your self and ubisoft might argue another way. Again, in this case also, I can benefit of the doubt and assume that piracy does indeed cause the need for intrusive DRM systems. Premise 1 from the Merchant shipping argument faces similar problems. It could be argued that there are other options open to win a war than submarine warfare against merchant shipping (i.e. just loose the war). It could also be argued that you don't need to use submarine warfare against merchant shipping to win a war. I think it only fair that if we are giving the piracy argument the benefit of the doubt over these issues, we should also be giving the same allowances to similar arguments. In conclusion, although premise 1 is, in both cases, is not problem free, the problems are not utterly insurmountable. Good arguments can be made both ways. We are left with the only one other option to explain how this kind of argument can produce ridiculous conclusions: there must be something wrong with premise 2. Quote:
arguments that have ridiculous conclusions. It can not be an ethical rule because it lacks universality. We can't just say that premise 2 becomes true when it is used in this argument, but premise 2 becomes false when it is used in another argument. The truth of any premise can't change like that. It must be wrong and therefore, arguments that use it must also be unsound, even if the form of the argument is valid. |
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http://img710.imageshack.us/img710/3645/35572240.jpg |
:haha: :har:
*cough* http://i268.photobucket.com/albums/j...sadhomer_S.jpg * Sorry Letum, you kinda lost me when you started comparing it to merchant shipping and submarine response. :doh: |
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there's another one: "yes, Lisa, your daddy is gonna be a teacher ...." |
Galactic Civilizations 2 has no DRM. The producer, Stardock, doesn't believe in it. It does require a serial number to allow downloading of patches, however. Oddly enough, Gamasutra said it topped PC sales for a week in February of 2009: http://www.gamasutra.com/php-bin/new...hp?story=22404
Stardock also put out Sins of a Solar Empire... without DRM. It apparently did fine in its first month of sales: http://www.neoseeker.com/Articles/Ha..._solar_empire/ I don't know how much of a niche the RTS-4x genre occupies, but I'd wonder if it's comparable to that of a certain submarine simulator series... |
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What is OSP?
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And yes I jumped right in and bought the game anyway. :up: |
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OSP is Online Services Platform. It's Ubi's little thing to "enhance" your experience. Part of OSP is DRM. The rest of OSP doesn't seem to be much of a problem. Most people are unhappy about the DRM scheme, which requires you to be online and logged in to Ubi's server while playing. Another part of OSP that worries some people is automatic updates, which could make modding a problematic issue. |
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