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-   -   [INF] sobers Subsim Bonus Mega Mod All In One 1421 20072017 (https://www.subsim.com/radioroom/showthread.php?t=192374)

volodya61 08-15-13 01:16 PM

Quote:

Originally Posted by vdr1981 (Post 2100546)
Did you experience any airplane attack in the campaign Sober? I completed Total Germany campaign in the last few days and i didn't have not an single airplane attack even when they were very close...Strange

This strange aircraft behavior came since IRAI 0.39.. in my opinion v0.37 is much better..

vdr1981 08-15-13 01:22 PM

Quote:

Originally Posted by volodya61 (Post 2100555)
This strange aircraft behavior came since IRAI 0.39.. in my opinion v0.37 is much better..

Tnx, TDW will probably fix this in the next version of IRAI .

volodya61 08-15-13 01:27 PM

Quote:

Originally Posted by vdr1981 (Post 2100557)
Tnx, TDW will probably fix this in the next version of IRAI .

I hope so.. we talked to him right after v0.39 was released..

Santini 08-16-13 12:44 AM

Seeing as that we don't have a gameplay discussion thread for this mod, I'll ask here

Currently, how viable is early war surfaced night attacks? How close can you get before you are spotted at night, without radar?

Fifi 08-16-13 01:41 AM

Quote:

Originally Posted by Santini (Post 2100784)
How close can you get before you are spotted at night, without radar?

Surfaced, early war, normal speed normal night conditions i would say around 2500m/3000m.
All stopped, no moon light...certainly less.

But all it's depending on what skill merchants are set :yep:

THE_MASK 08-16-13 01:46 AM

Quote:

Originally Posted by Santini (Post 2100784)
Seeing as that we don't have a gameplay discussion thread for this mod, I'll ask here

Currently, how viable is early war surfaced night attacks? How close can you get before you are spotted at night, without radar?

I have been less than a couple hundred meters at decks awash at night .

Santini 08-16-13 04:11 AM

Okay

A few AAR's from the early war have uboat commanders reporting being able to sneak literally into the midst of a convoy to hit the juicy targets, and some report having remained on the surface for a reload without detection.

I doubt it's to that point, but you never know until you try :-)

THE_MASK 08-16-13 04:17 AM

Quote:

Originally Posted by Santini (Post 2100812)
Okay

A few AAR's from the early war have uboat commanders reporting being able to sneak literally into the midst of a convoy to hit the juicy targets, and some report having remained on the surface for a reload without detection.

I doubt it's to that point, but you never know until you try :-)

Just adjust the AI to how you want it here .
Silent Hunter 5\data\Cfg\Sim
Adjust with notepad and save .
[Visual]
Detection time=2.5 ;[s] min detection time.
Sensitivity=1.0 ;(0..1) min detection threshold double detection time.
Fog factor=0.875 ;[>=0]
Light factor=1.25 ;[>=0]
Waves factor=1.0 ;[>=0]Stock = 10
Enemy surface factor=125.0 ;[m2]
Enemy speed factor=8 ;[kt]
Min Signal Strength=0.125
Night Sensitivity Factor=0.3
Thermal Layer Signal Attenuation=0

Santini 08-16-13 04:19 AM

I presume lower means less night sensitivity, correct?
And does the skill of the escort play in to the detection ability, or will the real change be radar?

And as far as the factors go, does a higher number or a lower number give those effects more impact?

Let me search around, there's gotta be a thread on it

THE_MASK 08-16-13 04:28 AM

Quote:

Originally Posted by Santini (Post 2100817)
I presume lower means less night sensitivity, correct?
And does the skill of the escort play in to the detection ability, or will the real change be radar?

And as far as the factors go, does a higher number or a lower number give those effects more impact?

Let me search around, there's gotta be a thread on it

Also if using IRAI mod there are these values .
Silent Hunter 5\MODS\IRAI_0_0_39_ByTheDarkWraith\data\Scripts\AI \init
# Note: difficulty is in range 0.0 - 1.0 with 0.0 being no difficulty (sensor doesn't exist)
# for non-merchants
VISUAL_DIFFICULTY_MIN = 0.85;
VISUAL_DIFFICULTY_MAX = 1.0;
HYDROPHONE_DIFFICULTY_MIN = 0.85;
HYDROPHONE_DIFFICULTY_MAX = 1.0;
RADAR_DIFFICULTY_MIN = 0.85;
RADAR_DIFFICULTY_MAX = 1.0;
SONAR_DIFFICULTY_MIN = 0.85;
SONAR_DIFFICULTY_MAX = 1.0;
# for merchants
VISUAL_DIFFICULTY_MERCHANT_MIN = 0.85;
VISUAL_DIFFICULTY_MERCHANT_MAX = 1.0;
HYDROPHONE_DIFFICULTY_MERCHANT_MIN = 0.85;
HYDROPHONE_DIFFICULTY_MERCHANT_MAX = 1.0;
RADAR_DIFFICULTY_MERCHANT_MIN = 0.85;
RADAR_DIFFICULTY_MERCHANT_MAX = 1.0;
SONAR_DIFFICULTY_MERCHANT_MIN = 0.85;
SONAR_DIFFICULTY_MERCHANT_MAX = 1.0;

THE_MASK 08-16-13 04:31 AM

If using IRAI the AI ships have a fatigue roster so anything can happen . The best thing about SH5 is the detection circles , you can adjust the peramaters and look at the detection circles to see what is happening detection wise .

Santini 08-16-13 04:44 AM

Interesting, are those effected by the depth of the vessel and the resulting lowered visual area?

THE_MASK 08-16-13 05:08 AM

Quote:

Originally Posted by Santini (Post 2100827)
Interesting, are those effected by the depth of the vessel and the resulting lowered visual area?

Dunno , I just play with the stock IRAI settings . I keep away from escorts and try to form wolfpacks whenever possible . I haven't seen an escorted convoy yet in this campaign .

Santini 08-17-13 02:13 AM

Hmmm, currently getting a ctd when I come within range of the Polish destroyers in the initial Baltic operation

Using the latest list in full

THE_MASK 08-17-13 02:20 AM

Quote:

Originally Posted by Santini (Post 2101455)
Hmmm, currently getting a ctd when I come within range of the Polish destroyers in the initial Baltic operation

Using the latest list in full

Whats the campaign date ? Computer specs ?

Santini 08-17-13 02:25 AM

9/1/39
i5 2500, 8gb ram, 7850 2gb video ram

The old mod list I was running, sobers 0700 27022013, was working just fine

Might do a rollback

Santini 08-17-13 02:28 AM

Running it again, will grab the rror log this time

THE_MASK 08-17-13 02:38 AM

No idea , its annoying though .

Santini 08-17-13 02:39 AM

So I did a rollback on just the NEW UI to 7.4.2, messed up the install and didn't turn on any of the custom exe features... and it seems to be working

Weird. Trying again with the new ui features, will report back

Santini 08-17-13 04:22 AM

Yup, looks like it is 7_5_0, something in there is causing the issue


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