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-   -   [REL] Open Horizons II (https://www.subsim.com/radioroom/showthread.php?t=189818)

volodya61 08-05-12 03:42 PM

Quote:

Originally Posted by Trevally. (Post 1918346)
When you play a campaign now - you will get an objective (patrol area) from the KMO in the bunker as normal.
It will be patrol here or there etc and will have a deadline date.
If you are having a successful patrol - the white bar on the campaign info will increase
When it is full - you will pass the objective and get a new one.
You can have more that one objective (patrol area) to choose from at a time in some campaigns.
If you fail to have successful patrols and do not fill the white bar within the date stated - you will fail but will still get your next patrol area.
The more you fail (have bad patrols) - the shorter and shorter the time will be for each patrol after that.

If you then go on to fail whole campaigns - your career path may get block and force to to take some campaigns rather than you getting to pick.

:|\\

That's a great idea to make the campaign such a way :yeah:

mikaelanderlund 08-05-12 03:46 PM

Thank you!! :woot::woot::woot::salute:

THE_MASK 08-05-12 05:36 PM

Added OHII v2.0 to my mega mod list :rock:Back to the Baltic again :(

Sartoris 08-05-12 06:17 PM

It's here! :woot: Thank you very much, Trevally, and all the other modders too.

Now let's test this baby! :up::yeah::rock:

TheBeast 08-05-12 09:53 PM

Tonnage Adjustment for T3
 
Would it be possible to adjust tonnage of T3 Cimmeron to more historical value?
data\Sea\NOL_T3Cimmaron\NOL_T03.cfg
data\Sea\NOL_T3Cimmaron\NOL_T3Cimmaron.cfg

Spec's from http://en.wikipedia.org/wiki/USS_Cimarron_(AO-22) reveal this ships tonnage on average is 7450tns when empty and up to 25450tns Laiden.
http://upload.wikimedia.org/wikipedi...arron-ao22.jpg

If Displacement=16450 and DisplacementVariation=9000 in game tons for this ship would vary some where between 7450tns up to 25450tns.

Wish ship draft would change when laiden or empty so viewing the Water line actually meant something. Although these ships would most likely take on water as ballast to stabilize the ship.

Just a thought?:03:

Regards!
TheBeast

Thrian 08-05-12 11:27 PM

Quote:

Originally Posted by Trevally. (Post 1918336)
Open Horizons II v2.0
see post one for download

Credit in this update to:-
Gap
Uekel
Ref
Bigboywooly
FromHell
TheBeast
Privateer
:up:

OHII v2.0
Added Barrage Balloons to harbours - Thanks to privateer for his help
Added Whales by Ref/Bigboywooly and upgraded/imported with new look and sounds by Gap
All campaign objectives remade to remove focus from tonnage - now focus is on patrols
Fixed issue with base for campaign TP
Fixed to work with TheBeasts equipment mod
Added new boat type IX (stats only) for use in Monsun Gruppe by FromHell
Made more use of the linked campaign objectives - No more long waits to next objective
Made the Bay of Biscay hell from 43 onward
Added lots more air all over from 43 onward
Added speed/convoy fix by Uekel
Added block ships to ScapaFlow (type 1+2)
Added actual convoy info to radio messages
Lots of other small bits and bobs

:|\\

Awesome. Thanks for this :woot: :rock:

Sepp von Ch. 08-06-12 12:52 AM

Quote:

Originally Posted by Trevally. (Post 1918336)
Open Horizons II v2.0


Wow, thank you so much for this new update! Looks really superbly! Really great work!:up:

And the blimps are in v2.0 too?

Echolot 08-06-12 01:01 AM

Thank you, Trevally, Gap, Uekel, Ref, Bigboywooly, FromHell, TheBeast and Privateer.

:sunny:

Maki4444 08-06-12 01:08 AM

:woot::woot::woot::woot::woot::woot::woot::yeah::y eah::yeah::yeah:

Great work everybody!!!!!!!! :Kaleun_Wink:

Cybermat47 08-06-12 02:54 AM

Monsun Gruppe not working
 
Hey, just so you know, I'm running the OHII light campaigns with the full versions monsun Gruppe campaign. Whenever I try to get onto monsun Gruppe, the game ctds :wah: any way you can fix? Also, i was playing the light versions happy times campaign, and I spotted a type 36 destroyer! I also spotted a merchantman (German) :rock::rock::rock::rock: but the merchantman had 4-5inch guns:o

Kalleblom 08-06-12 03:20 AM

:up::up::up::yeah::yeah::yeah::woot::woot::woot:

Great thx to the OHII team!!!

feedback to trevally:

Update from 1.8 to 1.9 to 2.0 works great during running career :up:, and i get the VIIC in the end of 1941 :rock::rock:

Question the way, is it right that you start campaign distant water from mediterranean?

Trevally. 08-06-12 06:31 AM

Quote:

Originally Posted by Josef von Posorschitz (Post 1918442)
Wow, thank you so much for this new update! Looks really superbly! Really great work!:up:

And the blimps are in v2.0 too?

Thanks Josef,

Sorry no - I did not add the blimps this time
Perhaps with an update if I can get them to fly:D

Trevally. 08-06-12 06:32 AM

Quote:

Originally Posted by Cybermat47 (Post 1918464)
Hey, just so you know, I'm running the OHII light campaigns with the full versions monsun Gruppe campaign. Whenever I try to get onto monsun Gruppe, the game ctds :wah: any way you can fix? Also, i was playing the light versions happy times campaign, and I spotted a type 36 destroyer! I also spotted a merchantman (German) :rock::rock::rock::rock: but the merchantman had 4-5inch guns:o

Hi Cybermat and welcome to subsim

Light and full will not work together
Can you post your mod list so we can have a look:up:

Trevally. 08-06-12 06:35 AM

Quote:

Originally Posted by Kalleblom (Post 1918470)
Update from 1.8 to 1.9 to 2.0 works great during running career :up:, and i get the VIIC in the end of 1941 :rock::rock:

Thanks Kalleblom - thats good to know:up:

Quote:

Question the way, is it right that you start campaign distant water from mediterranean?
Ah yes - that was on the to do list that I lost:D
I will have a look

volodya61 08-06-12 07:06 AM

Hi Trevally!

Could you send me screens with block ships, balloons and new whales?
And let me know when you updated the post #2, please..

Thank you
Volodya


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