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Scapa mission should be after a week or two:yep: |
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Here is a nor sized UK airbase:- [AirGroup 1] StartDate=19380101 EndDate=19410601 Squadron1Class=FHurricaneMkI Squadron1No=18 Squadron2Class=TBBeaufort Squadron2No=12 Squadron3Class=FBBeaufighter Squadron3No=12 Squadron4Class=LBSAnson Squadron4No=6 Squadron5Class=SSunderland Squadron5No=2 [AirGroup 2] StartDate=19410602 EndDate=19430601 Squadron1Class=FHurricaneMkI Squadron1No=18 Squadron2Class=TBBeaufort Squadron2No=12 Squadron3Class=FBMosquitoMkVI Squadron3No=12 Squadron4Class=LBSUSMedWar Squadron4No=6 Squadron5Class=SSunderland Squadron5No=4 [AirGroup 3] StartDate=19430602 EndDate=19451231 Squadron1Class=FHurricaneMkI Squadron1No=18 Squadron2Class=TBBeaufort Squadron2No=12 Squadron3Class=FBBeaufighter Squadron3No=12 Squadron4Class=LBSUSLateWar Squadron4No=6 Squadron5Class=SSunderland Squadron5No=6 As you can see there are new air groups by date and the planes they have. There are also small and large bases with other load outs. If you can tell me when and what size of base would be required - I could see about adding them. Here is where you can see the roster for UK planes:- C:\Ubisoft\Silent Hunter 5\data\Roster\British\Air |
Its all good i was jsut checking if the light version had al lthe same missions asthe full version if it just shows up a week later its all good
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Thank
Now we will add some aircraft to bases :D |
Note that in English there are 18 in roster/air aircraft
museum to display only 5 for england.. knows why this happens??:o:o:o |
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Not sure - could the rest just be clones:06: If so the models will be shared but the equip may change |
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I forget the filename and location. Regards! TheBeast |
data/Museum/Museum.cfg.
:salute: Regards. Echol:ping:t. |
Hi Trevally!
Forgive my question, but any news about v1.5 from OHII? :hmmm: Best regards, Magic:salute: |
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I have it ready but am still looking at these spawn nodes. I am thinking about removing them from scapa (it this may help with the ctd that is an issue in scapa) and adding some date direct spawn units instead. This would only be for campaign TG. Hoping for some feed back from anyone who knows about these. Also Rongel is just finishing up his patch for the dat ships and I should get these soon:yep: Perhaps tomorrow night:up: Here is the fix list so far:- OHII v1.5 Fixed errors in mission CFG (click click) Added Uekel fix to frozen flags Changed scapa mission start date and fixed BB game entry date Added map marker to HappyTimes SS mission Fixed errors in base where TDWs validator would show errors for PTElco and Mine_Chain Added Rongel fix - graphical update that fixes graphical bugs, All ships now use 1024 x 1024 textures, black textured ghost ship, a crash in museum with one Z-ship and few other small tweaks. Fixed Rommel supplies and OP in campiagn Battle of Med Added cerberus ship mod - Thanks cerberus Added the OHII campaign radio messages Fixed Arctic convoy campaign victory conditions Fixed Op Drumbeat Blitz mission Fixed The Final Year objectives Fixed airbase layer in the Med campaigns Fixed campaign Battle of Med where there was a chance that convoys/traffic would get stuck and backlog - resulting in new ships spawning but none leaving (causes ctd after time (100+ ships)) |
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Thank you very much all those who try to community SUBSIM :salute:
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good job:yeah:http://www.24flotilla.com/foro/image...ies/patron.gifis cooking a big campaignhttp://www.24flotilla.com/foro/image...ies/cocina.gif
courage and wisdom |
update
I now have the next set for ship fixes from Rongel - thanks, they look great:up: I have also been testing scapa flow in the first campaign with the spawn nodes removed. I have replaced them with direct spawn ships - so when sunk, they will stay sunk. During test - 8 ships sunk (1 with deck gun:D), used uzo, scopes, fast TC every thing that happened in the lets play and no ctds.:hmmm: Even had a taskforce spawn and leave and many cargo (supply) ships. Anyway - it looks a lot better now so I will leave this in for the release tomorrow night:sunny: |
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