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-   -   [REL] Open Horizons II (old thread) (https://www.subsim.com/radioroom/showthread.php?t=182964)

Trevally. 11-08-11 11:53 AM

Quote:

Originally Posted by Dermeister (Post 1783031)
Update .. ok so it works no ctd

Thats good - thanks for letting me know:up:

Quote:

but..... whne i download the full version i get extra missions ect and scapaflow in 1939 ... now all im getting is british coast is that normal?
Ah you are getting the fixed version that is in v1.5
Scapa mission should be after a week or two:yep:

Trevally. 11-08-11 12:25 PM

Quote:

Originally Posted by xristoskaiti (Post 1783260)
I have noticed that some planes Swordfish - Walrus - SUSFloatEarlyWar-
Martlet there are not the British Bases.
future this will be repaired? :D

This could be added - but i have no idea what planes were available or when.

Here is a nor sized UK airbase:-
[AirGroup 1]
StartDate=19380101
EndDate=19410601
Squadron1Class=FHurricaneMkI
Squadron1No=18
Squadron2Class=TBBeaufort
Squadron2No=12
Squadron3Class=FBBeaufighter
Squadron3No=12
Squadron4Class=LBSAnson
Squadron4No=6
Squadron5Class=SSunderland
Squadron5No=2

[AirGroup 2]
StartDate=19410602
EndDate=19430601
Squadron1Class=FHurricaneMkI
Squadron1No=18
Squadron2Class=TBBeaufort
Squadron2No=12
Squadron3Class=FBMosquitoMkVI
Squadron3No=12
Squadron4Class=LBSUSMedWar
Squadron4No=6
Squadron5Class=SSunderland
Squadron5No=4

[AirGroup 3]
StartDate=19430602
EndDate=19451231
Squadron1Class=FHurricaneMkI
Squadron1No=18
Squadron2Class=TBBeaufort
Squadron2No=12
Squadron3Class=FBBeaufighter
Squadron3No=12
Squadron4Class=LBSUSLateWar
Squadron4No=6
Squadron5Class=SSunderland
Squadron5No=6


As you can see there are new air groups by date and the planes they have.
There are also small and large bases with other load outs.

If you can tell me when and what size of base would be required - I could see about adding them.

Here is where you can see the roster for UK planes:-
C:\Ubisoft\Silent Hunter 5\data\Roster\British\Air

Dermeister 11-08-11 04:34 PM

Its all good i was jsut checking if the light version had al lthe same missions asthe full version if it just shows up a week later its all good

xristoskaiti 11-09-11 09:20 AM

Thank
Now we will add some aircraft to bases :D

xristoskaiti 11-09-11 10:30 AM

Note that in English there are 18 in roster/air aircraft
museum to display only 5 for england.. knows why this happens??:o:o:o

Trevally. 11-09-11 01:03 PM

Quote:

Originally Posted by xristoskaiti (Post 1783963)
Note that in English there are 18 in roster/air aircraft
museum to display only 5 for england.. knows why this happens??:o:o:o

:hmmm:

Not sure - could the rest just be clones:06:
If so the models will be shared but the equip may change

TheBeast 11-09-11 03:14 PM

Quote:

Originally Posted by xristoskaiti (Post 1783963)
Note that in English there are 18 in roster/air aircraft
museum to display only 5 for england.. knows why this happens??:o:o:o

Quote:

Originally Posted by Trevally. (Post 1784118)
:hmmm:

Not sure - could the rest just be clones:06:
If so the models will be shared but the equip may change

There is a setting somewhere that can prevent models such as Icebergs from displaying in Museum.

I forget the filename and location.

Regards!
TheBeast

Echolot 11-09-11 03:59 PM

data/Museum/Museum.cfg.

:salute:

Regards.

Echol:ping:t.

Magic1111 11-13-11 02:25 PM

Hi Trevally!

Forgive my question, but any news about v1.5 from OHII? :hmmm:

Best regards,
Magic:salute:

Trevally. 11-13-11 04:18 PM

Quote:

Originally Posted by Magic1111 (Post 1787167)
Hi Trevally!

Forgive my question, but any news about v1.5 from OHII? :hmmm:

Best regards,
Magic:salute:

Hi Magic,

I have it ready but am still looking at these spawn nodes. I am thinking about removing them from scapa (it this may help with the ctd that is an issue in scapa) and adding some date direct spawn units instead. This would only be for campaign TG.
Hoping for some feed back from anyone who knows about these.

Also Rongel is just finishing up his patch for the dat ships and I should get these soon:yep:

Perhaps tomorrow night:up:

Here is the fix list so far:-
OHII v1.5
Fixed errors in mission CFG (click click)
Added Uekel fix to frozen flags
Changed scapa mission start date and fixed BB game entry date
Added map marker to HappyTimes SS mission
Fixed errors in base where TDWs validator would show errors for PTElco and Mine_Chain
Added Rongel fix - graphical update that fixes graphical bugs, All ships now use 1024 x 1024 textures, black textured ghost ship, a crash in museum with one Z-ship and few other small tweaks.
Fixed Rommel supplies and OP in campiagn Battle of Med
Added cerberus ship mod - Thanks cerberus
Added the OHII campaign radio messages
Fixed Arctic convoy campaign victory conditions
Fixed Op Drumbeat Blitz mission
Fixed The Final Year objectives
Fixed airbase layer in the Med campaigns
Fixed campaign Battle of Med where there was a chance that convoys/traffic would get stuck and backlog - resulting in new ships spawning but none leaving (causes ctd after time (100+ ships))

Silent Steel 11-13-11 10:29 PM

Quote:

Originally Posted by Trevally. (Post 1787237)
I have it ready... removing them from scapa (may help with the ctd in scapa)
Perhaps tomorrow night:up:

Looks great, can't wait :up:

xristoskaiti 11-14-11 10:55 AM

Thank you very much all those who try to community SUBSIM :salute:

chun 11-14-11 11:31 AM

good job:yeah:http://www.24flotilla.com/foro/image...ies/patron.gifis cooking a big campaignhttp://www.24flotilla.com/foro/image...ies/cocina.gif






courage and wisdom

Trevally. 11-14-11 06:32 PM

update

I now have the next set for ship fixes from Rongel - thanks, they look great:up:

I have also been testing scapa flow in the first campaign with the spawn nodes removed.
I have replaced them with direct spawn ships - so when sunk, they will stay sunk.
During test - 8 ships sunk (1 with deck gun:D), used uzo, scopes, fast TC every thing that happened in the lets play and no ctds.:hmmm: Even had a taskforce spawn and leave and many cargo (supply) ships.

Anyway - it looks a lot better now so I will leave this in for the release tomorrow night:sunny:

Silent Steel 11-15-11 02:01 AM

Quote:

Originally Posted by Trevally. (Post 1787807)
...release tomorrow night:sunny:

:yeah:


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