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Orion2012 10-27-08 01:51 PM

Quote:

Originally Posted by Te Kaha
I wonder why RFB 1.52 is only available together with PE4, for a couple reasons;

.) People who want to use PE4, most likely already downloaded it anyway;
.) It unnecessarily blows up the size of the RFB 1.52 download;
.) People who want to use a different Environmental mod, now can't;

.) And most important, it takes away the available options of the PE4 mod (bow wakes and such)

One more thing, I think it was said RFB 1.52 comes together with the U.S.Medals Fix, but there's no mentioning in the manual?

All PE4 options are included. The decision to include them was made so that the player could experience all of PE4 and RFB. If they are installed separately several of the changes by both are negated due to incompatibility.

Yes, I believe the medals fix is included.

Quote:

Originally Posted by Fish40
Kriller, I'm sure it was an innocent oversight, and as AVG stated, the manual is not complete:yep: Your PE mod is a welcome addition to RFB, and I have used it since Dave started its' developement. Don't sweat it my friend, we all know she's your baby, and your due credits are sure too come:up:

Passed it on to my "superiors". I can assure you Kriller it was unintentional and will be rectified.

banjo 10-27-08 02:15 PM

I have been expermenting with the sub and reading the manual, but I don't fully understand the Hogan's Alley thing. I noticed that if I do nothing with the crew and submerge they automatically vacate the bridge and, I guess, move into the sub as in previous mods. So why am I advised in the manual to manually move the officer to the conning tower and the crew into Hogan's Alley? What's the difference?

Thanks!

Orion2012 10-27-08 02:21 PM

Quote:

Originally Posted by banjo
I have been expermenting with the sub and reading the manual, but I don't fully understand the Hogan's Alley thing. I noticed that if I do nothing with the crew and submerge they automatically vacate the bridge and, I guess, move into the sub as in previous mods. So why am I advised in the manual to manually move the officer to the conning tower and the crew into Hogan's Alley? What's the difference?

Thanks!

Because with the crew left in theirs slots on the bridge when you are depth charged they will be killed. The game will deal out damage to them if they are left on the bridge, even though you have submerged. Therefors in order to be able to "rig for depth charging" Hogan's Alley was added. It can also be used to remove the deck crew when you are engaged by aircraft guns or other small caliber weapons, to ensure there survival.

I myself have left them there during a depth charging , and found them all dead, no questions asked.


Edit: In regards to the diving below 450, I will post here when I have an answer :)

banjo 10-27-08 03:26 PM

Okay, I see. Thanks. Btw- please take a look at my RFB post outside of this thread.

banjo 10-27-08 04:12 PM

I have just expereienced the losing lock problem. In an S-42, night, clear skies, excellent visability. Facing almost due north with a medium composite frieghter at a bearing of 320 degrees moving at 8 knots to my front. Ship is approx 750 yards. I have played this scenario 4 times. I get lock and maintain it until the ship reaches about 340 degrees (20 degrees off my port side) then the triangle disappears. By pressing L I can get it to reappear over an over but only for a second each time.

lurker_hlb3 10-27-08 05:03 PM

Quote:

Originally Posted by banjo
I have just expereienced the losing lock problem. In an S-42, night, clear skies, excellent visability. Facing almost due north with a medium composite frieghter at a bearing of 320 degrees moving at 8 knots to my front. Ship is approx 750 yards. I have played this scenario 4 times. I get lock and maintain it until the ship reaches about 340 degrees (20 degrees off my port side) then the triangle disappears. By pressing L I can get it to reappear over an over but only for a second each time.

This is not a problem

from the RFB Manual


Quote:

During testing of RFB 1.52 and operational game play of Operation Monsun Patch 3 and above, a visual detection issue with stock Silent Hunter 4 was discovered. Under a defined set of conditions, the game will consistently fail to report certain ships within visual range even though the player can see these ships. There may be cases where the player’s submarine is within 1000 yards / meters of a contact without the game generating a visual contact report. The causes of this issue are as follows:

  • 1. The values used in the “Visual” section of Sensors.cfg
    2. The true position of the ship from the Sub
    3. The date of the mission
    4. The latitude and longitude of the player’s submarine

    What does this mean to the user?

    If you are in the Northern Hemisphere (Latitude 25 degrees north or above) in the winter (November, December January), the game may not generate the ship/s location on the navigation and attack maps. The periscope’s ability to stay locked on a ship that is located clockwise from approximately bearing 280 true to bearing 050 true from the sub will be reduced to short periods of around 20 seconds before disconnecting. Once the ship in question moves south of the sub’s position the game will then allow unaffected auto TDC lock. It should be noted that the further north you go, the larger the non-detection area becomes. However, if you are in the same location in the summer (May, June, and July) you may not see this issue at all.

    If you are on the equator you will see all contacts no matter what the date is.

    If you are in the Southern Hemisphere, the reverse of the effect in the Northern Hemisphere applies in the winter (latitude 25 degrees south or below). From June to August the game may not generate a ship’s given location on the navigation and attack maps. The periscope’s ability to stay locked on a ship that is located clockwise from bearing 110 true to bearing 250 true from the sub will be reduced to the above-mentioned period of approximately 20 seconds. Once the ship in question moves north of the sub’s position the system will then allow unaffected auto TDC lock. It should be noted that the further south you go the larger the non-detection area becomes. In addition, as with the Northern Hemisphere if you are in the same location in the summer (November, December, and January) you may not see this issue at all.

    With the addition of the NYGM AI Visual Sensor Mod and Submarine Visual Sensor Mod, this issue has been significantly magnified. Therefore, the player will have to act like a real captain and actually look through the periscope and conduct 360-degree scans to confirm the location and/or number of the ships instead of having all ships instantly and magically appear in real time. The NYGM Submarine Visual Sensor Mod's unintended result of reducing the real time satellite ability of the submarine AI to display the ships on your navigation map down to the meter/yard and the degree of ships the player doesn't even know are there adds to the “realistic uncertainty” of RFB’s game play. When using Silent Hunter 4’s “automatic targeting” option, the player will still have to work for every sinking, which is another selling point for those who want the auto TDC but disliked its 1000% accuracy.


banjo 10-27-08 05:35 PM

Yes, I saw that--can't say I really understood it but I saw it. Interestingly, I followed the merchie and after a bit he returned to the original couse, SE. Now I was positioned on the north side of him facing south. He was approaching now from my right toward center. I established lock way out and never lost it. Put two more torpedos into him. As near as I can tell the visibility had not changed--only my heading. If this is a factor of the game as the manual says it seems odd that no previous version of the game nor any previous mod inlcuding RFB were plagued by this. At least I never saw it.

AVGWarhawk 10-27-08 05:50 PM

Quote:

Originally Posted by banjo
Yes, I saw that--can't say I really understood it but I saw it. Interestingly, I followed the merchie and after a bit he returned to the original couse, SE. Now I was positioned on the north side of him facing south. He was approaching now from my right toward center. I established lock way out and never lost it. Put two more torpedos into him. As near as I can tell the visibility had not changed--only my heading. If this is a factor of the game as the manual says it seems odd that no previous version of the game nor any previous mod inlcuding RFB were plagued by this. At least I never saw it.

That is an interesting find Lurker and Banjo. It follows that strange timeline deal with the torpedo tracks? I have experienced this in previous RFB releases but just chalked it up to fog creating poor lock. It just seemed to be a bit of realism for me and did not go any further with it.

lurker_hlb3 10-27-08 05:56 PM

Quote:

Originally Posted by banjo
If this is a factor of the game as the manual says it seems odd that no previous version of the game nor any previous mod inlcuding RFB were plagued by this. At least I never saw it.

I have personal seen this myself with a "stock setup" when I was doing some unit level testing for both OM & RSRDC. If your subs is on the far north ( Bering Sea ) or the far south ( near the southern end of South America ) you will see it. Since the "majority" of gameplay is between Latitude 30N & 30S you will never see the problem, but take my word it's there.

FYI

Once you get uses to it, game play is a lot more interesting

Georg_Unterberg 10-27-08 06:06 PM

Please, can someone help me with my RFB 1.52 map. The sea color chart is messed up and I don't know why. Please look at the images 1 (Stock 1.5)
and 2 (RFB 1.52)

Image 1:
http://img367.imageshack.us/img367/5...ck15mapyt4.jpg
http://img367.imageshack.us/img367/s...jpg/1/w800.png


Image 2:
http://img376.imageshack.us/img376/2...b152mapji0.jpg
http://img376.imageshack.us/img376/s...jpg/1/w800.png

banjo 10-27-08 06:12 PM

Okay, I'll deal with it. This happened to me near the Bismark Sea. Didn't notice the lat/long. Thanks all.

The Old Ferenczy 10-27-08 06:24 PM

I was just about to ask the same thing...

1. Map is vastly changed...is this intentional?

2. Sighting Ranges are shorter than previous version....9000 now vs 14000 (or more) before ...intentional?

The General 10-27-08 06:36 PM

I have uninstalled RFB 1.52 anrd reverted to Stock + PE4. A disapointment :cry:

lurker_hlb3 10-27-08 06:55 PM

Quote:

Originally Posted by The General
A disapointment :cry:

I disagree with this statement

spike12 10-27-08 07:44 PM

Lessee;
Don't like the new map,:nope:
Ships are too tough (had to use S3D to soup-up the torps):damn:
And what's this about Hogan's Ally?
Feels like that RFB has taken a step backwards,But that's just me though.


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