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Great mod, enjoy it a lot. I think you should take the logfile out for your next update, I never use it. Have one question: if I move the slider all the way to the right, will the information provided be 100% accurate, or will there simply be more info? Does the slider affect the accuracy of the information or the amount? Or both?
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@mikaelanderlund: Theoretically, yes, setting these or other parameters to 1.0 should do the trick. But there might be unwanted results. If you fiddle with the parameters and find out new things, let me know! I am not even convinced that there aren't better setups than my defaults ;)
@Tonnage_Ace: The slider only controls the amount of info, not the accuracy. Do you think there should be two sliders then? |
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I agree 100% with Tonnage Ace.
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Update 2006-05-06:
During the last two weeks, Sh3Gen 0.6 has been coming along nicely. I hope to have it out any time in the next weeks. It's going to be a pretty substantial update. All that I am waiting for now is the completed standing orders data, which are also progressing well. Georg Unterberg is completing the german translation, and I am getting help from Boris, who is ace at translating german to english. The new reliability slider will be in, as well as other options to customize the intelligence level. I have also made changes to generally improve the reliability of targets, as this was a major complaint. Airbases will be in again. The first release will require some people to beta test. I can't test with all up-to-date mods / addons right now. GE |
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Looking forward to it. |
Stupid Steve comes late to the party!
I downloaded SH3Gen some time ago, and even installed it, but kept finding reasons to never use it. Never again. Early this morning I ran it for the first time, and was happy enough when I went to my Captain's Log, but positively delighted when I looked at the map. I don't know what I was expecting, but it wasn't a whole lot of information written down by my 1WO based on a radio message or three. Wonderful stuff! Anxiously anticipating 0.6. |
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My main inspiration for this concept were two key scenes of Das Boot, namely the sneaking into Vigo and the failed breakthrough at Gibraltar. I knew what was missing in SHIII was this certain "we have to go there but we must expect this" - feeling, the player sitting at the map and drawing a pencil line like Prochnow "..Da müssen wir durch!" Balancing the amount and reliability of info has and always will be a big issue with Sh3Gen. I have just found that while Sh3Gen works fine with GW, I am not entirely happy with the balancing of information. Version 0.6 will already be more optimized for GW, but probably there will have to be another version entirely devoted to fine tuning of the parameters. It looks like I am going to be able to offer an early release of 0.6 real soon! GE |
I'm going to try this, it sounds really cool.
Just one quick question though, if the map or marine inteligence says enemy warships are in XY quadrant.....will they actually be there in the game ? Cheers... |
ships
i installed sh3gen before my last patrol and after leaving harbour ran the program which gave me a nice big list of intel
it said there was possibly the ark royal and 2 merchant cruisers at scapa which was nowhere near my patrol grid so decided to have a look anyway after creeping into scapa found only a light cruiser which i sank and as i made my way out my comp froze so restarted comp then sh3gen and started game only to find the intel at scapa was exactly the same except that this time the light cruiser was there too needless to say i didnt bother to go to scapa this time - lol |
I see....so the info it shows is ficticious ? Whats the point in the mod then ? Sorry but i'm confused... :88)
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SH3GEN 0.6.0 BETA
It turns out today I am in a position to release an early beta of v0.6.0. So I would be glad if someone could test it. It is a fully functional version with only some little things missing. The standing orders data is only complete until mid 43, the rest is coming soon. This way there will be progress through user input / while I will be able to concentrate more on RL in the next weeks. More to come .. GE DOWNLOAD: www.global-explorer.de/beta/Sh3Gen_v060b.zip - To install just unzip and run Sh3Gen.exe - The deinstall simple delete the folder. This version has mainly been tested and balanced with GW. If you use RUB/IUB/HT, use the alternative parameters.ini file that I supply. EDIT: My boss has finally gone, so I can update you on some details :yep: FEATURESET: + standing operational orders, german and english language + improved customizing options + new reliability slider + option to toggle parsing of RND_Layer to greatly improve reliablity of intelligence + reduced default assessment period and other values to improve target reliablity of intelligence + improved balance with GW1.1 + re-enabled airbase plotting CREDITS: This version wouldn't have been possible without the help of several people: - Hans Abbadon, who gave me the permission to use his excellent U-Boaters Guide for the Standing Orders Addon. Thanks! - Brad Golding, who invested lots of time into the completely revised Standing Orders for Sh3Gen - Georg Unterberg, who translated the Standing Orders to German. - Thanks go to Boris Gerasimon for his translation services. |
@bigboywooly, Uber Gruber: The information comes from the game, but is not always reliable. The reliability will be increased in 0.6 and coming versions, but there are restrictions which I cannot change, particularly when it comes to the RND Layer. However, with version 0.6, RND parsing disabled and reliability at max, you will get very reliable info.
GE |
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beta
Hi have downloaded and run - it didnt need to instal ? anyway have left harbour and made a save and generated an intel report so will see how it goes
one thing i did notice was this airfield just off Brest http://img235.imageshack.us/img235/9...er363cb.th.jpg I presume this is down to the info in the .rnd layer |
Re: beta
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airfield
lol ok didnt think it was your mod
will let you no how i get on but seems ok up to now |
Re: airfield
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Maybe someone has an idea about the airbases not on land problem. I have noticed it too, but I think its an issue of campaign design. And it doesn't bother me much, because they are generally very close to land. There are generally a lot of problems with campaigns that Sh3Gen only brings to light. For instance I remember a lot of Swedish bases around the world .. Do you like the new airbase signatures? I know its nothing special, but concerning the limitations of the engine, I think it ain't bad. I would also like to know what people think about the new option to switch off RND parsing. This should help everyone looking for accurate targets to get a much higher reliability. I' be glad to hear to what extent this turns out to be true. |
rnd
so by unticking the rnd box the info will be more accurate ?
interesting |
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