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-   -   Working on a new submarine sim: Sub Commander - advice needed! (https://www.subsim.com/radioroom/showthread.php?t=202304)

TheGeoff 06-03-14 12:44 AM

Quote:

Originally Posted by Wojtek94 (Post 2212771)
Sorry for my bad eng but im from Poland. Hmm... Game is great-for my the best sub simulator. Only Aces of the Deep give my as much fun;) But i wait for save game option... Without it game is boring. Like a single mission. Brr... I hope you give us that option in nearly future. Thanks for that game!:) Respect

Thank you! Glad you're enjoying the game so much. Saving the game is planned eventually - hopefully soon you will be able to save between missions (in port), and later I'll add the ability to save at any time.

Quote:

Originally Posted by PMantix (Post 2213121)
Thanks for the warm welcome guys! This seems like quite a friendly forum, I'm happy to see.

Although I have some bad news... as it turns out I'm not a very good Captain. My men seem to have life expectancy on the order or days or hours...
I'd like to say that there was no meaningless loss of life, but.. well.

Which, while we are on the topic, is there any way to move around... the bodies... to a more respectful final resting place? Seems like leaving the deceased just lying about doesn't cause much of a gameplay issue, but I feel a little guilty about sending the generator room crew on break and just leaving the chief there in the middle of the floor, glowing green.

Welcome! That's a very good point, the casualties pile up pretty quickly sometimes and it would be good to have a way to move them off the floor to somewhere more appropriate. I think I'll replace the galley (which doesn't actually do anything) with a medical room soon, which would offer some options for treating injured or irradiated crew as well as a place for the deceased.

Mixolyde 06-08-14 09:45 AM

Quote:

Originally Posted by TheGeoff (Post 2213148)
I think I'll replace the galley (which doesn't actually do anything) with a medical room soon, which would offer some options for treating injured or irradiated crew as well as a place for the deceased.

A place for the deceased. So you'll add the galley back in? :o

Tango589 06-08-14 12:17 PM

Quote:

Originally Posted by Mixolyde (Post 2214722)
A place for the deceased. So you'll add the galley back in? :o

The crew have to eat something on along voyage, what better than Soylent Green?

TheGeoff 06-08-14 10:06 PM

Haha I meant there will be a medical room instead of the galley, not a horrific medical room/galley hybrid :o

I figured that since crew don't actually need to eat at the moment a galley is not really necessary. I experimented with a couple of systems for simulating rations and supplies a while ago but it felt like it didn't add much to the game... either I make it so crew occasionally go off duty to eat (leading to terrible disasters when the reactor watch decides to go grab some sandwiches at a bad time) or you will need to specifically order crew to eat, which seems silly. A real submarine of course has many more crew so some are on duty while others are resting/eating, maybe I'll change the crew system to reflect that one day.

Gobbopathe 06-09-14 07:15 PM

Ahoy,

I just discovered your game. OK for all the rooms, etc... But I went where is the mission, with the green X on the map. But no way to find the target, through radar, sonar, looking through the periscope, ...

Can the ship be in a large area around ?

Btw, thanks

BubbaJake 06-09-14 08:02 PM

Can't get it to run
 
It was running fine a bit ago, but now after two minutes it spits out that "Illegal Memory Address" and crashes. I have tried Administator and DEP, nothing has worked. The game was excellent while I was playing it! Also could someone link me to the newest download, I'm a little confused.:hmmm:

TheGeoff 06-09-14 09:20 PM

The game was featured on Rock Paper Shotgun again!
http://www.rockpapershotgun.com/2014...sub-commander/

Quote:

Ahoy,

I just discovered your game. OK for all the rooms, etc... But I went where is the mission, with the green X on the map. But no way to find the target, through radar, sonar, looking through the periscope, ...

Can the ship be in a large area around ?

Btw, thanks
The target should be somewhere near the mark on the map - you should be able to find it setting the radar range to maximum and patrolling around a bit.

The mark on the map (and the coordinates given by radio) are the target's approximate coordinates at the time the mission was given. It might have moved a bit in the time it took you to reach the mission area, but should still be somewhere nearby (almost certainly within ~150 nautical miles).

Quote:

It was running fine a bit ago, but now after two minutes it spits out that "Illegal Memory Address" and crashes. I have tried Administator and DEP, nothing has worked. The game was excellent while I was playing it! Also could someone link me to the newest download, I'm a little confused.
I always make sure the link at the top of the first post in this thread is for the newest download (where it says "Download Latest Version Here")

The crash is strange, not sure what could be causing that. Thanks for reporting it! Have you modified the gameoptions.ini file or added any custom submarines? Also, is the crash happening in the game screen or on the menu? Redownloading the latest version and unzipping it to an empty folder should fix it if it's a configuration issue of some kind.

Mixermath 06-09-14 11:08 PM

Trouble with the map?
 
I've been trying to play for a few hours now, but there is one thing which is holding me back. It seems that whenever I am playing, my location on the map you get when you press M is not updating. It still is saying that I am at the starting position, even after 3 days straight of travelling at 30 knots. Is this a bug, or am I missing something?

Jaystew 06-10-14 04:47 AM

I think your famous
 
I think your famous. Happened to stumble on this about sub commander. :)

Not even a true blue submariner as he refers to them "torpeodoes" as missiles but forgive and forget ;)

Check it out here

http://www.rockpapershotgun.com/2014...sub-commander/

Congrats :)

BubbaJake 06-10-14 08:59 PM

Reply to Geoff
 
Hey Geoff, Sorry, I don't now how to quote you (I'm not real good using forums).

I attempted to reinstall the latest version, Into a clean folder, And I left the config to default. Sure enough after about 2 minutes, I got "illegal memory address".

I really hope you can fix this, I loved your game for the time I got to play it!

TheGeoff 06-10-14 10:01 PM

Quote:

Originally Posted by Mixermath (Post 2215184)
I've been trying to play for a few hours now, but there is one thing which is holding me back. It seems that whenever I am playing, my location on the map you get when you press M is not updating. It still is saying that I am at the starting position, even after 3 days straight of travelling at 30 knots. Is this a bug, or am I missing something?

I've never seen or heard of a bug which could cause that... the only explanations I can think of are:
  • You are pointing at land (you can't run your sub aground at the moment, you will just stop moving when you hit land). You'll be able to clearly see if this is the problem using the periscope.
  • You have dived too deep and you're stuck on the sea floor (check the "depth under keel" on the map screen)
  • Your turbines are non-functional (because they have been destroyed, switched off or are not receiving power from the nuclear reactors) and your electric motor is also not working (either because it has been destroyed or you have run out of battery). Check the turbine control panel in the engine room.

Quote:

Originally Posted by Jaystew
I think your famous. Happened to stumble on this about sub commander.

Not even a true blue submariner as he refers to them "torpeodoes" as missiles but forgive and forget

Check it out here

http://www.rockpapershotgun.com/2014...sub-commander/

Congrats

I knew something was up when the number of downloads suddenly skyrocketed! It still blows my mind that actual gaming websites are publishing articles about my game :)

Quote:

Originally Posted by BubbaJake
Hey Geoff, Sorry, I don't now how to quote you (I'm not real good using forums).

I attempted to reinstall the latest version, Into a clean folder, And I left the config to default. Sure enough after about 2 minutes, I got "illegal memory address".

I really hope you can fix this, I loved your game for the time I got to play it!

Hmm, I really don't know what could be causing this. I've compiled a special debug version which should help narrow it down - if you don't mind, could you please download this file (https://www.dropbox.com/s/1uridl2tgg..._023_DEBUG.exe), place it in your sub commander folder (same folder as the regular .exe file) and run it. It is almost identical to the regular game (with some extra logging stuff added) so it should crash the same way. After it crashes it will generate a log file called DebugLog.dbg in the sub commander folder with some behind-the-scenes info on what the game was doing (this file can be opened with notepad if you want to read it). Could you please email the DebugLog.dbg file to subcommandergame@gmail.com? It would really help me track down the problem!

Edit: By the way, you can quote people on the forum by pressing the buttons in the bottom right hand corner of every post.

BubbaJake 06-10-14 10:30 PM

Email sent
 
It ran successfully, and crashed at around the same time, except this time it gave me "array out of bounds".

The debug log has been sent, keep me posted! I really want to play this game.

Myxale 06-11-14 04:21 AM

Gotta admit, this part of Subsim i rarely frequent.
But thanx to RPS article on this little Sim-Jewel i found it.
And its worlds of awesome-


:salute:

Well done maestro-

999-Jay-999 06-11-14 12:26 PM

Wow- did not know about this little gem until I saw it on ROCK, PAPER, SHOTGUN.



FTL for sub simmers eh.. :)

BubbaJake 06-11-14 04:55 PM

WORKED!
 
The new minutes file you sent me has worked so far, (the twenty minutes I've been playing it) thank you so much!

By the way, what was wrong with it? If you don't want to say or just can't its okay. Just wanted to know.

Another non-critical error i wanted to report was that in fullscreen mode a lot of the textures and object flicker. I am using a 1920 by 1080 screen. It's nothing big, but I just wanted to mention. This has happened with every file.

Thanks again, I look forward to the next update!:cool:

VoidedWarranty 06-11-14 06:11 PM

Illegal memory address
 
Having a bug that sounds very similar to that of bubbajack. Downloaded Sub commander, moved to my game library file, extracted from the .rar package, and ran. Immediately upon opening, a window opens called "Blitz runtime window" and an error message appears saying Illegal Memory Address. I have moved the run folder to a few places, though I doubt that would make a difference.
EDIT: Using latest version link.

TheGeoff 06-11-14 07:47 PM

Quote:

Originally Posted by Myxale (Post 2215479)
Gotta admit, this part of Subsim i rarely frequent.
But thanx to RPS article on this little Sim-Jewel i found it.
And its worlds of awesome-


:salute:

Well done maestro-

Thank you!

Quote:

Originally Posted by BubbaJake (Post 2215673)
The new minutes file you sent me has worked so far, (the twenty minutes I've been playing it) thank you so much!

By the way, what was wrong with it? If you don't want to say or just can't its okay. Just wanted to know.

Another non-critical error i wanted to report was that in fullscreen mode a lot of the textures and object flicker. I am using a 1920 by 1080 screen. It's nothing big, but I just wanted to mention. This has happened with every file.

Thanks again, I look forward to the next update!:cool:

Glad it worked! The bug was in the code to render the map, there was a problem with some code I added a couple of patches ago which could cause the game to crash. The game would occasionally try to calculate the sea depth at a point off the edge of the world (ie. further north than the north pole :o) and crash. I don't know why it happened to you every game and only very rarely for everyone else though. Were you maybe starting in Murmansk or Arkhangelsk and sailing north every time? :hmmm:

Anyway, the bug will be officially fixed in the next version. Thanks for pointing it out!

Quote:

Originally Posted by VoidedWarranty (Post 2215698)
Having a bug that sounds very similar to that of bubbajack. Downloaded Sub commander, moved to my game library file, extracted from the .rar package, and ran. Immediately upon opening, a window opens called "Blitz runtime window" and an error message appears saying Illegal Memory Address. I have moved the run folder to a few places, though I doubt that would make a difference.
EDIT: Using latest version link.

A few others have encountered this. Some computers block the game from running properly, I think it may be related to some hidden Windows security setting. There are two common solutions:Let me know if it works!

VoidedWarranty 06-11-14 07:58 PM

Running as admin did not work, DEP exclusion did. Thanks for the help!

TheGeoff 06-11-14 09:04 PM

Sub Commander now has its own subforum!

I've created a thread for crashes and bug reporting here: http://www.subsim.com/radioroom/show....php?p=2215736

Myxale 06-12-14 02:55 AM

Finally your own sub-forum! (pun-pun) :)

Spend a few hours playing yesterday and it gets better the more I play.
Managed to save my sub from a fire, only to suffer a critical meltdown. :wah:

;)

I know that Russian Craftsmanship has a bad rep, but my Sub suffering a coolant pump failure five minutes after leaving pen is a bit extreme. :D

Have yet to stay alive long enough to reach my mission coordinates.


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