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-   -   [REL] Open Horizons II (old thread) (https://www.subsim.com/radioroom/showthread.php?t=182964)

Zedi 05-17-11 02:31 AM

Dont lower it too much, because when the ships is loaded with cargos will be too low. Not to forget the high waves, Rongel ship already have the tendency to go through the waves like a sub.

Sober, not sure that a lighthouse will be approved by Churchill to be used as a barrier against subs :DL

SteelViking 05-17-11 01:42 PM

:haha: I think you guys have gotten me addicted to importing ships. I know we can't get some stuff to work no matter what, but this is just plane fun.

Have the bow waves, foam waves and everything added to the NAMC. Also did what you said Rongel and added that DMG_col-node to get shells working with the ship. Have it stable in the water too.:yeah:

Only thing I don't know how to do is get the right weaponry to work, or how to get crew to work. I am guessing some messing around the .eqp files is in order.

Rongel 05-17-11 02:03 PM

Quote:

Originally Posted by SteelViking (Post 1665719)
:haha: I think you guys have gotten me addicted to importing ships. I know we can't get some stuff to work no matter what, but this is just plane fun.

Have the bow waves, foam waves and everything added to the NAMC. Also did what you said Rongel and added that DMG_col-node to get shells working with the ship. Have it stable in the water too.:yeah:

Only thing I don't know how to do is get the right weaponry to work, or how to get crew to work. I am guessing some messing around the .eqp files is in order.

Great! Yes, it's very addictive to see your ship coming alive! The equiptment file needs indeed some tweaking. We decided to use SH 4 weapons, because SH 5 weapons rendered totally black in game. Weird thing is that SH 5 crewmembers work just fine, all texures no hassle. Another nasty suprise was that the SH 4 guns have textures but no lightmaps, they are quite crude looking.

Make sure you have library folder too where is Sh4_guns_radars zon, dat and sim files. That should give you the Sh 4 guns. And the SH 5 crewmembers are in Library folder, called Patch_2x2_v01 for example. Just replace them into the eqp-file. Good luck! And maybe you find something new that we missed... :yeah:

TheDarkWraith 05-17-11 02:07 PM

Quote:

Originally Posted by Rongel (Post 1665725)
And the SH 5 crewmembers are in Library folder, called Patch_2x2_v01 for example. Just replace them into the eqp-file. Good luck! And maybe you find something new that we missed... :yeah:

We can make new crewmembers also. I made 3 new ones for the PT Boat :DL

Zedi 05-17-11 02:32 PM

Quoting names.cfg

DisplayName=Rongel Small Old Split Freighter
DisplayName=Uekel Medium Composite Freighter
DisplayName=TDW Torpedo Patrol Boat

Any complaints?

Asking just to be 100% sure.. can I delete the old textures I have from the tex folder, the new ships textures are hold only in Sea folder?

stoianm 05-17-11 02:37 PM

Quote:

Originally Posted by Zedi (Post 1665743)
Quoting names.cfg

DisplayName=Rongel Small Old Split Freighter
DisplayName=Uekel Medium Composite Freighter
DisplayName=TDW Torpedo Patrol Boat

Any complaints?

Asking just to be 100% sure.. can I delete the old textures I have from the tex folder, the new ships textures are hold only in Sea folder?

Will be a pleasure to sunk them all... sory about that but it is nothing personal:D

TheDarkWraith 05-17-11 02:42 PM

Quote:

Originally Posted by Zedi (Post 1665743)
Quoting names.cfg

DisplayName=Rongel Small Old Split Freighter
DisplayName=Uekel Medium Composite Freighter
DisplayName=TDW Torpedo Patrol Boat

Any complaints?

Asking just to be 100% sure.. can I delete the old textures I have from the tex folder, the new ships textures are hold only in Sea folder?

Do you have the PT Boat with my new crewmembers :06:

Zedi 05-17-11 03:03 PM

If you gave Rongel and SteelViking your latest update, yes. I have your pt boat crew folder in library, but my version of ships now is from the link posted here by Rongel. Had no time to check it out tho...

TheDarkWraith 05-17-11 03:06 PM

Quote:

Originally Posted by Zedi (Post 1665756)
If you gave Rongel and SteelViking your latest update, yes. I have your pt boat crew folder in library, but my version of ships now is from the link posted here by Rongel. Had no time to check it out tho...

It's easy to tell if you have it or not. If the crewmembers are wearing lifevests and holding binoculars then it's the current one. If not, who do I need to send it to?

For you SH5 shipmakers, look into the hullwaterfilm controller. There are references to it in the shaders. Looks very interesting!

Rongel 05-17-11 03:22 PM

No, the PT Boat is the same version than in Das Campaing test mod. So please TDW send your new boat to Zedi. Nice to see some new faces! Or new torsos, whatever!
Quote:

Asking just to be 100% sure.. can I delete the old textures I have from the tex folder, the new ships textures are hold only in Sea folder?
Yes, you can delete the ship textures form Tex-folder! Every SH 4 ship should have textures in the ship folder only, that is where the cfg is pointing.

TheDarkWraith 05-17-11 03:25 PM

Quote:

Originally Posted by Rongel (Post 1665765)
No, the PT Boat is the same version than in Das Campaing test mod. So please TDW send your new boat to Zedi. Nice to see some new faces! Or new torsos, whatever!
Yes, you can delete the ship textures form Tex-folder! Every SH 4 ship should have textures in the ship folder only, that is where the cfg is pointing.

How about I send it to you (or SteelViking) and you can move the textures and what all you all are doing to them. I think you guys have this under control :up:

Rongel 05-17-11 03:31 PM

Quote:

Originally Posted by TheDarkWraith (Post 1665767)
How about I send it to you (or SteelViking) and you can move the textures and what all you all are doing to them. I think you guys have this under control :up:

You can send it to me too, I'm idle now anyway :DL. I'll check it out. Somebody asked some time ago that could your boat fire torpedoes, I'm guessing that it can't right now, but do you know if it's possible to do, and how difficult it might be? It would be a great detail!

stoianm 05-17-11 03:36 PM

Quote:

Originally Posted by Rongel (Post 1665772)
You can send it to me too, I'm idle now anyway :DL. I'll check it out. Somebody asked some time ago that could your boat fire torpedoes, I'm guessing that it can't right now, but do you know if it's possible to do, and how difficult it might be? It would be a great detail!

Those boats cared torpedoes only for ships... not for uboats... i saw few pictures with boats like these that had few depth charges... so i do not think we sould add torpedo on them:hmmm:

Rongel 05-17-11 03:57 PM

Quote:

Originally Posted by stoianm (Post 1665778)
Those boats cared torpedoes only for ships... not for uboats... i saw few pictures with boats like these that had few depth charges... so i do not think we sould add torpedo on them:hmmm:

That is a very good point! And it's not that important anyway, I don't want to spend days figuring out stuff that has negative impact on realism. Ofcourse it would be great to see these little beetles charging to enemy convoys firing torpedoes, but I think there is already a game for that: PT Boats: Knights of the Sea

I have heard awful things about it, even nastier comments than they said about SH 5 :D

Zedi 05-17-11 05:40 PM

Made a test with the new units and this is the status.

Rongel's ship is just perfect. Has crew, the light/dark sides are correct, not much bouncing.

Elco has crew, but with no lifejackets, only 3 sailors/officers holding binoculars. Also the boat dark/light sides seems to be wrong/mixed.

Akita still have her bow too low in water. Has crew on board but her light side of the hull is a bit too shiny.

The passenger ship is a mess. Her light/dark side is mixed and the roll &pitch is too high.. is bouncing on the water like a lifeboat. Also, the dark side is too dark, almost black.

Nets are ok.

Mines or dolphins are causing "camera out of sector" error soon as I use the external camera. I dont know for sure which one as I dont have a separate mission for the updated versions, so im using the mission I made where all these new unit are placed all together. If you guys can use the external cam in that mission, pls send me your version of mines and dolphins.

Hope I can get an update on the buoys from SteelViking when done.

SteelViking 05-17-11 06:30 PM

Quote:

Originally Posted by Zedi (Post 1665842)
Made a test with the new units and this is the status.

Rongel's ship is just perfect. Has crew, the light/dark sides are correct, not much bouncing.

Elco has crew, but with no lifejackets, only 3 sailors/officers holding binoculars. Also the boat dark/light sides seems to be wrong/mixed.

Akita still have her bow too low in water. Has crew on board but her light side of the hull is a bit too shiny.

The passenger ship is a mess. Her light/dark side is mixed and the roll &pitch is too high.. is bouncing on the water like a lifeboat. Also, the dark side is too dark, almost black.

Nets are ok.

Mines or dolphins are causing "camera out of sector" error soon as I use the external camera. I dont know for sure which one as I dont have a separate mission for the updated versions, so im using the mission I made where all these new unit are placed all together. If you guys can use the external cam in that mission, pls send me your version of mines and dolphins.

Hope I can get an update on the buoys from SteelViking when done.

Zedi, the bouys do not have a shadow map. Not even embedded. I can extract the textures for them from the .dat files, edit them, and replace the old ones. But, I don't think that's what you were wanting.

Can you give me some guidance on this issue.

Edit: Are you wanting me to add a shadow map to them? Never done it before, but that doesn't mean we can't.

SteelViking 05-17-11 06:42 PM

Zedi, I will go ahead and work a little magic for one of the buoys. I will send it to you and if you like it I will do the same for all the buoys. If you don't like how it turned out, back to the drawing board.:03:

SteelViking 05-17-11 07:42 PM

Here Zedi, try this buoy.

http://www.mediafire.com/?0818v47byltcdaa

SteelViking 05-17-11 10:10 PM

Well, the NAMC is about done. Guns are on, crew in place, bow wave perfected, sound for the bow wave added, etc.

Rongel, you said something about the SH4 guns looking bad. Well I have been playing with the texture, and I have them looking pretty decent now. Not SH5 quality, but a LOT better than they were IMHO.

Will send you guys everything once I've done the finishing touches on the NAMC.

Rongel 05-18-11 01:56 AM

Quote:

Well, the NAMC is about done. Guns are on, crew in place, bow wave perfected, sound for the bow wave added, etc.

Rongel, you said something about the SH4 guns looking bad. Well I have been playing with the texture, and I have them looking pretty decent now. Not SH5 quality, but a LOT better than they were IMHO.

Will send you guys everything once I've done the finishing touches on the NAMC.
Can't wait to see your ship! And the guns!

TDW sent me the PT boat, I'll check it and I can also take a look at the passanger ship, and it's bouncing on the water. I'll put a link here to the two revised boats when it's done.

Oh yes, should we add a sound to the bow wave? I didn't think about that at all...


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