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Dont lower it too much, because when the ships is loaded with cargos will be too low. Not to forget the high waves, Rongel ship already have the tendency to go through the waves like a sub.
Sober, not sure that a lighthouse will be approved by Churchill to be used as a barrier against subs :DL |
:haha: I think you guys have gotten me addicted to importing ships. I know we can't get some stuff to work no matter what, but this is just plane fun.
Have the bow waves, foam waves and everything added to the NAMC. Also did what you said Rongel and added that DMG_col-node to get shells working with the ship. Have it stable in the water too.:yeah: Only thing I don't know how to do is get the right weaponry to work, or how to get crew to work. I am guessing some messing around the .eqp files is in order. |
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Make sure you have library folder too where is Sh4_guns_radars zon, dat and sim files. That should give you the Sh 4 guns. And the SH 5 crewmembers are in Library folder, called Patch_2x2_v01 for example. Just replace them into the eqp-file. Good luck! And maybe you find something new that we missed... :yeah: |
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Quoting names.cfg
DisplayName=Rongel Small Old Split Freighter DisplayName=Uekel Medium Composite Freighter DisplayName=TDW Torpedo Patrol Boat Any complaints? Asking just to be 100% sure.. can I delete the old textures I have from the tex folder, the new ships textures are hold only in Sea folder? |
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If you gave Rongel and SteelViking your latest update, yes. I have your pt boat crew folder in library, but my version of ships now is from the link posted here by Rongel. Had no time to check it out tho...
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For you SH5 shipmakers, look into the hullwaterfilm controller. There are references to it in the shaders. Looks very interesting! |
No, the PT Boat is the same version than in Das Campaing test mod. So please TDW send your new boat to Zedi. Nice to see some new faces! Or new torsos, whatever!
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I have heard awful things about it, even nastier comments than they said about SH 5 :D |
Made a test with the new units and this is the status.
Rongel's ship is just perfect. Has crew, the light/dark sides are correct, not much bouncing. Elco has crew, but with no lifejackets, only 3 sailors/officers holding binoculars. Also the boat dark/light sides seems to be wrong/mixed. Akita still have her bow too low in water. Has crew on board but her light side of the hull is a bit too shiny. The passenger ship is a mess. Her light/dark side is mixed and the roll &pitch is too high.. is bouncing on the water like a lifeboat. Also, the dark side is too dark, almost black. Nets are ok. Mines or dolphins are causing "camera out of sector" error soon as I use the external camera. I dont know for sure which one as I dont have a separate mission for the updated versions, so im using the mission I made where all these new unit are placed all together. If you guys can use the external cam in that mission, pls send me your version of mines and dolphins. Hope I can get an update on the buoys from SteelViking when done. |
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Can you give me some guidance on this issue. Edit: Are you wanting me to add a shadow map to them? Never done it before, but that doesn't mean we can't. |
Zedi, I will go ahead and work a little magic for one of the buoys. I will send it to you and if you like it I will do the same for all the buoys. If you don't like how it turned out, back to the drawing board.:03:
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Well, the NAMC is about done. Guns are on, crew in place, bow wave perfected, sound for the bow wave added, etc.
Rongel, you said something about the SH4 guns looking bad. Well I have been playing with the texture, and I have them looking pretty decent now. Not SH5 quality, but a LOT better than they were IMHO. Will send you guys everything once I've done the finishing touches on the NAMC. |
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TDW sent me the PT boat, I'll check it and I can also take a look at the passanger ship, and it's bouncing on the water. I'll put a link here to the two revised boats when it's done. Oh yes, should we add a sound to the bow wave? I didn't think about that at all... |
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