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Hi DrJones!
Any Progress/News? :hmmm: Best regards, Magic:salute: |
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It is JSGME ready. Just enable after CSP MaGUI MOD. You can download from my MediaFire. http://www.mediafire.com/?w86iapklybbsw I hope this helps. Regards! TheBeast |
Found error in NOL_T3Cimmaron.cfg that causes CTD in Museum and does not allow the T3 Tanker to load in game.
The NOL_T3Cimmaron.cfg file was changed by this MOD. You have: 3DModelFileName=data/Sea/NOL_T3Cimmaron/NOL_T3Cimmaron Should be: 3DModelFileName=data/Sea/NOL_T3Cimmaron/NOL_T03 When tracking down the above issue, I also found another stock Roster CFG error for this boat as well. (didnt check all contries for this error) data\Roster\British\Sea\OLT3Cimmaron.cfg Actual: [Texture 1] LightmapTextureName=data/Sea/NOL_T3Cimmaron/NOL_T03_O01.tga Should be: [Texture 1] LightmapTextureName=data/Sea/NOL_T3Cimmaron/NOL_T03_AO01.tga |
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Thank you....i am still too busy in job and my family that i don't find any time to finish the next update. Thanks for your english version.....:salute: Best Regards DrJones |
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Okay, thx for reply! Then we must wait for the next update...:Kaleun_Crying: Best regards, Magic:salute: |
Any updates on the mod? Really looking forward to the next update!
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hope i will some more time in my xmas vacation. Best Regards DrJones:salute: |
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can anyone tell me how to close the AOBF wheel after it is opened in the attack or observation periscopes??
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Hmm... I know that problem! :D It´s one click:
http://img32.imageshack.us/img32/237...1204144957.jpg |
SWEET!!!!...was driving me nuts!...Thanks UeKel!
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Ok...still have one more problem...I love the UI but whenever i switch to the AOBF in the attack or Obs. periscope I cannot close it. The AOBF wheel is so big the knob to close it with is hidden behind the 3 buttons. I know this has something to do with screen resolution. I tried the Makman 16:9 resolution fix ( I have a laptop with wide screen) but no luck. any suggestions or work arounds?
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I know there are still a lot of points to fix...i'am still thinking about solution, that the AOBF is sizing automatic relative to the soulution you play SH5. Please tell me all the things wich are still not working. I hope i can get back to it in my 3 weeks xmas vacation to keep on working on it.... Best Regards so far... DrJones :salute: |
Hi GhengasCon!
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EDIT: stock game [shift]+[Z] or maybe [shift]+[Y] |
COOL!
going to try this GUI out! :up::yeah::woot:
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The Time is there....
...my christmas vacation is there and i've still got 3 weeks at home to work further on this mod...
Will see what could be done in this time... Best Regards DrJones:salute: |
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Best regards, Magic |
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For example here is mine from Ui_boat Code:
45=3F;Page layout |
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I didn't even think about that...thank you to point on that for me.... Best Regards DrJones p.s. How far is yours sh3 project???? |
You're welcome my friend, just happy to share the knowledge. Even though I've gone back to SH3 still like to see SH5 go as far as it can for all to enjoy. :up:
And being a huge fan of Makman's UI I'm glad to see you getting closer and closer to bringing it to Sh5. Some very Interesting things happening with our Sh3 Project - stuff previously Impossible. Check out the vids on our website http://www.u-boot-hahd.com/video.html Some Interesting new feature requested for years :D And now working within Sh3. Dragable and clickable Stopwatches (Just like in Sh5) Impact Angle Dial (Coded In all SH series except Sh3 - very strange omission :06:) Working U-Jadg Stophur (Unavailable anywhere else - full 100sec revolution) Thanks for asking :up: |
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