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-   -   [WIP] FX Update (https://www.subsim.com/radioroom/showthread.php?t=174511)

Sailor Steve 10-28-10 09:45 AM

Quote:

Originally Posted by tonschk (Post 1522675)
Looks like the side foam color and the bow wake color dont match each other

This has been a complaint of mine since I saw the very first screenshots. The very white bow wave is how it should be, but the side foam is darker and grayer, and doesn't look right.. It's a stock game thing which I keep hoping someone will be able to correct.

PL_Andrev 10-29-10 05:01 AM

Tested mission:
Historical mission / The fate of U-110

Installed mods:
IRAI.0.29 (complete) + FX_Update.0.5 + Environmental.4.301

All images are captured with AI sub: Lemp's U-110:

Sometimes the periscope's wake are missing:
http://img408.imageshack.us/img408/7998/lemp1.jpg

But sometimes there are wakes of both periscopes + radio + loop antena when only one periscope is up:
http://img810.imageshack.us/img810/8427/lemp2.jpg

3. Now at the deep: all wakes are still visible:
http://img822.imageshack.us/img822/5456/lamp3x.jpg

Additional:
This is best effect for Destroyer Command 2 :D I looking for U-110 and found him by his periscope's water splash!!!
Great...
:yeah:

PL_Andrev 10-29-10 05:50 AM

TDW,

Could you fix the splash color when DC goes into water and when DC is exploding?

http://img838.imageshack.us/img838/7088/splash4.jpg

Now I see that there are many water splashes to re-work:
- splash when guns shoots into water
- torpedo hitting splash
- splash when ship is sinking
- splashes when debris are surfacing (when ship is sunk)

7thSeal 11-07-10 12:37 PM

Quote:

Originally Posted by TheDarkWraith (Post 1485931)
the fireworks will be removed in upcoming versions. I just have to map out what each baza effect is and how to use it (or not use it).

I know this was asked in the early version of the mod but was wondering if any progress has been made toward this? If I remember there was a mod by someone which removes the fireworks but didn't know if it was compatible with the FX mod. I'll dig around and see if I can find it and try it along with yours and see how it goes. :)

TheDarkWraith 11-07-10 12:44 PM

Quote:

Originally Posted by 7thSeal (Post 1531311)
I know this was asked in the early version of the mod but was wondering if any progress has been made toward this? If I remember there was a mod by someone which removes the fireworks but didn't know if it was compatible with the FX mod. I'll dig around and see if I can find it and try it along with yours and see how it goes. :)

Haven't been working on this mod anymore yet. My UIs mod with the development of the new tutorial feature is currently taking all my time.

7thSeal 11-07-10 06:37 PM

No problem, I know you're busy with the different mods and take your time. I found the other mod I was talking about which removes the fireworks and tried it with your mod loaded after it. It worked for the most part but was noticing some oddities with the combo when using the deck gun so I removed it and just sticking with the FX mod. Keep up the great work. :salute:

PL_Andrev 11-08-10 02:48 AM

It's OK - we're trained to be more patient.
Keep up your great work, TDW.

Cheers,
:salute:

Captn Wilhelm 11-10-10 07:30 PM

I really love this mod, its added a lot of great stuff.

Would it be possible though, for me to remove the little black debris, damage to the sub (at 74% I had two huge holes in my sub) and the antenna scripting? I've tried multiple things, and even tried opening up the dsd files with xvi32 (how can you make heads or tails of all that mess??!) haha.

Any hints to this would be appreciated. No offense is meant to this great mod! The torpedo effects are awesome and I absolutely love the flares and can't imagine playing with out them now!! :rock:

TheDarkWraith 11-14-10 06:37 PM

v0.0.6 released. This version changes the external torp reload times to those recommended by wamphyri :|\\

Sepp von Ch. 11-15-10 05:54 AM

Thank you!:yeah:

Captn Wilhelm 11-15-10 10:08 AM

:shifty:

Any consideration for making this modular much like IRAI is currently?

TheDarkWraith 11-15-10 10:15 AM

Quote:

Originally Posted by Captn Wilhelm (Post 1535632)
:shifty:

Any consideration for making this modular much like IRAI is currently?

what are you looking to be modular?

Captn Wilhelm 11-15-10 10:36 AM

Quote:

Originally Posted by TheDarkWraith (Post 1535636)
what are you looking to be modular?

Your mod is great and I do really like it a lot TDW. I personally would like to pull out the black particles from ship damage, or reduce the time they stay on the surface and spin, trailing behind a wounded ship. Also visible sub damage and the antenna changes. All are immersion killers for me in my humblest opinion. The external torp load times are more realism based, again, only in my opinion.


Would it be possible to make it modular based on what's effected?

Ships FX mod Pack = torp explosions, particles, flares :rock:, secondary explosions, ect.

Sub FX mod Pack = visible damage, antenna actions, external torp load time

Thanks for your time.

TheDarkWraith 11-15-10 09:55 PM

Adding bodies to the missing effects now. Here was a good hit on the command deck that ejected some crewmembers:
http://www.subsim.com/radioroom/pict...pictureid=3263

Bodies float when they hit the water. Some are trying to swim or are flailing about in the water. He he.....If I can get my bleeder to work correctly then some bodies will bleed in the water also :D

SashaKA001 11-15-10 10:42 PM

Quote:

Originally Posted by TheDarkWraith (Post 1535993)
Adding bodies to the missing effects now. Here was a good hit on the command deck that ejected some crewmembers:
http://www.subsim.com/radioroom/pict...pictureid=3263

Bodies float when they hit the water. Some are trying to swim or are flailing about in the water. He he.....If I can get my bleeder to work correctly then some bodies will bleed in the water also :D

cool:rock::rock::rock:

TheDarkWraith 11-16-10 12:13 AM

got my bleeder working:
http://www.subsim.com/radioroom/pict...pictureid=3264

Remember war is hell....these kind of things happened. This caused quite a stir when I introduced it in SH3. Remember also that this is a sim and thus it's supposed to model real life and what happened :DL

Obelix 11-16-10 02:09 AM

Wow! :up::yeah:
And when you all have time?:DL

Sepp von Ch. 11-16-10 03:19 AM

:o
Amazing what you can do TDW!:yeah:

[501]Otto 11-16-10 07:49 AM

Wow!!! Great work, as usual :yeah: Thx, TDW :salute:

Captn Wilhelm 11-16-10 10:03 AM

Bodies are cool.

No acknowledgment for my question... :shifty: I think I'll just stop asking you stuff. You seem very busy.. Best of luck. :up:


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