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Tested mission:
Historical mission / The fate of U-110 Installed mods: IRAI.0.29 (complete) + FX_Update.0.5 + Environmental.4.301 All images are captured with AI sub: Lemp's U-110: Sometimes the periscope's wake are missing: http://img408.imageshack.us/img408/7998/lemp1.jpg But sometimes there are wakes of both periscopes + radio + loop antena when only one periscope is up: http://img810.imageshack.us/img810/8427/lemp2.jpg 3. Now at the deep: all wakes are still visible: http://img822.imageshack.us/img822/5456/lamp3x.jpg Additional: This is best effect for Destroyer Command 2 :D I looking for U-110 and found him by his periscope's water splash!!! Great... :yeah: |
TDW,
Could you fix the splash color when DC goes into water and when DC is exploding? http://img838.imageshack.us/img838/7088/splash4.jpg Now I see that there are many water splashes to re-work: - splash when guns shoots into water - torpedo hitting splash - splash when ship is sinking - splashes when debris are surfacing (when ship is sunk) |
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No problem, I know you're busy with the different mods and take your time. I found the other mod I was talking about which removes the fireworks and tried it with your mod loaded after it. It worked for the most part but was noticing some oddities with the combo when using the deck gun so I removed it and just sticking with the FX mod. Keep up the great work. :salute:
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It's OK - we're trained to be more patient.
Keep up your great work, TDW. Cheers, :salute: |
I really love this mod, its added a lot of great stuff.
Would it be possible though, for me to remove the little black debris, damage to the sub (at 74% I had two huge holes in my sub) and the antenna scripting? I've tried multiple things, and even tried opening up the dsd files with xvi32 (how can you make heads or tails of all that mess??!) haha. Any hints to this would be appreciated. No offense is meant to this great mod! The torpedo effects are awesome and I absolutely love the flares and can't imagine playing with out them now!! :rock: |
v0.0.6 released. This version changes the external torp reload times to those recommended by wamphyri :|\\
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Thank you!:yeah:
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:shifty:
Any consideration for making this modular much like IRAI is currently? |
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Would it be possible to make it modular based on what's effected? Ships FX mod Pack = torp explosions, particles, flares :rock:, secondary explosions, ect. Sub FX mod Pack = visible damage, antenna actions, external torp load time Thanks for your time. |
Adding bodies to the missing effects now. Here was a good hit on the command deck that ejected some crewmembers:
http://www.subsim.com/radioroom/pict...pictureid=3263 Bodies float when they hit the water. Some are trying to swim or are flailing about in the water. He he.....If I can get my bleeder to work correctly then some bodies will bleed in the water also :D |
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got my bleeder working:
http://www.subsim.com/radioroom/pict...pictureid=3264 Remember war is hell....these kind of things happened. This caused quite a stir when I introduced it in SH3. Remember also that this is a sim and thus it's supposed to model real life and what happened :DL |
Wow! :up::yeah:
And when you all have time?:DL |
:o
Amazing what you can do TDW!:yeah: |
Wow!!! Great work, as usual :yeah: Thx, TDW :salute:
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Bodies are cool.
No acknowledgment for my question... :shifty: I think I'll just stop asking you stuff. You seem very busy.. Best of luck. :up: |
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