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True, that's an argument. It's just a trade off. Can you sell 100 games for $4.99 or only 20 for $9.99. ;)
Oh well here comes the capitalist! |
I haven't announced a price yet and I won't till it is live on the App Store…
I think Julhelm is right about the premium price. …but the price on the App Store is different to the other game markets. Unfortunately most people does not accept higher prices than 99 cent. Fortunately most people would not buy a sub sim even for just 99 cent because they are just too stupid to play it. Great thing is that the members of those two groups are almost identical and I can set my focus on the rest. …time to work again - april ends in 6 months |
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The premium model targets the former. The freemium model aims at the freeloaders in the hopes of finding a few who are inclined to pay premium prices. |
I guess this thread ends here…
WOTA got its sub forums here on SUBSIM :yeah: http://www.subsim.com/radioroom/forumdisplay.php?f=264 |
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Of course $9.99 is considered "Premium Pricing" in the App Store! Now this $29.99 you speak of: would I pay that for "WOTA: Seehund"? In a word, nein. Now I just ate a lot of well-prepared turkey with gravy, chestnut stuffing, mashed potatoes, candied sweet potatoes, creamed onions and squash, with pumpkin pie & fresh-pressed apfelcider. I'm sprawled out on my aunt's couch with my iPad Air & a Marlboro. Don't ruin my digestion, 'kay? |
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EDIT: I've looked at your profile. Do you actually care about submarine sims, or are you just an Apple fanboy? Because this is the ONLY thread you've ever posted in. |
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Thats not a lot of money. What you think that making a game is easy and a cheap thing? :shifty: |
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Hi. In furture this game will be on android?
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In theory it is easy to port it, but I don't have any devices for testing and there are so many different devices, this makes it much harder (and it is an extremely boring task) than to port it to desktop with all possible eye-candy (fun) :salute:
http://www.hessburg.com/FAQ-WOTA.html Quote:
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thx for answer. Im waiting for android version :) This game like beautiful:) I must have :) I buy Iphone for only this game :)
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welcome back!
seba999!:Kaleun_Salute:
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10 yrs later...
Any news? Vapourware?
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Still working on it. Currently on implementing correct depth charge mathematics.
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Great to hear, but whilst I appreciate the labour of love, isn’t it an idea to get an MVP out and add functionality in stages? Or are you waiting for everything to be in and perfect before launch?
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I don’t want to launch garbage which needs updates to work as expected.
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