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-   -   [WIP] The Offical Post of The Surface Warfare Super-Mod (https://www.subsim.com/radioroom/showthread.php?t=144946)

ivank 01-15-09 02:37 PM

Quote:

Originally Posted by Sledgehammer427
speaking of Raiders...I'm building a papermodel of the Graff Spee :smug:
I'll upload pics when im finished

sounds cool! I can't wait.

When you get your computer?

Sledgehammer427 01-15-09 03:02 PM

:hmm: probably sometime in mid next week, it shipped today

ivank 01-15-09 05:24 PM

nice

Sledgehammer427 01-17-09 09:22 PM

so. as a dev i have to ask how much IS done with part I?

ivank 01-17-09 10:42 PM

Most of the campaign( I just need those ships you are going to convert, reskin, and edit done) the patrol files need to be done as well. Most of the ships(that we have) are done. and thats it

Sledgehammer427 01-18-09 01:26 AM

mmmkay, I'll get down to converting those ships when my PC arrives, which should be on friday

ivank 01-19-09 01:32 PM

Sounds good to me!:up:
I am currently attempting to work on the patrol objective.

ivank 01-19-09 04:52 PM

Kent Class CA
 
Kent Class CA Patrol

Kent Class CA:
Made playable by Darkfish
Has Darkfish's temporary main gun texture fix
Lacks Tomhugil's damage model

Patrol ended after major damage from IJN Kongo class warship off Southern China.

I will give more info, later I am currently patroling with the Fiji class CL, no DM

polyfiller 01-19-09 06:57 PM

Ivan - would it be possible to list olanned playable ships (or PM a list) along with status i.e. converted, damage modelled, tested, guns balanced etc.

FYI I've statred looking into ship physics so that the big ships move around in big wave (fore & aft) but don't bobble around port / starboard in the swell like demented corks. Not sure if anyone else is looking at this ? Trick seems to be to change the gc height and massively reduced the up/down & left/right drag.

Work on damage model supsended until; 1) Tom is back online and 2) Skwasjer releases the next version of S3D (with the damage zone editing functions).

Can anyone confirm whether or not they've tested a converted ship which slows to zero if/when engines are destroyed ?

I'm thinking of creating a basic checklist for damage to be filled out when testing ... so we can compare results and know what does / does not work on each ship in terms of taking damage.

ivank 01-19-09 08:45 PM


The Surface Warfare Super-Mod Version 1:

-Playable Navy's:
- Royal Navy
- Kriegsmarine
- Royal Australian Navy
-Playable Ships:
-King George V class (BB) Completed
-Renown-class (BC) not started
-Admiral class (BC) not started
-Revenge class (BB) not started
-Queen Elizabeth class (BB) not started
-Nelson class (BB) not started
-County class (CA) not started
-York class (CA) almost done, needs DM, new guns
-Leander class (CL) not started
-Town class (CL) needs DM
-Dido class (CL) needs DM
-Flower class (PG)
-Black Swan (PG)
-V&W class (DD)
-Tribal class (DD) needs DM
-Mod Leander (CL)
-Bismarck class (BB) WIP(needs DM, to be made playable, etc)
-Scharnhorst class (BC) same as Bismarck class
-Deutschland class (PBB) needs one more ship, DM
-Admiral Hipper class (CA) see Bismarck class
-K-class (CL) not started
-Type 34 (DD) not started
-Type 36 (DD) not started
-H-39 class (BB) not started

pozine 01-22-09 06:38 PM

any news from the capsizing mod??
and from the tswsm?

ivank 01-22-09 10:23 PM

Update
 
As asked here is a little update on the mod:

What's done:
KGV class BB
90% of campaign files
Damage model

What needs to be done:
3D modeling
converting
making ships playable
patrol files
convoy files
adding DM to all ships
translating mod into German

I don't what Tomhugill and his team are up to(I have been away since monday)
I know Slegdehammer427 will be resuming his work this weekend
I know Darkfish has like 2-4 ships to do before he needs to wait on more from SH427
I am waiting on the new ships for the convoys, and I just got a ship designing job so my work is going to be slow:down:

Sledgehammer427 01-23-09 12:21 AM

first, i have my PC back

second, S3D works :D
dont ask how, i have NO idea.

third, a SHIP designing job?!
i have a college textbook that deals with all of thos trigonemetry numbers and hullslip coeffecients, again, dont ask how i got it, i have resources

pozine 01-23-09 10:25 AM

maybe the guy who repaired your computer had repaired S3d and others programs...
maybe a bug in your pc

Sledgehammer427 01-23-09 02:26 PM

thats my guess, it was a cracked windows XP, so that proly did it

ivank 01-23-09 03:01 PM

Quote:

Originally Posted by Sledgehammer427
thats my guess, it was a cracked windows XP, so that proly did it

Yea that would do it, then again I use a windows XP from Australia:p.

As for my job, I am in charge of taking this shipyards hull designs and converting them in to Patrol Boats, and making some designs of new PBs and crew boats for the Panama Canal! I have had the job for 24hrs and I already have 2 designs that I am fixing up now.(I was realy bored during triple free this morning!) Any ideas for some designs?

Sledgehammer427 01-23-09 06:44 PM

go traditional
S-100 Schnellboot.
minus the torpedo tubes.
if they are patrolling strips of land, the s-boats design allows for shallow area entry, and have a very good radius, (700nm at cruising speed)

ivank 01-23-09 07:21 PM

Quote:

Originally Posted by Sledgehammer427
go traditional
S-100 Schnellboot.
minus the torpedo tubes.
if they are patrolling strips of land, the s-boats design allows for shallow area entry, and have a very good radius, (700nm at cruising speed)

I wish! But I was just told by my boss(3rd cousin) that the ships have to be designed off of this:

http://www.newtonboats.com/org_site/boats/50x16.htm

Sledgehammer427 01-23-09 07:53 PM

cut down the deckhouses, put a fifty cal on the bow, and put a low deckhouse about midway

ivank 01-23-09 09:21 PM

I was thinking about stuff very similar to that!:up: I was going to cut down the Deck house, move it to the centre, and since the ship is meant to carry 3-6 2cm cannons, I will put the housings as so: a twin up front, 2 in the deck house, and 1 on the stern. Hows that?


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