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-   -   Silent Hunter 5 Announced? (https://www.subsim.com/radioroom/showthread.php?t=142624)

Kruger 10-08-08 08:43 AM

In this kind of horrific storms, what did the subs do ? Just dive deep, right ? What if the storm lasted for more than a couple of days ?

stabiz 10-08-08 06:38 PM

What the ...? Nobody tells me anything!:huh:

Sh3 + wolfpacks + insanely good damage modelling and explotions(c)TM + destroyer command= SH5? Hope, hope.

kylania 10-08-08 06:44 PM

Quote:

Originally Posted by stabiz
What the ...? Nobody tells me anything!:huh:

Hey stabiz,

There's a little blurb on subsim.com that seems to indicate that Silent Hunter V might be coming out next year! In case you hadn't heard yet. :hmm:;)

CaptainHaplo 10-08-08 08:53 PM

There is a lot of speculation - but one thing I will point out to those that freak out over the "new code" notion.

The key here is that the research for much of a WW2 subsim has been done with sh3/4 - ALOT of the models - interior and exterior are already made. Sure, to make em prettier they are tweaked - but the idea that all new code means all new drawings and art isnt true. New code almost always means "new ENGINE" - but a new engine can be built to better optimize what is already available - as well as use new things.

Personally I am encouraged - hoping that SH5 remains in WW2 (and I strongly suspect it will) - and that the engine allows for more of the true realism we have so long wanted.

Things like - control over individual ballast tanks, control over multi-engine propulsion, a more accurate damage model (both for ourselves and for enemy shipping). Realistic gunnery (one AI beef I have) and a slew of other things. We don't know the facts, but to run amok with the idea of "well its this - or that" or "OH MY GOD SH5 is going FPS!" is not sensible.

With a new engine they could be adding a slew of features -standing orders at sea, semi-dynamic campaign affects (yes - the unholy what if scenarios that would affect, but not ultimately change history), etc. Who knows? We don't, but I am not going to go off the deep end and be negative. I am thrilled SH5 is in the works.

And as a side note - if SH5 is demo'd to the subsim meet - then you can expect it to be released in a quarter or 2 - because if its good enough to show to hardcore folks like us - its more than just a runnable slide show.

rik007 10-08-08 11:33 PM

CaptainHaplo, I fully agree. Personally an update of the Atlantic theatre would be great and profitable for Ubisoft.

SHIII has aged by now and nothing new is expected after GWX. I think the lot of us are read to buy a new atlantic subsim when available. So the time is there to do another Atlantic one with Wolfpacks etc and that can be done much easier right now as Ubi has the experience, the tools and the material ready.

I think the Altantic is the cash cow of them all. The cold war is not attractive at all. For example check the number of posts on this forum and your market research is done. 353.924 posts for ShIII+mod, 203.388 for SHIV, 31513 for the post-war Subsims. Addon I leave out as well as the ATO modding.

Check the posts on you have the wishlist. It cannot be easier for Ubi and hopefully we will see that happen!

:sunny:

Rilder 10-09-08 02:41 AM

Quote:

Originally Posted by Kruger
In this kind of horrific storms, what did the subs do ? Just dive deep, right ? What if the storm lasted for more than a couple of days ?

Perfect storm but instead of a fishing boat, a sub? :lol:

V.C. Sniper 10-09-08 03:52 PM

I would stay on the bridge of my super awesome Balao and LAFFF hysterically as my sub slices through 40 foot waves in the perfect storm! :arrgh!:

Orion2012 10-09-08 05:26 PM

Quote:

Originally Posted by rik007
I think the Altantic is the cash cow of them all. The cold war is not attractive at all. For example check the number of posts on this forum and your market research is done. 353.924 posts for ShIII+mod, 203.388 for SHIV, 31513 for the post-war Subsims. Addon I leave out as well as the ATO modding.

You have to take into account the fact that some users simply can't run SHV. I myself just don't like all the rain in the Atlantic. Depressing. :p

In all seriousness I'd prefer they just give us WW2 with both the Atlantic and pacific campaigns.

Hartmann 10-09-08 06:36 PM

A new code need more time in develop a decent game, and start from nothing.

if the time is limited , it could mean that the product perhaps donīt have any of the very cool and amazing features that the people request like full modeling of the subs, a decent IA or other things. :hmm:

tomagabriel 10-10-08 03:33 AM

Well, I am still hoping and waiting for a Cold War nuclear adventure. I know people will be perplexed by this wish of mine, but as they do not find Cold War too appealing , I do not find the WWII so appealing (to me WWII seems boring as it lacks action, the boat seems to me more like a submerged metal box than a ship - funny thing, the WWII fans say exactly the same about Cold War - I guess the problem is in us, not in the history) :) Probably one day we will get some new-engined nuclear/modern stuff. Though I doubt SH V will do this, I still hope for that. SHIV was for me the peak of my interest in WWII. I enjoyed it a lot, but I do not think I will pursue this WWII line (financially speaking).

Rip 10-10-08 03:40 AM

Quote:

Originally Posted by Arclight
Quote:

Originally Posted by Syxx_Killer
I'm not talking about a fictional campaign with WWII equipment. I'm talking about one for Cold War era equipment like SSKs and SSNs. The main theme I see with posts opposing this kind of sim is that there is nothing historically to base it on. My counterpoint to that is that if the campaign is well thought out it would most certainly work. No one raises the issue with Sonalysts games or modern flight sim games. Every modern flight sim I have ever seen has a fictional campaign. Heck, NovaLogic's F-22 Lightning 3 even featured the B-61 Tactical Thermonuclear bomb! :o

Maybe my imagination just falls short on this one, but I don't get the appeal of the Cold War era subsim.

Sonarman picks up a contact, targeting computer develops a track, you select a track to engage and push the fire button. Weapon moves over to the predicted intercept and activates its seeker. Heck, if the target detects the launch, the weapon can still be updated with new information, changing its course enroute. Oh, and your cruise missiles just get blasted by gatling guns or high-speed missile systems.

Everything is automated. At least SH, so far, has been a challenge to play. And a throwback to WWI would mean your only option is making Dick o'Kanes (no gyros to have your torpedoes turn unto a certain track).

I don't get it. :-?

* not that I didn't enjoy Dangerous Waters, but the scale is far smaller. Just a particular sea where all the action takes place, instead of an entire ocean to roam.

If you had served on one you would realize that nothing is automated. There are tools to help you identify and find solutions on targets and then assist you in employing your arsenal but I can assure you it is much more complicated and interesting than you make it sound. Actually some parts of it are far more complicated and challenging than a WW2 era sub. Although I am pulling for another WW2 game with both theaters and much more graphics and interaction with your crew/submarine. Strategically I love modern subs and served on one, but it is much more difficult to make use of eye candy, and eye candy is VERY important these days. IMHO

No matter though, I am happy for any submarine simulations to be developed. No matter the period or even the quality to some degree.

Rip

CapnScurvy 10-10-08 07:23 AM

In my opinion if a SHV is released by the 1st quarter of next year this means the product is just about done today. The Devs will be coughing up whatever they have in the next month or two to have it stamped in plastic, package designed and shipped. Probably it will be out on the shelves at the two year aniversary of SH4 in March (or so).

So what will it be like? Well, we just paid a "U.S. Grant" for the 5th patch to a bug filled game. Why not pay some big bucks for patch six? I don't expect this next new "game" to be much different than a rehash of the same SH4 game but with a few new images and missions. From Ubisoft's point of view, the lure of the almighty dollar will force the developers to hand over their work (complete or not), so the Ubisoft bank account can start showing an increase in size.

Patch Six, yes that's a great title!!! Worth every penny of $60.00.

Diopos 10-10-08 11:00 AM

Quote:

Originally Posted by CapnScurvy
In my opinion if a SHV is released by the 1st quarter of next year this means the product is just about done today. The Devs will be coughing up whatever they have in the next month or two to have it stamped in plastic, package designed and shipped. Probably it will be out on the shelves at the two year aniversary of SH4 in March (or so).

So what will it be like? Well, we just paid a "U.S. Grant" for the 5th patch to a bug filled game. Why not pay some big bucks for patch six? I don't expect this next new "game" to be much different than a rehash of the same SH4 game but with a few new images and missions. From Ubisoft's point of view, the lure of the almighty dollar will force the developers to hand over their work (complete or not), so the Ubisoft bank account can start showing an increase in size.

Patch Six, yes that's a great title!!! Worth every penny of $60.00.

Well with all respect to the European audience and the interest in WWII-Atlantic-sub-warfare (with which I fully identify) I think that the US market is much more profitable for PCgames. And the US audience would be probably more interested in "their" subwarfare ie the Pacific rather than "Germany's" in the Atlantic. So comercially speaking, SH4 was the opportunity for Ubisoft. The question is if they succeeded or not! The answer to this question will "shape" SH5!!!!:yep:

Arclight 10-11-08 03:00 AM

Quote:

Originally Posted by Rip
If you had served on one you would realize that nothing is automated. There are tools to help you identify and find solutions on targets and then assist you in employing your arsenal but I can assure you it is much more complicated and interesting than you make it sound. Actually some parts of it are far more complicated and challenging than a WW2 era sub. Although I am pulling for another WW2 game with both theaters and much more graphics and interaction with your crew/submarine. Strategically I love modern subs and served on one, but it is much more difficult to make use of eye candy, and eye candy is VERY important these days. IMHO

No matter though, I am happy for any submarine simulations to be developed. No matter the period or even the quality to some degree.

Rip

Like I said; maybe my imagination just falls short on this one. ;)
And my apologies; you're right, I make it sound to easy. Didn't mean to sell anyone short or anything.

I know from Dangerous Waters that the nuclear subs have their appeal to. Just find WWII a more interesting setting. IMHO SH = WWII. If Ubi wants to do a nuke sub game, don't put the SH label on it.

In the end, I'll probably just take what they throw at me. Whatever it is. :yep:

Task Force 10-11-08 02:53 PM

I think its gona be WW2, Picific/Atlanic, Maby some new models, new options like wolfpacks (hince the poll on the SH4 web page) and improved graphics/weather.;)

Rip 10-12-08 04:27 AM

Quote:

Originally Posted by Arclight

Like I said; maybe my imagination just falls short on this one. ;)
And my apologies; you're right, I make it sound to easy. Didn't mean to sell anyone short or anything.

I know from Dangerous Waters that the nuclear subs have their appeal to. Just find WWII a more interesting setting. IMHO SH = WWII. If Ubi wants to do a nuke sub game, don't put the SH label on it.

In the end, I'll probably just take what they throw at me. Whatever it is. :yep:

I also agree that pre-modern submarine games in general are likely to be more accessible and have more visual feedback and other characteristics that typically make a better game for John Q Public. So the WW2 product should be the lead product and get major engine improvements first. I especially think the the Silent Hunter branding should be WW2 exclusive. I'd love to see WW1 and modern sub sims realeased by them as well though. Perhaps they could crank out a WW1 one while they work on the next WW2 one. I would imagine you could grind out a nice one by using the SH4 engine.

Sonarman 10-12-08 12:51 PM

Quote:

Originally Posted by Diopos
Well with all respect to the European audience and the interest in WWII-Atlantic-sub-warfare (with which I fully identify) I think that the US market is much more profitable for PCgames. And the US audience would be probably more interested in "their" subwarfare ie the Pacific rather than "Germany's" in the Atlantic. So comercially speaking, SH4 was the opportunity for Ubisoft. The question is if they succeeded or not! The answer to this question will "shape" SH5!!!!:yep:

Not so sure thats true... I remember the first time sales figures for SH4 were bandied on the forums here about courtesy of an article from CNN? with a figure of 30,000 sales, seemed a bit low, later it was stated that this was the US sales figure, worldwide the game had sold over 300,000 copies and to quote gamesIndustry.biz...

"Ubisoft CEO Yves Guillemot has told GamesIndustry.biz that Europe is now the biggest territory for the world's third largest publisher - greater than the US by "more than 5 per cent" - thanks to greater accessibility of games."

I also think you'll find that the Atlantic theatre is actually more favoured by most Americans here than the Pacific despite the historical connections.

It will be interesting to see what happens with the Western release of PT-Boats whose theatres are designed mainly to appeal to it's home (Russian) audience.

Rip 10-12-08 02:48 PM

I have been told by someone who knows that sales for SH4 are very close to those of SH3. Perhaps if SH5 could cover both theaters it could reach the sum of both. Can you imagine being able to command a sub from any of the nations that had them in WW2. That would be really cool and appeal to audiences the series has never appealed to before. We might actually get some Japanese players.

Scharnhorst1943 10-12-08 06:16 PM

Quote:

Originally Posted by Rip
I have been told by someone who knows that sales for SH4 are very close to those of SH3. Perhaps if SH5 could cover both theaters it could reach the sum of both. Can you imagine being able to command a sub from any of the nations that had them in WW2. That would be really cool and appeal to audiences the series has never appealed to before. We might actually get some Japanese players.

I would love this as well, but equally or maybe even a bit moreso, I would like to see Destroyer Command 2 ... or maybe a sim that combines Destroyer Command with Fighting Steel?

Steeltrap 10-12-08 07:59 PM

Given 65% of school leavers in USA (i.e. year 12 for the rest of us) can't identify the United Kingdom on a map of the world, I don't think it matters which theatre you give them - they won't have a clue about it anyway....

:rotfl: :rotfl: :rotfl:


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