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I suggest it into the next version that some extra submarines should be useful:XXI; XXIB; XXIC; XI; XXVI; XXX;XXIX. I know it not plain.:lol::cool:
http://www.u-historia.com/uhistoria/.../proyectos.htm http://www.kbismarck.com/u-boot/utypen.htm#liste:rock: |
Lol, just fell victim to my own suggestions.
Just left the US east coast in April 1942 after sinking 20.000 tons, when suddenly, out of nowhere (4096 tc) a plane came and sank me. I'm not angry because that is the way it should be, if you have to spend daytime on the surface that close to the shore in 1942, you should get sunk. You drive a submarine and so you should make use of that capability once in a while. Btw, the G7E electric torpedoes have a serious depth keeping problem. Was that historic? Ok, that is only part of the excuse, I simply forgot how to aim torpedoes without a position keeper :rotfl: Also, the Carribean seems to be devoid of shipping. Not finished yet or am I looking in the wrong places? |
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These will not be used in OM |
New U-Boats require work, as 3d models and so on.
But why no XXI? The model is there as XVIII, so it should be no problem. The rest of the bunch wasn't used anyway. But how about including the T Class which Keltos has modified on a basis from GWX (I think) as an AI sub? Also, there are too many T-3 tankers allready in 1940 in the convoys. I'd rather use large modern and medium old tankers. |
For Anteater
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What a pity about the XXI
Ok, it is not a top priority anyway. These routes indicate traffic in the carribean. Still I spend three days in the channel between Cuba and Haiti and saw absolutely nothing. On the Carolina coast, I had 5-6 single merchants per night! Btw, could you make the diesel engines a little tougher? Either that or cause the "bang you're dead" instant death Because simply sitting around with no possibility to move is stupid. |
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2 times I have diesel destroyed with no repair or move once with only 1 DC attack |
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Lurker : As soon as the ''aircraft spotted'' message pop-up, with the 3 different orders available, i hit the emergency dive option. I then proceed to flank speed. The whole process may take 5 sec maximum, but then come the plane, before the sub start to submerge. |
Ok, important dive tactic:
- turn The real ASW planes threw their charges in the swirl. As I said, DM needs tweaking, either instant death or repairable damage. The "immobile but not dead" is frustrating. In AOTD you could abandon ship, but in SH you can't. Buoyancy needs to be tweaked as well. My last aircraft killed VIIC had ALL compartments fully flooded yet i could blow tanks and get to the surface :rotfl: I think I have an idea what is wrong with aircraft: Can it be that small aircraft like the Anson are almost invisible? Sunderlands and such are spotted at reasonable distances while Ansons are never seen until it is too late. That would explain the lethality of 1940 (lots of Ansons :D) |
they are there
yes, there is traffic in the caribbean...
I was playing there since the first release and while I have spent days around the lesser antilles without seeing anything, when you do find them, they are there, so tell your lookouts to look sharp, and I dont know if the real smoke mod affects visual detection by your crew but it does for "manual" looking. I sank a ship around western approaches, and took a look around after killing it... saw smoke on the horizon, checked my chart and there was nothing there... however I steered towards it and suddenly a passenger ship was there... so look around personally and you might find ships around. |
For Anteater, Reise Will-Rommel and all the other beta testers
I've noted your comments. Be advised that I will make a few more changes but don't except that "ever reported problem" will be resolved, I'm only one person and there are only so many hours in the day. The beta testing is coming to an end and I will more than likely release V400 in a week or so. After that the only patches will be "show stoppers" like CTD or some kind of "major" campaign related screw up. I'm going to take a few weeks off then start working on V500. All the input from the beta testers has been invaluable in making the next version of OM something that ever one can enjoy. |
eye candy
Lurker
for final release pls include the different smoke mod for merchants and warships made by vickers03 that came along a couple weeks ago.. it makes a nice change but it seems to change EuroLiner.sim and NTRW_.sim it also changes particles.dat but this does not seem to be changed by OM. not urgent but dont know what I might be messing by overwriting |
Lurker, maybe you can enlist help from the RFB team, as they're working on a new DM for fleet boats. Maybe those guys can take a look at the U-Boats as well?
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I also would like the type XXI. I always want to play 100% realsim, but this thing is an exception. It's kind a reward at the end of the war to play the XXI. Besides, it is not a must to change your boat, so if someone doesn't want it, simply can stick with his older boat.
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Ok, but we should give Lurker a break.
A single guy putting all that together deserves huge praise. Maybe Lurker should "outsource" some... |
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@Lurker
I just modified the roster of most countries so that now most of the Marus will be used instead of just T3s and such. I can upload it if you like. While the colours of most japanese SH4 merchants are japanese, the ship types are pretty international. British or US prewar freighters looked largely the same. Actually the average japanese (and german) merchant was more modern than the average british. The brits now use basically the whole maru fleet, while 1940s "cheap flag" nations like Norway and Greece only use the "old" ones. To compensate, I've restricted Liberty, Victory and T3 ships to later years. I'm planning to kind of "phase out" the marus/older merchants around 1943 so that 1943 convoys will present themselves as quite homogenous compared to earlier year's hodgepodge. Does anyone know wether it is possible to convert SH3 ships to SH4? I'm thinking about the T2 tankers and C2 and C3 freighters especially. |
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You can upload it, and I will take a look at it. I will not used converted SH3 merchants in OM |
Just my 2 cents, it's a good thing to use only SH4 merchies. SH3 merchies can be converted fairly easily but they don't have the "SH4 style" and they look odd in convoy along with genuine SH4 ships. I prefer having few high quality ships than lots of ships of unequal quality.
Same for the XXI, IMO it's a good choice to leave it out, so the player has the choice to keep his "old" type II/VII/IX or switch to the XXIII for a very different & interesting style of sailing, more interesting & challenging than the XXI which can be used like some sort of über VIIC/41 without much change in gameplay. |
As I said, if you look at the pictures of the sunken ships at Uboat.net, you see that the Maru types we have are relatively representative of the early war victims of the U-Boats. In fact, more representative than the original SH3 ship set.
Ok, many of the older Marus were not japanese build, but rather british mostly. Straight bow, single tall funnel merchants were the most common victims. We didnt have those in SH3 at all, at least in medium (4000 ts) and large (8000 ts). Different skins would be nice, though. Did anyone make any sofar? Some ships are missing, though, especially the MARCOM ships like the T2 and C2 designs. T3 was actually quite rare and most were used as fleet oilers in the pacific. The real mainstay tanker was T2. |
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