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Hi Racerboy,
have finally got the time to test it, and it looks okay so far! :up: I have one question or request though: the fireballs from explosions - would it be possible to increase the time they appear? I think they develop too fast and dissapear too fast. Maybe prolong the time with 10-20 %. Would that be possible? |
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Excellent mod,fantastic even:up: I'm afraid I still can't here my torp doors open though:hmm: any way to remedy that;)
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The latest public beta version has fixed the red ocean reflection from the flares but still has the instantly disappearing smoke when a ship sinks. I haven't run into any other problems yet. Looks good.
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The latest version posted is 2.22? I thought the flare reflection fix was going to be in 2.3. If this version is out, please post a link . Love the mod by the way! The new flames and explosions are:rock::rock::rock:!!! Didn't see any red flares, or bleeding bodies yet. Keep up the great work:up:
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For the bleeding bodies you have to be close to the ship and watch them hit the water .. they bleed but very faintly ( which I would assume is correct as water disipatates blood quickly ) ... the squirming and thrashing bodies is a great addition :D @ nikbear ... I can hear them but its still very faint .... try opening while in the attack map screen ..... |
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Good to hear that.:up: Kind regards |
Hope you had a good time off!:hmm:
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Welcome back, just in tiime for the Thanksgiving holidays.:lol:
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I have tried with your mod to sink tankers now, both one shot kill torpedo shots and with deck gun completely and finishing off.
I used to hear the wav file "Ship Fire 1.wav" quite clearly, when there was burning oil on the surface, at least in free view. And I don't see much burning oil on the surface after killing a tanker. It's okay for other ships, but for tankers, it's more or less crucial to see it floating around on the surface behind, when still moving, and on top, when sunk! Could you check up on the sound? - I could eventually send you the file I use... And could you increase amount of oil and time, it stays? Thank you! |
Wellcome again, RB! Last trials are superb.
Cheers! |
OIl
Well I was really surprised the other day.
Off the American East coast in May of 1942, I Came across a 4 tanker and 2 large Merchant convoy...UNESCORTED! It was obviously a slaughter. When I hit the first 2 tankers (modern tankers) One caught fire and burned furiously for a long time (30 minutes at least) with lots of secondary explosions but... ALSO Oil periodically leaking out in big pools and trailing behind the tanker...then those would catch fire too, adding to the 'real' feeling..... it was an awesome spectacle!!! The second tanker initially only had a small fire aboard but was slowly settling at the bow...then a BIG explosion and a HUGE oil slick appeared and caught fire. The ship stopped and sat in this inferno until it went down about 20 minutes later, breaking in half at that point Just awesome to watch....I actually felt bad after wiping ths convoy out. It made me think what real UBoat captains had to deal with sometimes mentally. |
Ugh, the normal destroyer smoke sets my framerate to zero already with full particles. I used to use 10 in plain gwx for my lowest-end machine which looked alright. But with this mod, that would mean turning off most of the effects again. Probably someone has already tried some settings and could suggest one? Indeed, I can and most likely will try it myself, but all the reloading takes forever. ;)
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I'm sure this has been asked but I'm gonna reask it anyway. I downloaded the smoke mod for the IID submarine. I love the smoke but for some reason I lose the kick ass SHIII wake that I like. I tried to tweek it but I can't get the wake to look the same. Is there a way to have the smoke mod with the regular SHIII (GWX) wake?
Thanks Jan |
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