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-   -   [WIP] SH4 effects for SH3 (https://www.subsim.com/radioroom/showthread.php?t=121609)

TheDarkWraith 09-16-07 03:13 PM

Quote:

Originally Posted by mic1184
Quote:

Originally Posted by jcwolf

Conclusions

For reazons that you and Reece have to know
Both your mods can not be installed at the same time !:hmm: :yep:

hmm sorry to contradict you jcwolf, but i have both RB's SH4 effects and Reece's SH4 scene file installed and it works like a charm for me, wonderful fire/smoke effects and perfect reflections...

I too am using both (the 16km version of Reece's) and have experienced no problems.

coronas 09-16-07 04:51 PM

Quote:

Originally Posted by Racerboy
Quote:

Originally Posted by coronas
Some snapshots (water mod: Nautilus 42+Improved Waves Textures)
Is it possible white smoke and little explosions from steam?

I don't understand what you're asking about the white smoke and little explosions from steam. Can you try to explain this more?

Sorry! My English is not good. When a steam machine is broken, steam get away like white smoke. The machines, very hot, explodes (little secuenced explosions) in contact with cold water.
http://en.wikipedia.org/wiki/Steam_explosion
Flares are great idea (thanks, Iambecomelife)
I agree with jcwolf: Funnel smoke is very dense.
Your mod is excelent. Keep up good work!
Greetings!

iambecomelife 09-16-07 04:57 PM

Quote:

Originally Posted by coronas
Quote:

Originally Posted by Racerboy
Quote:

Originally Posted by coronas
Some snapshots (water mod: Nautilus 42+Improved Waves Textures)
Is it possible white smoke and little explosions from steam?

I don't understand what you're asking about the white smoke and little explosions from steam. Can you try to explain this more?

Sorry! My English is not good. When a steam machine is broken, steam get away like white smoke. The machines, very hot, explodes (very little secuenced explosions) in contact with cold water.
Flares are great idea (thanks, Iacombelife)
I agree with jcwolf: Funnel smoke is very dense.
Your mod is excelent. Keep up good work!
Greetings!

That's another thing I would like to see. When a ship was torpedoed (especially a steamship) it wasn't uncommon to have boilers exploding & ruptured steam pipes. The end result would be white steam coming from various openings, like the ventilators & funnels. I once saw a picture of a ship that had been damaged by German bombers, and the steam column was jetting hundreds of feet in the air.

3Jane 09-16-07 06:19 PM

Quote:

Originally Posted by Racerboy
Quote:

Originally Posted by 3Jane
The mod folder I have in JSGME is named: RB_SH4_Effects_for_SH3_1_06_ALPHA, It seems I have the wrong one.
The only two download links I can find are for versions of the file name 'RB_' Which is the right link for the 'Racerboy_' mod file. Thank you very much for your help, I just thought it was because I wasn't hitting the right kind of ships.

I'll update my readme files to say to extract the folder beginning with 'Racerboy_' to the mods folder in order to help mitigate this problem from happening to others.

This is the 'Racerboy_' folder inside the 'RB_' main folder.

TheDarkWraith 09-16-07 06:30 PM

Quote:

Originally Posted by 3Jane
Quote:

Originally Posted by Racerboy
Quote:

Originally Posted by 3Jane
The mod folder I have in JSGME is named: RB_SH4_Effects_for_SH3_1_06_ALPHA, It seems I have the wrong one.
The only two download links I can find are for versions of the file name 'RB_' Which is the right link for the 'Racerboy_' mod file. Thank you very much for your help, I just thought it was because I wasn't hitting the right kind of ships.

I'll update my readme files to say to extract the folder beginning with 'Racerboy_' to the mods folder in order to help mitigate this problem from happening to others.

This is the 'Racerboy_' folder inside the 'RB_' main folder.

correct. Take that folder beginning with 'Racerboy_' and place it in the mods folder. Then enable and enjoy.

Shepelly 09-16-07 07:21 PM

OK...small problem, I've seen it mentioned previously but cant find if it was addressed or upcomming release.:hmm:

White box arond explosion?

eg.http://i153.photobucket.com/albums/s...lly/Image2.jpg

http://i153.photobucket.com/albums/s...lly/Image1.jpg

Thanks , and sorry if already addressed:oops:

Yes swapped attack and Obs scopes to reflect outer view of scopes.

TheDarkWraith 09-16-07 11:22 PM

Quote:

Originally Posted by Shepelly
OK...small problem, I've seen it mentioned previously but cant find if it was addressed or upcomming release.:hmm:Thanks , and sorry if already addressed:oops:

Yes swapped attack and Obs scopes to reflect outer view of scopes.

You were using the current Alpha version? Currently it's at 1.06. This was an explosion..hmm..do you happen to know what kind of explosion? Was it a tanker? Cargo was freight, munitions, etc.? Any information will help me track down what could possibly be a problem. Did these white boxes happen during the explosion, after, or before?

Shepelly 09-17-07 01:25 AM

Yes I was using the current Alpha version 1.06.:D
This was an explosion..it was on a Cargo and Merchant.:-?
The white boxes occure withthe initial Torp explosion.:hmm:

Thanks for the intrest RB:up:

3Jane 09-17-07 05:10 AM

Installed the mod properly this time. And as luck would have it with only two external torpedos left and stormy weather, so no reloads and no deck gun. I encounter a tanker :stare:. Decided to take the slightly historically doubtful move and detour from just above Stornaway to a Nowegian fjord and reload the two externals.

http://img300.imageshack.us/img300/3423/tankerou9.png

urfisch 09-17-07 05:16 AM

Quote:

Originally Posted by Shepelly
OK...small problem, I've seen it mentioned previously but cant find if it was addressed or upcomming release.:hmm:

White box arond explosion?

eg.http://i153.photobucket.com/albums/s...lly/Image2.jpg

http://i153.photobucket.com/albums/s...lly/Image1.jpg

Thanks , and sorry if already addressed:oops:

Yes swapped attack and Obs scopes to reflect outer view of scopes.

do i really see wind here?

JCWolf 09-17-07 05:27 AM

Quote:

Originally Posted by urfisch
Quote:

Originally Posted by Shepelly
OK...small problem, I've seen it mentioned previously but cant find if it was addressed or upcomming release.:hmm:

White box arond explosion?

eg.http://i153.photobucket.com/albums/s...lly/Image2.jpg

http://i153.photobucket.com/albums/s...lly/Image1.jpg

Thanks , and sorry if already addressed:oops:

Yes swapped attack and Obs scopes to reflect outer view of scopes.

do i really see wind here?

Yep there is wind ...:yep:

and that anoying square around the ship....:yep:

if you can fix that it would be a good optional add for Racerboy Scene mod...:up:

urfisch 09-17-07 05:32 AM

which particles.dat do you use? cause in racerboys mod there is no wind. only in d.krugers ajm-mod particles.dat...therefore i wonder!

white boxes are missing materials. in the last version of racerboys mod, there are no white boxes any more. i modified this version and added forced wind, realistic fire and burning oil on the sea.

and can you tell me what kind of gui this is i see there? which mod?

JCWolf 09-17-07 05:38 AM

Quote:

Originally Posted by Racerboy
Quote:

Originally Posted by mic1184
Quote:

Originally Posted by jcwolf

Conclusions

For reazons that you and Reece have to know
Both your mods can not be installed at the same time !:hmm: :yep:

hmm sorry to contradict you jcwolf, but i have both RB's SH4 effects and Reece's SH4 scene file installed and it works like a charm for me, wonderful fire/smoke effects and perfect reflections...

I too am using both (the 16km version of Reece's) and have experienced no problems.

so it can be a older version that I have,

Can you post a link for the Reece version you have...:yep:

urfisch 09-17-07 05:41 AM

i do not use the reece scene.dat - i use my own particles.dat, based on racerboys mod. you simply install the latest racerboy fx mod and replace the particles.dat with this one you can get here:

http://www.subsim.com/radioroom/showthread.php?t=122096

JCWolf 09-17-07 05:48 AM

Quote:

Originally Posted by urfisch
i do not use the reece scene.dat - i use my own particles.dat, based on racerboys mod. you simply install the latest racerboy fx mod and replace the particles.dat with this one you can get here:

http://www.subsim.com/radioroom/showthread.php?t=122096


Brother,
maybe I explained me badly...:yep:


I just need the Reece's latest 16k mod that RacerB. is using mate,
cause obviousely the one I have must be a oldie...:yep:

Cezbor 09-17-07 05:53 AM

Quote:

Originally Posted by urfisch
i do not use the reece scene.dat - i use my own particles.dat, based on racerboys mod. you simply install the latest racerboy fx mod and replace the particles.dat with this one you can get here:

http://www.subsim.com/radioroom/showthread.php?t=122096


One question, You have written, cit: "just replace the old particles.dat in your silenthunteriii/data/library/". What will happen if I replace Racerboy's 1.06 mod /data/library/particle.dat with your file? :hmm: Will it do the trick, or .. do nothing...:ping:

urfisch 09-17-07 06:06 AM

Quote:

Originally Posted by Cezbor
Quote:

Originally Posted by urfisch
i do not use the reece scene.dat - i use my own particles.dat, based on racerboys mod. you simply install the latest racerboy fx mod and replace the particles.dat with this one you can get here:

http://www.subsim.com/radioroom/showthread.php?t=122096

One question, You have written, cit: "just replace the old particles.dat in your silenthunteriii/data/library/". What will happen if I replace Racerboy's 1.06 mod /data/library/particle.dat with your file? :hmm: Will it do the trick, or .. do nothing...:ping:

it will do the trick ;)

@jcwolf
ok, understand. in that one i would also be interested!!! cause the old scene.dat from reece causes many bugs...

:shifty:

JCWolf 09-17-07 06:15 AM

Quote:

Originally Posted by urfisch

@jcwolf
ok, understand. in that one i would also be interested!!! cause the old scene.dat from reece causes many bugs...

:shifty:


Yep that must be the one I have...:yep:

Cezbor 09-17-07 06:34 AM

Quote:

Originally Posted by urfisch
Quote:

Originally Posted by Cezbor
Quote:

Originally Posted by urfisch
i do not use the reece scene.dat - i use my own particles.dat, based on racerboys mod. you simply install the latest racerboy fx mod and replace the particles.dat with this one you can get here:

http://www.subsim.com/radioroom/showthread.php?t=122096

One question, You have written, cit: "just replace the old particles.dat in your silenthunteriii/data/library/". What will happen if I replace Racerboy's 1.06 mod /data/library/particle.dat with your file? :hmm: Will it do the trick, or .. do nothing...:ping:

it will do the trick ;)

@jcwolf
ok, understand. in that one i would also be interested!!! cause the old scene.dat from reece causes many bugs...

:shifty:

Sorry I'm afraid it won't do the trick. I replaced that few days ago, ... and no go:nope:
It was a provocative question, The way I thought it should do the trick, resonable from logical point of view, is a dead end in practice:hmm: It's tempting but I don't want to mess with my core GWX files (data/library etc.):shifty:

urfisch 09-17-07 07:58 AM

Quote:

Originally Posted by jcwolf
Quote:

Originally Posted by urfisch

@jcwolf
ok, understand. in that one i would also be interested!!! cause the old scene.dat from reece causes many bugs...

:shifty:

Yep that must be the one I have...:yep:


anyway. could you please tell me, what gui you use? it looks very promising...


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