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http://en.wikipedia.org/wiki/Steam_explosion Flares are great idea (thanks, Iambecomelife) I agree with jcwolf: Funnel smoke is very dense. Your mod is excelent. Keep up good work! Greetings! |
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OK...small problem, I've seen it mentioned previously but cant find if it was addressed or upcomming release.:hmm:
White box arond explosion? eg.http://i153.photobucket.com/albums/s...lly/Image2.jpg http://i153.photobucket.com/albums/s...lly/Image1.jpg Thanks , and sorry if already addressed:oops: Yes swapped attack and Obs scopes to reflect outer view of scopes. |
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Yes I was using the current Alpha version 1.06.:D
This was an explosion..it was on a Cargo and Merchant.:-? The white boxes occure withthe initial Torp explosion.:hmm: Thanks for the intrest RB:up: |
Installed the mod properly this time. And as luck would have it with only two external torpedos left and stormy weather, so no reloads and no deck gun. I encounter a tanker :stare:. Decided to take the slightly historically doubtful move and detour from just above Stornaway to a Nowegian fjord and reload the two externals.
http://img300.imageshack.us/img300/3423/tankerou9.png |
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and that anoying square around the ship....:yep: if you can fix that it would be a good optional add for Racerboy Scene mod...:up: |
which particles.dat do you use? cause in racerboys mod there is no wind. only in d.krugers ajm-mod particles.dat...therefore i wonder!
white boxes are missing materials. in the last version of racerboys mod, there are no white boxes any more. i modified this version and added forced wind, realistic fire and burning oil on the sea. and can you tell me what kind of gui this is i see there? which mod? |
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Can you post a link for the Reece version you have...:yep: |
i do not use the reece scene.dat - i use my own particles.dat, based on racerboys mod. you simply install the latest racerboy fx mod and replace the particles.dat with this one you can get here:
http://www.subsim.com/radioroom/showthread.php?t=122096 |
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Brother, maybe I explained me badly...:yep: I just need the Reece's latest 16k mod that RacerB. is using mate, cause obviousely the one I have must be a oldie...:yep: |
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One question, You have written, cit: "just replace the old particles.dat in your silenthunteriii/data/library/". What will happen if I replace Racerboy's 1.06 mod /data/library/particle.dat with your file? :hmm: Will it do the trick, or .. do nothing...:ping: |
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@jcwolf ok, understand. in that one i would also be interested!!! cause the old scene.dat from reece causes many bugs... :shifty: |
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Yep that must be the one I have...:yep: |
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It was a provocative question, The way I thought it should do the trick, resonable from logical point of view, is a dead end in practice:hmm: It's tempting but I don't want to mess with my core GWX files (data/library etc.):shifty: |
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anyway. could you please tell me, what gui you use? it looks very promising... |
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