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Rubini,
No need to respond, I am on a longer patrol now, VIIB, 09/1940. The Stay Alert 8k continues to work real well and no glitches. This is superb. Ready for the 16k Beta, have another fresh install of GWX 1.03 awaiting!:up: Good work man! Wilcke |
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Mikael |
This is not so good news ... started a new patrol using AI_Sensors_Jungman_GWX.dat file & this works great, though does seem to be an overkill now with DD's almost deaf, well that's what it seems & now my hydraphone operators are deaf again, I thought the AI sensors would have no effect, but at periscope depth and the DD about 1km away on a bearing of 65 degrees the crew reports no contact, I could then proceed with TC greater than 32! I definitely only changed that 1 file!:cry:
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Personally mate, I'd take Jungman out :arrgh!:
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It's in the options folder, can use mod as is or replace the dat & cfg files with others supplied!:yep:
Rubini, I do use SH3 Commander & that may have altered the AI sensor file, (I didn't roll back when putting the new file in) I will try again but I doubt that this would cause uboat hydraphones to change! I always seem to get myself in the Poo!:lol: |
I know what you mean sometimes you just forget especially late at night!:dead: I am so glad I have a backed up SH3 1.4b fresh and ready to go! Saves a lot of time after I bungle up an install!
Wilcke |
Hi guys,
I started the work on 16km after the great help of bert8for3 which provide me a complete bunch of tests for GWX 16km version. The first conclusion is that the main problem is really with the 8km version on GWX and stock (probably also on others big mods). The 16 km, despite also have a slight blind and deaf crew, rarely have that annoying problem to be stopped from a TC under enemy fire. This is really more common on 8km version because, like I said, the big mods only provide one set (the same files) of sensors files for both 8km and 16km versions, and this settings are normally more adjusted for 16km. Definitively, each version needs it's own sensors files. I will be out on the weekend but expect the 16km fix mod for the next week.;) @Reece: well, yes, Jungman AI_sensors is a bit more easy to play with. This is why I suggest to only use it on the early war. But the problem that you describe is probably some type of mess that you made with yours files. Install the mod again! |
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Rubini,
Have a good one! :up: Wilcke |
Thanks for the reply Rubini, yes I have found SH3 Commander have varying AI_Sensors.dat files & cfg files that mess things up a bit, I have rolled back & removed them from the various random folders etc. Mod seem to be functioning properly now.:up: One unusual thing is that I often get no contact, then going to Hydraphone, point to ship sound, shows the type, THEN the crew start reporting the contact, but as soon as I leave to external view all goes quiet again! until I press "H", is this a stock bug?:-?
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The hydrophones is the most important thing that was left unfinished by the Devs. Raduz that was also working with Hydrophones also find a lot of small bugs on it. Anyway this mod donīt makes any deep change on hydophones (in truth in any settings). On Hydrophones I just raised itīs deafult range and "velocity" of the detection by the crew. So this type of bug that you describe is not related with these changes. I also had noticed them before this mod.;) |
Thanks Rubini, I finally came across plenty of aircraft near Scapa Flow (early 1941), been a bit scarce till now, although visual sightings & hydraphones have been great this does not apply to aircraft, twice I have had to reload the game, as soon as the aircraft is spotted it is too late, there is no time to dive, if you stay on the surface and fight, bombs drop directly on deck and kill you, if you do manage to dive they drop bombs on deck and you die!:x This is the 8k version, is there a way to spot them earlier & make them not quite so Uber?:cry: I double checked the files:
Sensors.dat (30k version) AI_Sensors.dat (Jungman) Sim.cfg & Sensors.cfg They are definitely the correct ones.:yep: Any help would be appreciated. |
Does anybody have this MOD posted on FileFront? Can not download it off Rapidshare and would really like to try this MOD. If nobody has it up on FileFront could sombody please let me know if they would be willing to send it by e-mail to me. Thank You
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Thanks PoorSailor! I'm pretty good in serching the threads for the answers to my prob. But in haste I missed your post. As they say it's the one you don't see that gets you. THANKS AGAIN!
NOW I"LL GO AND :damn: AGAINST THE BULKHEAD!!!! |
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Another necessary comment is about fog presence. The game really makes the airplanes/small ships a bit more difficult to detect when you have fog. Anybody more have some feedback on planes detection or noticed some other odd side effect? If needed I can adjust the planes detection to go yet more distant.;) @Reece: can you test a adjusted version of the Sensors.dat when the airplanes detection will be the double distance that you have now? |
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The planes are Hurricanes I think, sound sluggish, 1 prop. Thanks, eagerly wait for link!:yep: Cheers. PS. Was a clear day. |
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