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-   -   Cloning Objects in "Plainer English" by stljeffbb1 (https://www.subsim.com/radioroom/showthread.php?t=84285)

Commander1980 10-03-05 04:18 PM

@Sansal or anyone who knows:

How can i get a new set of textures implemented into the dat-file, so that the cloned ship will no longer use the texture of the original ship. WIth pack3d, i does not work, i think...

thx in advance :)

Edit: it works!

i opened the dat file, changed the name-entries of the original tga and copied a texture-file with the new name in the texture-folder :yep: ;)

stljeffbb1 10-03-05 08:50 PM

Commander1980 said:

Quote:

changed the name-entries of the original tga and copied a texture-file with the new name in the texture-folder
That is what I forgot to do! Rushing home to check this now! :88)

Thanks Commander1980!

:up:

-Jeff

Sansal 10-03-05 09:04 PM

Quote:

Originally Posted by Commander1980
@Sansal or anyone who knows:
How can i get a new set of textures implemented into the dat-file, so that the cloned ship will no longer use the texture of the original ship. WIth pack3d, i does not work, i think...

Quote:

Originally Posted by Seeadler
Which is the correct internal OBJ format syntax to the import?
I used several 3D tools (3DMax7, Maya 5 PE, Wings3D, DeepExploration) and all outputs different OBJ formats but none of these formats can be imported.

The import tool gives as error message: "java.lang.NumberFormatException: emty String"

Also the new values copied into the OBJ structure produced by Pack3D ends with the this error while import the OBJ file.

Prove this version http://rapidshare.de/files/5848151/Pack3D.jar.html (the last for a long time) It need the .mtl with .obj in the same folder and works fine now....THANkS TO YOU AND CANARYS ;) The only one restricction is that this mtl have one texture for planes and two for ships, but this restrictions are imposed by the .dat's. It's posible put more textures with a hexeditor.

The Sergbuto, stljefffbb1, AGP124 and mine testings works for Maya 6 and Wings 3D. DeepExploration don't work because this program changed the indexs of the faces, in the formats that i saw.

If you want see a correct obj, you can to see the .obj that export Pack3D, but there are only v for vertex, vt for uv-map and f for triangles that is the objects that need shiii.

Seeadler 10-04-05 02:25 AM

Quote:

Originally Posted by Sansal
If you want see a correct obj, you can to see the .obj that export Pack3D, but there are only v for vertex, vt for uv-map and f for triangles that is the objects that need shiii.

I think I've found the error, my 3DSMax7 OBJ export plugin writes two spaces in front of the values instead of one.

Sansal 10-04-05 03:31 AM

The last version solved this, or that was my intention. Works? :roll:

Marhkimov 01-16-06 01:32 AM

This might be a useful thread... I think I'll resurrect it.


Lemme throw in some key words for the search function.... clone cloning Pack Pack3d dat sim val cam obj

Ducimus 01-17-06 05:28 PM

Dumb question, did sansal ever finish this tool? Or is this the early forms of the one in the forum sticky?

urfisch 06-11-07 02:27 PM

im interested in this too...


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